Thargoid Attacks: Where, When and What you can do about it

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may 17 ax.jpg
 
If they attacked ten new systems every week at this level of force, then this level of defence would be net 5 down each week, so after about 76 years we'd lose by running out of systems.
It's probably just a timer we have to beat. If we don't beat it, there is consequences. If we do beat it, Galnet article congratulating us.
 
Have Combat zone missions been nerfed?
I'm sure when I last did AX CZ's in the Witch Head Nebula the mission reward payouts were on a Par with the Combat bonds you received for the kill but now they seem to be way down.
Even allied I'm getting only 7 million for a Medusa kill in a combat Zone but I'm sure it was 30 odd million before a few weeks ago when they were last active.
And Scout/Interceptor kill missions pay next to nothing now.

Fly Safe
CMDR Q!!!!
 
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Have Combat zone missions been nerfed?
I'm sure when I last did AX CZ's in the Witch Head Nebula the mission reward payouts were on a Par with the Combat bonds you received for the kill but now they seem to be way down.
Even allied I'm getting only 7 million for a Medusa kill in a combat Zone but I'm sure it was 30 odd million before a few weeks ago when they were last active.
And Scout/Interceptor kill missions pay next to nothing now.

Fly Safe
CMDR Q!!!!

It says the wrong thing in the info screen, but when you turn it in, check the amount. Should be much bigger than it originally says when you kill them
 
Thanks for the reply but I already know about the payout discrepancy with combat bond payouts.
It is the mission rewards on the rescue ship that seem to be nerfed compared to what I was able to be offered when I last did them a few weeks back in Witch Head.
Now in the Pleiades on the Arcs Faith rescue ship I seem to be getting mission rewards of about 75% reduction even allied.
And I was way out in the black so made a special trip all the way back!
Maybe I was overpaid in the Witch Head but I was not consulted and neither was my union rep!
How dare they give me a pay cut!


Fly safe
CMDR Q!!!!
 
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I guess most of them don't matter much as there is only one target. Surprised people didn't clear Delphi early as that has another target ...

Edit: Assuming it works the way it used to, which is not certain with these manual events
 
I guess most of them don't matter much as there is only one target. Surprised people didn't clear Delphi early as that has another target ...

Edit: Assuming it works the way it used to, which is not certain with these manual events
Going by Inara numbers I would've suspected Delphi is cleared first

Delphi36,483/376,243766
HR 118325,239/170,211369
Pleiades Sector HR-W d1-7413,618/148,902315
Celaeno12,792/116,534426
Atlas10,527/128,586313
Asterope8,200/0214
HIP 183907,063/69,465134
HIP 621546,411/62,314171
Musca Dark Region PJ-P b6-13,061/65,913122
Coalsack Sector KN-S b4-92,330/62,60393
Coalsack Sector VU-O b6-62,249/40,17786

Obviously it must have some internal number like inhabitants or something like that, because it SHOULD be cleared.
 
Is it a bug or they removed Thargoid Interceptors from Non-Human Signal Sources ? lvl 7 killed all small ones nothing arrived and like 10 times like that
 
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