WOW! You go WAY BACK with this game don't you! I owned an AMIGA myself back in the day. Used it for music software in my 16 track recording studio at the time. Great platform in its day!
I agree that the docking sequence should be slowed down to a more realistic pace, so it handles everything a little more gracefully. It also has a nasty habit when installed on my Cobra Mk. III of running head on into those advertising billboard buoys that line to approach to some of the larger stations. My DC just plows right though those if they happen to be in the way during final approach. Its really obvious when you watch this happen that the DC doesn't even know those billboards are there. I reported this as a bug, so hopefully they will look into the problem.
As for the frame rates... The machine I am running the game on is the same machine I have used on several internal/closed beta tests of some pretty well known IPs including GTA5 for XB1. The final build of GTA5 before retail release ran beautifully at a locked 30fps on this same console. If you have played or seen GTA5 in action you know it is considerably more demanding graphically than anything currently on offer in Elite Dangerous for XB1 to date.
So... Based on my literally decades of beta testing experiences, I can assure everyone that the current build of this game has some SERIOUS rendering engine coding issues. Not having any direct contacts with the developers because this is a PUBLIC beta, I can only guess at the causes.
My first thought was that the game has some rather SERIOUS hardware/software optimization issues. I have also been told by one of the veteran PC version users that the rendering engine being used in this game is proprietary component designed and coded by Frontier themselves.
Don't know why they didn't just buy a robust and proven engine like UNREAL or something similar. Any of those top tier award winning rendering engines could run a game as graphically basic as this current Elite for XB1 build without even breaking a sweat. Yet this Frontier proprietary engine is huffing and puffing just to open a menu while rendering a Star Trek like star field at the same time.
I'd be rather embarassed if I were Frontier. I was certainly taken aback by how rough the frame rates were the first time I played the game, and went to do a JUMP. That jump graphic sequence appears to be a "pre-rendered loop" yet the game can't manage to get through the sequence without choking. Like I said... Embarrassing, considering that the XB1 hardware is a relatively powerful piece of computer hardware.
Anyway... Lets hope that the next build runs at a solid/locked 30fps at the very least. Based on my experience with other XB1 games currently in closed beta, there is really no reason why Elite can't run at a locked 60fps. I see nothing in the rendered graphics that could be considered demanding for this console.