The Mining discussion thread.

Good Idea?


  • Total voters
    7
The mining sidewinders are still in the belts for sure only now joined with NPC pirates and security ships trying to defend them. Tell ya what the NPC pirates are really good at scooping :D

Will be very interested to see what mining is like in the final product. Kinda disappointed we haven't seen it in A4 because miners are clearly going to be the Human pirates bread and butter in. I really hope FD have something special lined up for mining and not just sit and point a laser at a rock ala EVE online etc.
 
Oh ok, Im finding it much more difficult to make credits in A4..was going to try mining but.....lol.....extraction zone? will have to have a look,thnx.
 
I tried getting to a mining place last night which was in the rings of Dahan, after leaving SC I couldn't get to the place as it appeared the rings were rotating much faster than a sidewinder at full normal throttle or boost. Would have to go round the opposite direction of the spin to reach it...


Yeah, Ive encountered fun rotation issues myself :)
 
Oh ok, Im finding it much more difficult to make credits in A4..was going to try mining but.....lol.....extraction zone? will have to have a look,thnx.

Yep well worth a look but have you tried the federal distress scenario in the Eranin system first? Easier kills with bounties on sidewinders about 500 a pop.

That's where I got my foot on the ladder in any case. The extraction areas can have some unexpected and pretty nasty NPC pirates that flng rail gun shots at you with unerring accuracy...dead in seconds :smilie:
 
Yep well worth a look but have you tried the federal distress scenario in the Eranin system first? Easier kills with bounties on sidewinders about 500 a pop.

That's where I got my foot on the ladder in any case. The extraction areas can have some unexpected and pretty nasty NPC pirates that flng rail gun shots at you with unerring accuracy...dead in seconds :smilie:


Yikes!...railguns and sidewinders dont mix LOL....noticed no credits for standard kills, didnt realize has to
be bounty.. will give a go..........BTW just checked that 'other' space sims alpha...they actually delayed the announcement that there will be a delay for the DFM release (jeez).....I mentioned how great our little Alpha4 is in chat......didnt go over well ;)
 
Last edited:
Yep well worth a look but have you tried the federal distress scenario in the Eranin system first? Easier kills with bounties on sidewinders about 500 a pop.
Yeah, I 'tried' to have a go at this earlier with the basic build. Sided with the Federation and took on the Eranin forces, since there didn't appeared to be pirates this time around. I was just about to make my first kill when another player came in and started blasting me. I assume they hadn't chosen sides, or rather chose the wrong one and then went for me. Quite persistent he was too but I made good my escape! :)
 
Mining in resource extraction sites

Hello all,

First, I hope I have posted this in the correct subforum. :)

I've just got access today to the premium beta and I'm loving it so far.
Now, I was cruising about in a resource extraction site, and I saw some NPCs firing some kind of mining laser at the rocks.

Are players also able to mine the asteroids, or is that something that is planned for a future update? I apologize if this has been asked before, but I couldn't find the answer using the forum search.

Cheers!
 
Cargo manifests! (Smuggling, data running, illegal mining, improved black markets.)

So, at the moment, it's kind of ambiguous what cargo is considered “stolen” or not. I find a cargo canister floating out in deep space. Am I a criminal for picking it up? Well, yes, apparently, but I don't understand why, and there's no real in-game logic for it.

I'd like to propose a simple system to make it easy to understand what cargo is legal or not.

Basically, every ship has a “cargo manifest.” If you acquire cargo by legal means, a manifest for it is added to your ship. So if I go to the commodities market, I can buy 1 unit of Biowaste, and I get 1 Biowaste manifest automatically. Manifests are non-transferable in space. (Or maybe they are, but both ships need special equipment to do it. This is to prevent pirates from just blackmailing people into giving up the manifest, too.)

To sell a unit of cargo at the commodities market, I need to have both the cargo, and the manifest. (Which is removed when I make the sale.) If I have no manifest, I can only sell the goods on the black market.

When you are subject to stop and scans, any cargo you don't have a manifest for is presumed illegal, and you'll get attacked for smuggling / piracy.

Basically, the outcome is the same as we have now, but it's more explicit – if I find cargo floating around, I know that I won't have the manifest for it, and it'll be illegal.

What the system would add, however, is opportunities for more interesting gameplay with some fairly cheap additional features added:

We could let you buy cheaper cargo *without* manifests from the black market. This would open up smuggling gameplay. I could intentionally run illegal goods at a slightly higher profit margin. (Since I wouldn't be paying officials at the commodities market a cut.) Maybe anarchist stations and pirate bases don't *have* a commodities market.

You could have information broker contacts on stations that buy / sell, or forge manifests. This would allow pirates with good connections to bump up their profit margins slightly, paying a contact to let them sell stolen goods at a higher rate. (The expected result of this would be to drive up the cost of blackmarket goods in a station and drive down the cost of legal goods, until the difference is the same as the cost of the forgery / manifest: if it was profitable to use a forged / stolen manifest in the same place you got it from, the forger would do it himself.)

You could attach factions to the manifests, and factions wouldn't recognize manifests from their enemies. Maybe the Federals decide to blockade Eranin, and will try to stop and confiscate any outgoing cargo with Eranin manifests?

The cost of acquiring manifests would be part of the difference in sell/buy prices in the commodities market. This could be a source of revenue for players if player-owned stations are ever added – it would also mean that the players would want to crack down on smuggling since it'd undercut their stations' earnings.

Some goods, like raw ore, wouldn't be expected to have manifests. That could make life a little more interesting for miners. Or maybe they *are* expected to have manifests, which you get for paying for resource-rights from the local authority. (Like, you get an upgraded mining cutter which generates a manifest when you mine a unit of ore.) Suddenly, we have claim-jumpers and illegal resource extraction.

Transporting manifests without cargo would also be illegal. You'd be able to delete manifests from your ship if you want, though. This opens up illegal data-running – I could get a small, fast ship, and use it to transport forged manifests from where forgeries are cheap to where stolen goods are cheap. Additionally, it would encourage bloodless piracy, and give the victims of it a chance to recoup some of their losses. If I'm a merchant who isn't above doing some illegal stuff I might be more okay with dumping enough cargo to appease a pirate, because at least I'd still be able to sell the (legitimate) manifests on the black market. As a pirate, I'm happy because not everyone will just fight me to the death since they have nothing to lose.

You could have a manifest scanner you can buy so scan other players' manifests. If you scan a player with a cargo scanner and a manifest scanner, and they don't match, you could report it as a crime and the target would have a bounty added to them. This would let players play as sort of private “customs inspectors” to help balance the smuggling gameplay, and make illegal mining a little riskier.
 
If you pick up cargo that was dropped by a ship you did not damage, then it should count as Salvage and not "stolen". Some simple data tracking about the cargo's origins on the Dev's side of things can fix this right up.

I actually made a few pretty pennies picking up the cargo of Commanders who crashed trying to exit a coriolos station
 
If you pick up cargo that was dropped by a ship you did not damage, then it should count as Salvage and not "stolen". Some simple data tracking about the cargo's origins on the Dev's side of things can fix this right up.

This would still be inadequate. Pirates would just work in pairs where one fights, the other takes the cargo. Also, if you drop your cargo to prevent the pirate shooting you/under threat of being shot at, but they don't hit you, it should still be flagged as stolen.

Cargo that comes from a destroyed ship where there was no crime reported against it, and the cargo itself was not already stolen, should be salvageable legally (In jurisdictions where salvaging is legal). But crime reporting needs to be improved still.
 
Last edited:
Cargo that comes from a destroyed ship where there was no crime reported against it, and the cargo itself was not already stolen, should be salvageable legally (In jurisdictions where salvaging is legal). But crime reporting needs to be improved still.

This doesn't cover piracy-by-threat, either. You'll always be able to get someone to give you goods using the trade system, etc, under coercion, so if there's any legitimate means of in-space trade, pirates will be able to steal "unstolen" goods.

That's why under my proposal, manifests are non-transferable in space without specialized equipment on both parties. A merchant can't be made to hand over his manifests if he physically can't. If players want to trade above-board, they either need to be geared to do it, or they need to go to a station where overbearing central authorities can make sure everything is nice and legit (and tax them for it.)
 
What's the latest on Mining? (i.e. Odd Jobs)

I've tried to search, but there's so much hearsay and conjecture...

What is the latest on Mining and Exploration?

Thanks,

Vic...
 
Nothing.

FD are being very quiet about several things, and exploration is one of them (there are others like micotransactions). Personally, since the development seems to be going much more slowly than they assumed back in the kickstarter days, I would not be at all surprised if they deferred some things we all expect in the retail release for a little later. And my big fear is that exploration is one of them.

There are threads in the DDF on some of the core mechanics for exploration, so they definitely still plan to do it. But I don't know when. I hope that my pessimism is misplaced, since I want to explore.
 
All we know what's in DDFs. We haven't seen anything in game yet. However, I don't agree with someone saying doom and gloom. We only saw supercruise and hyperjump for first time in 15th May. So I think it's cooking and will be revealed when it's time comes. Soon enough I think.
 
Mining

Is there some kind of mining in the game yet ? i Saw the extraction sites but couldnt find any type of mining equipment.
 
Back
Top Bottom