Oops, I meant 31st September.
Much, er, clearer.
Oops, I meant 31st September.
My thoughts exactly.My guesstimate?
Around Christmas this year.
What worries me most is the fact that some seem to think that PG is the answer to everything. It is not.
It might be that FD has developed a totally new and revolutionary way of PG that can do all that is needed, but I do not think so for a second.
And I am not even talking about the sheer amount of assets that would be needed to create a believable world on a galactic scale.
To create living diversity it is not enough to have station A with a bunch of containers on the left side and station B with containers on the right side. It is much more complicated than that and it has to do with human perception, with how we perceive diversity.
PG is a wonderful tool, but it is a beast that needs a lot of assets to work with. If you feed it not enough on the one end only crap will come out on the other end.
What I would like:
Procedural creatures you can capture and sell. Plants also. When walking around ships is introduced, I'd like to be able to visit captured aliens in the ships containment area. Imagine pirating someone who's just come back from a planet no-one else has been to, and ending up with their super-rare, one of a kind aliens. That would make pirating very interesting.
Larger procedural creatures you could be assigned missions to destroy (they are upsetting the colonists). Your basic 'big game' hunting.
Human habitations which grow and change over time, as reflected in the visuals, level of services, missions, commodities and outfitting.
Ability to terraform planets.
Scanning for 'points of interest'. May be mining opportunities, anomolies, life signals, distress beacons, etc.
Ability to 'buggy around' in some kind of vehicle, maybe with a trailer of some sort for loading in captured creatures (which you might sedate with a gun of some kind).
Beautiful and detailed landscapes to fly around in.
Landing sequence takes an appropriately longish time, nothing like the insta-land of NMS.
However, I feel that there could be much more to do 'in space' first to make it more interesting and more believable. Here are a few ideas.....
1. Secret asteroid bases
2. Huge cities in space ( a bit like the CQC add on but bigger)...............
for me, scrap planet landing. and actually put something in space for explorers to find. fill the galaxy with danger, unknown races hostile npc's invasion forces secret complex's. something that's fun. not landing on a planet going ow pretty! for first 10-20times then never doing it again cos its boring
All I want from Planetary landings would be something like Mass Effect 1 where you hop out in an exploration buggy and get to look around a bit, maybe find some neat things worth exploration value or material value, then hop back onto your ship and move on.
What I would like:
Procedural creatures you can capture and sell. Plants also. When walking around ships is introduced, I'd like to be able to visit captured aliens in the ships containment area. Imagine pirating someone who's just come back from a planet no-one else has been to, and ending up with their super-rare, one of a kind aliens. That would make pirating very interesting.
Larger procedural creatures you could be assigned missions to destroy (they are upsetting the colonists). Your basic 'big game' hunting.
Human habitations which grow and change over time, as reflected in the visuals, level of services, missions, commodities and outfitting.
Ability to terraform planets.
Scanning for 'points of interest'. May be mining opportunities, anomolies, life signals, distress beacons, etc.
Ability to 'buggy around' in some kind of vehicle, maybe with a trailer of some sort for loading in captured creatures (which you might sedate with a gun of some kind).
Beautiful and detailed landscapes to fly around in.
Landing sequence takes an appropriately longish time, nothing like the insta-land of NMS.
for me, scrap planet landing.
and actually put something in space for explorers to find. fill the galaxy with danger, unknown races hostile npc's invasion forces secret complex's. something that's fun. not landing on a planet going ow pretty! for first 10-20times then never doing it again cos its boring
Try to do to much in one game, losing focus on what it should be SPACE. not some form of populous/spore..
I am really interested in what technique FD are going to use for the planet surfaces. Are they going to go with a standard textured surface or are they going to be brave and go for a fractal-based engine that does not require any textures at all as in this engine... https://www.youtube.com/watch?v=8-5Z_031x00
Or maybe a combination of both.
Really hard to guess at, the Elite team have given no clue as to how skillful they are at making this part of the game.
I think
this Christmas - Walking around ships and space stations,
2016 Christmas - At least beta for Planetary landing.
Oops, I meant 31st September.