Argh! Well, I think you're actually crazy :)

The issue with a lot of the stuff you're suggesting are connections between AW and ED - ultimately it doesn't seem to actually help make any more sense of any clue we do have (I.e. the Codex) and doesn't seem to produce any result that can be tested and eliminated or proven. Even if, as you believe, there are connections to AW, how does that actually help? and moreso, why hasn't it helped over the past 8 years of people making those same connections?

Having said that, If you have anything actually testable that you need a hand with I'm genuinely happy to help - I think we're only going to progress by helping each other test ideas - but I really do need some actual things to test out or I'm going to keep saying your ideas on AW connections are crazy :)

I'm currently heading off to the system @Jorki Rasalas wanted someone else to look at, although I think he's got me on ignore (lol) so could someone he's not ignoring please find out from him what he actually wants tested? He said something about combat there? it's over 2kly from Sol so it's not a quick trip :)

Once that's done I'm happy to test whatever crazy Talmor Lens idea you've got, so let me know :)
You're certainly entitled to that opinion yet I'm still the one who has made the most thorough case for unified lore between all the games and books. I'll be back in the Bubble once I have fueled up my carrier for rescue operations and looking for the station referenced in the Brewer Corporation codex. We have clues. It is high time we find something that actually limits scope of the search.
 

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It was though the cover story proposed presumably by The Dark Wheel or The Club as to why they supposedly didn't have access to Raxxla which seems highly suspect given it happens 999 years after Raxxla.
None of that counters what I said,if anything you confirm they didnt have access to Raxxla and therefore neither The Club nor TDW have had Raxxla at least TDW are honest enough to even admit publicly they never found it... knowing what something is and having it in your hand are two different things.
 
Totally in agreement there!

Can I help? What are you looking for? How will you know when you've found it? etc.
Still working on that but there may be additional details from First Encounters. I suspect the seals that kept atmosphere in the station were destroyed in a case of Mycoid getting into plastic of a ship that docked there. Whether that was intentional or not remains to be seen. Mycoid has played a lot bigger role than many understand and it predates the Intergalactic Naval Reserve Arm. Also, working on a revised interpretation of the INRA sites as there is a specific order of events that can be derived from the logs.
 
Totally in agreement there!

Can I help? What are you looking for? How will you know when you've found it? etc.

Agreed. I think is high time we start making colective effort to test theories on identified anomalies.
Narrow our efforts to premisses we can try to narrow down the theories instead of increasing speculations.

There are those who are good with lore, others with external sources, an those with creative ideas.
But all of us have ships and the will look for Raxxla. It's time to organize the effort.
 
Totally in agreement there!

Can I help? What are you looking for? How will you know when you've found it? etc.
Well, this is going to end up being a hunt through the historical names of systems. I have route of the couriers that infected the station and old names of systems plus mention that the station was orbiting a moon that was ravaged by Mycoid. The Federation vs Galactic Cooperative seem to have had separate parallel naming schemes. Like I said shibboleths are everything in the search. I don't think the names unified until Universal Cartographics came into the picture (note to self: reread that Codex entry). The trick then becomes context clues to isolate where the hell it happened. This got a lot easier after realizing we are dealing with stories from specific cultural backgrounds which are then given that particular group's name for local places. This is why it was ultimately important to prove Sol was in the lore at every step of the stories.
 
Anyone who knows me, knows I don't do this for anything but pushing us forward. I have taken a fair amount of criticism for my unorthodox methods. That being said, we have current system names. The couriers were flying between Atlantis and Regulus per the Universal Cartographics naming scheme. We are told to find the Dark Wheel station then Raxxla. I would advise setting GalMap to star classification mode with all classes visible and route plot via economic mode.

This information is now public via my CMDR Twitter feed. I am at work and I want someone to find this soon because I am way outside the Bubble fueling my carrier, Dharmachakra. Let's do this folks!
 
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Quick question - touching base, been out in the void too long. It may just be my graphics card, can the hyperspace animation be affected by a star’s colour?

Eg a large bright white class star; but the warp tunnel into its sector, was the most radiant royal blue, and not the central focus point, but the whole tunnel - I put it down to a bug, internet drop or just poor PS4 graphics, but it was a lovely, yet slightly ominous moment… likely projection.

This game is still wonderfully beautiful.
 
Quick question - touching base, been out in the void too long. It may just be my graphics card, can the hyperspace animation be affected by a star’s colour?

Eg a large bright white class star; but the warp tunnel into its sector, was the most radiant royal blue, and not the central focus point, but the whole tunnel - I put it down to a bug, internet drop or just poor PS4 graphics, but it was a lovely, yet slightly ominous moment… likely projection.

This game is still wonderfully beautiful.
I believe yes it can.
 
There is also the fact that we may have had clues for the next steps but don’t know it was clues for Raxxla.

There are so many people working on different theories and scopes I 100% believe we have made it harder.

The person that scanned the system and moved on might well of been looking for it, but something someone else said called off the hunt, and they were right next to it :D



However, the reason for my post to share ideas and thoughts.

The day before an update I was checking a system related to Cassiopeia, I was hunting for things for a long time in FSS and even flying around planets NOT in super cruise.

Then they released the binary image, with the quote "just because you can see it, doesn’t mean it isn’t there" and the Coriolis station.

Then the update of the loading screen with the Coriolis station. This could be 100% coincidence – or not we don’t really know.



The statement made “it has to be somewhat obvious” always leads me to dismiss massive theories, (maybe completely incorrect of me, and some of the work I have seen come out of these chats has always astonished me)


The one thing I wish I could do is load the soundwave recording “signature” of a hyperspace jump into a programme and play it. The digital graph in the bottom right of the HUD. It seems to repeat regardless of time spent in the jump animation.

The Whisperer in Which space, siren of the deepest void.

Deepest void could be the space in between systems, Siren is also a song so that becomes

The whisperer in Which Space the song of the deepest void. OR

The song in hyper space.

This song/siren be it the sounds or the graph could even be directions, like you get from a tracker, different noises or sounds when you’re heading away or towards a point.

But I don’t have the means to translate the signature display to audio.



To share

The system I was scanning at that time was Iota Cassiopeia. The earliest version of the Cassiopeia constellation that I can find was done but a Persian astronomer, al-Sufi who published “Book of Fixed Stars” in 964AD. In where he drew Cassiopeia. The dates from various places seem to be out. BUT.

All three of these pictures show Iota Cassiopeia firmly on the brow of Cassiopeia in one sense or the other. Eyebrow OR brow of head. In later versions it was shown as Rho Cassiopeia but it wasn’t originally.

This system also has a Gas Giant with 8 moons, as per the Dark wheel Codex and multiple suns, including a K Type as per the codex image. ISH…



I’m going to head back there and continue the search for the Whisperer in Witch space line assuming I’m in the system that burns on the Brow of the mother of galaxies. Id love a clue about now HA HA.







Here’s a question, or a clue, depending on your view.

How do you find something more than once… that Could imply it is not a physical thing (RE the idea it was made up and it relates to Friendships and that crap, the idea I hate lol) or even if you find it, it can disappear and move, does it jump round the 6 locations in the logo?

Is the toast its path and not our path to it??
 

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Then they released the binary image, with the quote "just because you can see it, doesn’t mean it isn’t there" and the Coriolis station.


This system also has a Gas Giant with 8 moons, as per the Dark wheel Codex and multiple suns, including a K Type as per the codex image. ISH…


How do you find something more than once… that Could imply it is not a physical thing (RE the idea it was made up and it relates to Friendships and that crap, the idea I hate lol) or even if you find it, it can disappear and move, does it jump round the 6 locations in the logo?
In regards to the "Just because you cant see it" reference may be referring to the Cloaked/Invisible Thargoid ships, specifically the ship in the 'Scream' video they uploaded to Twitter of which they only person who even worked it out was myself... Seeing as it came at same time as them releasing the video and my immediate release of a partial paper in some circles encouraging people to look for themselves.

Thats not a K star in the Image its a Hot T Tauri ;)

If I asked you how many times you had found "A Star in space" you would tell me more than once, because things which have multiples or occur in different locations can ofcourse be found more than once...
 
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So my thoughts are turning back to HIP 68385 and that rather strange "comms installtion" Josie Rosa for a disguised Omphalos Rift...
I posted last week in my gravitational wave hypothesis that my highest candidate for that is the Josie Rosa installation in HIP 68385. That is a very strange looking installation, and why would a comms installation be needed in an unpopulated system? Seems extremely fishy and IMHO is the best candidate for the Omphalos Rift near to Sol.
Edit: I have just noticed that the two above you say HIP 68385, and the older one below you say HIP 63835... I seriously just travelled 2500ly for a typo... :rolleyes:
Now, if only someone young with hands that aren’t plagued by arthritic thumbs & tendonitis would attempt some combat for/against that strange “comms” installation ...or investigate a tourist mission to HIP 63835 to visit the “triple black hole” tourist beacon there...we have recently heard that a tourist mission might have a passenger with a hint to finding Raxxla. 😉

I'm here in HD 122027 (HIP 68385) and there's literally nothing here but a single star.

HD 122027 a.jpg

HD 122027 fss.jpg

The above are the stargoids, just to show that they're the only thing on FSS.
HD 122027.jpg
 
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... Let's explore some of the plausible Raxxlas that have been put forward here over the years. I've made a start below, and tried to arrange them from "easiest" to "hardest" to implement and maintain in the game - input most welcome in better defining these or adding more versions :) ...
Recent events make number 5 win the race for me.

In the Journal docs (this is Official no Data mining conspiracy) there was always under
15.2 Star Descriptions
(Main sequence: ) O B A F G K M L T​
(Proto stars: ) TTS AeBe​
(Wolf-Rayet: ) W WN WNC WC WO​
(Carbon stars: ) CS C CN CJ CH CHd MS S​
(white dwarfs: ) D DA DAB DAO DAZ DAV DB DBZ DBV DO DOV DQ DC DCV DX​
N (=Neutron)​
H (=Black Hole)​
X (=exotic)
SupermassiveBlackHole​
A_BlueWhiteSuperGiant​
F_WhiteSuperGiant​
M_RedSuperGiant​
M_RedGiant​
K_OrangeGiant​
RoguePlanet
Nebula​
StellarRemnantNebula​
Stellar Forge seems to be designed to be able to create Exotic Stars and Rogue Planets. (None have been found)

In a Stream from MalikVR Dr Kay Ross (former Developer for ED ) was in the Chat (~1.Sep.2022) and People started asking her Questions. One response was that she did work on something that could be expanded on to make objects visible from other systems. That was off course Stargoid related.
Nevertheless the Game has Star Descriptions that no one ever has found.
Furthermore there are two 15.7 BodyType values that have been found but are not in the documentation.
So why have Exoticstars and RoguePlanets in the Documentation but (not allowed to further mention) and (not allowed to further mention) not?


For the part what would be needed to for such a Raxxla.
The mechanisms that are used for the whole Stargoid Stuff is possible since a very early State of the Game. Maybe not to its full extend.
Since these new Stargoids behave pretty much like (superluminal) RoguePlanets and Stellar Forge seems to support RPs from early on. Raxxla could be of similar nature.

IMO an Barren Moon or a Rogue Planet are the most likely Raxxla Versions. Barren moon the easier option.
I only know a few bits and pices about the Cobra Engine but i could imagine it to be able to load Modules like Raxxla assets dynamically from the server as long as the expected requests are limited both spatially and temporally (not many clients want that info at the same time). which is a reasonable assumption for a mystery yet to be solved. After its been discovered an Patch can put it in the game files permanently.
 
Recent events make number 5 win the race for me.

In the Journal docs (this is Official no Data mining conspiracy) there was always under
15.2 Star Descriptions
(Main sequence: ) O B A F G K M L T​
(Proto stars: ) TTS AeBe​
(Wolf-Rayet: ) W WN WNC WC WO​
(Carbon stars: ) CS C CN CJ CH CHd MS S​
(white dwarfs: ) D DA DAB DAO DAZ DAV DB DBZ DBV DO DOV DQ DC DCV DX​
N (=Neutron)​
H (=Black Hole)​
X (=exotic)
SupermassiveBlackHole​
A_BlueWhiteSuperGiant​
F_WhiteSuperGiant​
M_RedSuperGiant​
M_RedGiant​
K_OrangeGiant​
RoguePlanet
Nebula​
StellarRemnantNebula​
Stellar Forge seems to be designed to be able to create Exotic Stars and Rogue Planets. (None have been found)

In a Stream from MalikVR Dr Kay Ross (former Developer for ED ) was in the Chat (~1.Sep.2022) and People started asking her Questions. One response was that she did work on something that could be expanded on to make objects visible from other systems. That was off course Stargoid related.
Nevertheless the Game has Star Descriptions that no one ever has found.
Furthermore there are two 15.7 BodyType values that have been found but are not in the documentation.
So why have Exoticstars and RoguePlanets in the Documentation but (not allowed to further mention) and (not allowed to further mention) not?


For the part what would be needed to for such a Raxxla.
The mechanisms that are used for the whole Stargoid Stuff is possible since a very early State of the Game. Maybe not to its full extend.
Since these new Stargoids behave pretty much like (superluminal) RoguePlanets and Stellar Forge seems to support RPs from early on. Raxxla could be of similar nature.

IMO an Barren Moon or a Rogue Planet are the most likely Raxxla Versions. Barren moon the easier option.
I only know a few bits and pices about the Cobra Engine but i could imagine it to be able to load Modules like Raxxla assets dynamically from the server as long as the expected requests are limited both spatially and temporally (not many clients want that info at the same time). which is a reasonable assumption for a mystery yet to be solved. After its been discovered an Patch can put it in the game files permanently.
Rogueplanet and Exotic arnt ingame as anything other than empty unused references, the stars that should/could have those classification are all either manually hidden using the 'Devs Skeleton Graveyard' method ive covered in previous pages and F stars have been assigned as 'placeholders' for each of those respective bodies, Rogue planet is a orbital type not a planet type thus is again redundant information as orbital patterns do not determine what a body type is. If I recall there was some small evidence that Fdev was flirting with the idea of 'Rogue bodies' being bodies that pass from one starsystem to another but that was scrapped long before even Horizons was released.
 
Rogueplanet and Exotic arnt ingame as anything other than empty unused references, the stars that should/could have those classification are all either manually hidden using the 'Devs Skeleton Graveyard' method ive covered in previous pages and F stars have been assigned as 'placeholders' for each of those respective bodies, Rogue planet is a orbital type not a planet type thus is again redundant information as orbital patterns do not determine what a body type is. If I recall there was some small evidence that Fdev was flirting with the idea of 'Rogue bodies' being bodies that pass from one starsystem to another but that was scrapped long before even Horizons was released.
This is precisely why setting your ship to view orbital lines is essential. It helps in visual identification of bodies that ended up in a system through unusual circumstances. DSS scans of such bodies often end up showing more unusual POI types. Old systems are good candidates as are mythological named systems. Also, always keep an eye out for unusual name schemes or bodies with proper names. This generally may indicate some level of historical significance.
 
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Rogueplanet and Exotic arnt ingame as anything other than empty unused references, the stars that should/could have those classification are all either manually hidden using the 'Devs Skeleton Graveyard' method ive covered in previous pages and F stars have been assigned as 'placeholders' for each of those respective bodies, Rogue planet is a orbital type not a planet type thus is again redundant information as orbital patterns do not determine what a body type is. If I recall there was some small evidence that Fdev was flirting with the idea of 'Rogue bodies' being bodies that pass from one starsystem to another but that was scrapped long before even Horizons was released.
Cant find anything else but your post if searching for 'Devs Skeleton Graveyard' there are a lot previous pages. Also cant search via a limited profile. Can you provide more details what to read about it. I am curious and want to know more about that.
This Thread has picked up some speed and volume. I can't always keep up.

Of course they can be just empty unused references. Maybe they only used one. We do not even know if SAG A* is the only Supermassive BH in the Game.
The point is they are documented, while other empty unused (not fully implemented) references are not documented.
Edit: to be more clear about my intention: i do not meant that Raxxla must be a RP. I just wanted to point out that it's easier than one might think to do a Raxxla Version like that and that it would not be to difficult to hide it if done that way.

i prefer not fully implemented over empty unused cause some "empty unused" stuff is indeed used. Like in Pareco there is a (not allowed to further mention) used as the parent for 6 Stations

Rogue Planet is neither an orbital type (which doesn't exist at all) nor a Planet type
(I think u mean, Planet Class like Metal rich body or Earthlike body, or Body Type like Null, Star or Station)
Rogue Planet is listed under StarType (like Black Hole, Neutron or Be A Fine Girl Kiss Me).
 
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Cant find anything else but your post if searching for 'Devs Skeleton Graveyard' there are a lot previous pages. Also cant search via a limited profile. Can you provide more details what to read about it. I am curious and want to know more about that.
This Thread has picked up some speed and volume. I can't always keep up.

Of course they can be just empty unused references. Maybe they only used one. We do not even know if SAG A* is the only Supermassive BH in the Game.
The point is they are documented, while other empty unused (not fully implemented) references are not documented.
Edit: to be more clear about my intention: i do not meant that Raxxla must be a RP. I just wanted to point out that it's easier than one might think to do a Raxxla Version like that and that it would not be to difficult to hide it if done that way.

i prefer not fully implemented over empty unused cause some "empty unused" stuff is indeed used. Like in Pareco there is a (not allowed to further mention) used as the parent for 6 Stations

Rogue Planet is neither an orbital type (which doesn't exist at all) nor a Planet type
(I think u mean, Planet Class like Metal rich body or Earthlike body, or Body Type like Null, Star or Station)
Rogue Planet is listed under StarType (like Black Hole, Neutron or Be A Fine Girl Kiss Me).
Description of hidden and Devs Skeleton Graveyard systems.
Ive no idea what your talking about regarding your information at the bottom... a Rogue planet is a planet that doesnt have a fixed orbital path its literally what the classification means, Im also unsure if your trying to be pedantic regarding 'Planet type' as again, "Rogue Planet" literally has "Planet" in the name and only is included in the Stellar bodies list as it was a placeholder for "This body can move from star system to star system" nothing more as explained above.
SagA* Is the only SMBH in the galaxy as SMBH's loose that classification once they have been ejected from their parent galaxies, the only body that may fall into this box ingame is outside of the main galactic sphere and is 'Out of bounds' and thus cannot be zoomed to or accessed on the galaxy map and falls into a grade 3 hidden grade.
As for the thing in the spoiler you 'cannot mention' if your referring to the Null body point that can be found by people who know how legitimately but by all means we should all name and shame every single dataminer who engages in using methods to extract information shouldnt otherwise have.
 
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Now, if only someone young with hands that aren’t plagued by arthritic thumbs & tendonitis would attempt some combat for/against that strange “comms” installation ...or investigate a tourist mission to HIP 63835 to visit the “triple black hole” tourist beacon there...we have recently heard that a tourist mission might have a passenger with a hint to finding Raxxla. 😉
So my thoughts are turning back to HIP 68385 and that rather strange "comms installtion" Josie Rosa for a disguised Omphalos Rift...

@Jorki Rasalas I'm here after a 5,000ly round trip. I've looked around the "Josie Rosa" installation. I don't know enough about these sort of structures to know if it's 'strange'. It certainly is massive. It reminds me of Squirrels Nest. The system feels strange, the gravitational lensing from the black holes makes the stars look very odd as you fly around. It's also really dark here!

It seems weird that both the planet and the installation are called "Josie Rosa", and I don't really know what that name means?
I took a bunch of pics (some below). I flew around it with a fighter and examined as much as I could - didn't see anything that really jumped out as super weird, but the installation is massive and it would be easy to miss something.

I also sat and watched the traffic, scanned several ships in the vicinity, they were of no faction and mixed ratings, mostly quite low rated tbh. The highest rated ship I saw was Dangerous.

I didn't see anything or hear any sounds that would stand out if I saw this place anywhere in the bubble. For example Squirrels Nest has all those comms arrays that give you the strange little comms logs and such, couldn't see anything similar here.
JR 1.jpg

JR 2.jpg

JR 3.jpg

JR 4.jpg

JR 5.jpg

JR 6.jpg

JR 7.jpg

JR 8.jpg

Since you didn't reply to my replies to your request for help, I've no idea what you wanted to test here, you mentioned combat so I assumed you were suggesting the comms arrays should be hacked. For some reason I couldn't hack anything, the limpets were just greyed out. No clue why?!

However, it's only 178ly from Lave so I'm happy to go back whenever you want, tis and easy trip.
 
Quick question - touching base, been out in the void too long. It may just be my graphics card, can the hyperspace animation be affected by a star’s colour?
Yes! I think also the magnitude or maybe type of star has a different overall effect on the strength of the colours. Strangely I only noticed this recently too!

Also the star in the centre of the tunnel actually gets closer, pics below are the start and end of a 130ly jump:
NJ start.jpg

NJ end.jpg

It's barely noticeable at normal jump ranges but on those long neutron jumps you can really see it grow from a little point!

So very cool! I really think most people underappreciate the witchspace tunnel. I did, I basically ignored it for years because I believed the common myth that it's "just" the loading graphic. I've only started really looking properly at it over the last month and it's actually really cool!
 
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