Do you have enough materials (Guardian Materials) for the FSD? I did not have enough after winning the first blueprint and ended up doing them all. Then I also had the Guardian Materials for all the parts.Thanks for this great guide.
Just grabbed one for the fsd booster. God awful SRV driving is an exercise in frustration getting around these ruins.
Painful.
Think I might try this today. Does the AspX have suitable slots for the Point Defense? I never know where they are located on a given ship until I look in game.
That realization comes very quickly in the module-blueprint-producing sites, as they are all rather cramped and often located in very irregular terrain. Makes fighting the Sentinels rather interesting, eh? After a few runs through a number of sites I found I had "got gud" at using the vertical thruster to hop over the ruins and debris and now use it a lot even when just running flat out on planetoids gathering materials.Honestly the hardest part of this place is driving the SRV around.
Honestly the hardest part of this place is driving the SRV around.
If you don't come away from unlocking Guardian tech feeling like you've learned something about driving the SRV, you probably haven't spent long enough doing it.
S'funny, I spent a fair amount of time in the SRV while playing ED but, with hindsight, I don't think I could have called myself a competent driver until after I spent time unlocking the Guardian stuff.
I unlocked most of it before the grind was reduced and, as a result, I spent a LOT of time driving the SRV around the Guardian sites.
Having done that, driving the SRV has become second-nature.
I can quite happily drive it around while in the turret, driving in one direction while shooting in a diffeent direction, hopping over obstacles and using the thrusters to manoeuvre it while in mid-air.
If you don't come away from unlocking Guardian tech feeling like you've learned something about driving the SRV, you probably haven't spent long enough doing it.
That sounds like a lot of fun! I did not have a fighter on board when I did these collecting missions, but should I head out again for some, I will surely carry one. The SRV I also find useful because gathering Guardian mats is necessary, but for taking out the Sentinels it is indeed rather clumsy.Flew down, zapped the guardian skimmers, charged the 6 pylons with my plasma repeater (unlimited ammo is useful). While theres a timer to get the pylons all active, once they are all humming theres no time limit on dropping the relic.
Right on Commander ! You found another way to complete the mini-game. If I ever have to do this again, I will try it this way, instead.I got here (still here) and had similar issues (bad driving mostly) with losing an SRV, Luckily I had 2. Unluckily didn't have the materials to refuel or rearm the SRV either. So I took off again, got 2km up lost mass lock. Launched the fighter... Flew down, zapped the guardian skimmers, charged the 6 pylons with my plasma repeater (unlimited ammo is useful). While theres a timer to get the pylons all active, once they are all humming theres no time limit on dropping the relic.
Docked, Landed, launched the SRV grabbed a relic. Picked up the skimmer bits, and other stuff I could, and made my way leisurely to the ball of blueprint fragments. Hardest part was finding a spot to land my corvette. I have to say zipping around the site in a nimble fighter is much more enjoyable than getting the SRV wedged against every object with a vertical surface.
Hope the FSD booster is worth it, I found the 40 odd jumps from where I was a bit tedious.
think they will disintegrate after a while.Huh.. I just tried doing this again ( I went back to the bubble and got my FSD booster). I wanted a trident. So upon arrival launched my figther, shot the destructibles (no skimmers launched), went back above mass lock and docked, landed the corvette. Although all the destructibles were lying around, the goods were nowhere to be seen.