We ALL should protest against FDev while stop playing Elite dangerous!!!

No I didn't.
But surely the poster was claiming it being able to be done the way FD want the game played?

No, he she didn't claim that. He She just told me that I and FDEV shouldn't care if people can buy a Cutter within an hour and that's why FDEV should reintroduce the exploits or give us an I-Win-Button that rewards us with unlimited credits.
 
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I already had two Cutters before Volyboom, I spent some of that money on a new Corvette to add to the existing one, two basic T-9's for hauling and mining and a fully kitted Chieftain for shenanigans to be later disclosed.

But yeah, if I, or anyone else wanted to buy a Cutter in about an hour, Volyboom was the easiest way to do it.

But that's not the way FD wan't you to play, hence they nerf anything that makes it fun or interesting when compared to the grind of their game play mechanics and the BGS
 
No I didn't.
But surely the poster was claiming it being able to be done the way FD want the game played?

The missions were a result of edge cases of the PG and BGS systems coming together. It's Fdev's toybox and they can take bits of it away when they feel like it with or without justification.

It's opened up an interesting theme of discussion amongst all the hyperbole and melodrama, and a theme that's got the more prolific Youtubers talking. The same Youtubers who always cause Fdev to sit up and take notice whenever they're critical of the game.

Hopefully it will instigate some change. RNG needs to be seriously tweaked in favour of the players.

No, he didn't claim that. He just told me that I and FDEV shouldn't care if people can buy a Cutter within an hour and that's why FDEV should reintroduce the exploits or give us an I-Win-Button that rewards us with unlimited credits.

*she*

And no, I didn't say that at all.
 
I have enough of this nerf meta from FDev.. really, I'm just tired about this. AND I'm sure I'm not the only one who thinks so.

SOMETHING HAS TO CHANGE, NOW!!!


The only answer to all "unplanned" things can't be to just put out the nerf hammer.
We need real solutions!

Listen, ALL ways where you can climb the grind-ladder faster, FDev nerf it.
-You can make faster money? nerf it.
-You can get faster reputation? nerf it.
-You can rank up fast at your power? nerf it. and so on. I guess you get it what I'm talking about.

The major issue with Elite is that your time you invest in this game is not worth it in comparison to the rewards you get.

And so I'm not surprised that the goldrush meta popped out. I can understand these people.

It makes me really happy, when I read posts/comments in forums where players made billions of credits in just few hours with the skimmer missions.
That's a big middle finger to FDev and their nerf meta.
I personally didn't take that chance. Unfortunately I was in Colonia.

TO ALL PEOPLE who might write/say:" Elite dangerous grind isn't that much, you can get anything fast and also have some fun".


Well..., let me say this to you all unemployed 24/7 players: ALOT of people have also a real life. When people came home from school, work or university, they want just relax and not get to their second job lol!!!! Because Elite grind feels like a second job. You CAN'T really relax.

We, the players, didn't do anything against this nerf meta, and so FDev think they can do anything but the forget that we, the players, made them what they are now. Means without us, the players, FDev is nothing!!

So hereby,
I invite all players to stop playing Elite,at least for a while. And take a pause.
FDev should realize that they exceeded a line we don't accept anymore!

Sounds like a great idea! Just to really drive the point home "we" should probably also stop posting in these forums too, right?

Yeah, that'll show 'em!
 
No, he didn't claim that. He just told me that I and FDEV shouldn't care if people can buy a Cutter within an hour and that's why FDEV should reintroduce the exploits or give us an I-Win-Button that rewards us with unlimited credits.

For someone who claims they don't care why call it an I-Win-Button?
If you want to grind a way fine grind, like you, I ain't bothered what or how you do it.
But I think you mis-understand, most people don't want a I-Win-Button, they want missions to reflect the effort, are not a repetitive grind and, since it is a game....fun.
FD instead seem to break what wasn't broken and instead of introduce new content make the current stuff more difficult, why exactly?
 
Any chance I can say No here? .. It's not that bad. I am guessing yes, so I will ... don't send people to my house as I am prepared.
 
#givemeyourstuff, #blametj :), #hellnowewontgo, #giveourshipsalabcoat, #myshipwantsavelvettophat

You can see how serious I'm taking this thread.

V2k.
 
For someone who claims they don't care why call it an I-Win-Button?
If you want to grind a way fine grind, like you, I ain't bothered what or how you do it.
But I think you mis-understand, most people don't want a I-Win-Button, they want missions to reflect the effort, are not a repetitive grind and, since it is a game....fun.
FD instead seem to break what wasn't broken and instead of introduce new content make the current stuff more difficult, why exactly?
First, I never said I don't care.
Second, I never grind, I just play the game.
Third, why do you think missions need to pay 300 million credits per hour?
 
Isn't that their loss? How is their eroding of their ED experience in anyway affecting any of us and our enjoyment of the game? Your trade routes should be back now that FDEV have removed those missions right?

I keep seeing this tendency to worry way too much about "the other guy" all the time. What they have, how they got it, how it negatively impacts "their" long term ED experience.

WHO CARES?

I mean seriously. You reap what you sow. End of story.

The trade routes are back now, because the exploit was removed. Otherwise they would not be.

Using similar logic why not just put a generate credits for nothing button in a station? After all, I don't have to use it and it doesn't harm me if others do.
 
No-one is asking for that. Saying that is just a silly way of deflecting attention away from the real issue.

Which is that you can no longer earn 300 million credits per hour which is basically the same like a free credit button because it's more than the most expensive ship in game.
 
The missions were a result of edge cases of the PG and BGS systems coming together. It's Fdev's toybox and they can take bits of it away when they feel like it with or without justification.

It's opened up an interesting theme of discussion amongst all the hyperbole and melodrama, and a theme that's got the more prolific Youtubers talking. The same Youtubers who always cause Fdev to sit up and take notice whenever they're critical of the game.

Hopefully it will instigate some change. RNG needs to be seriously tweaked in favour of the players.

Of course it's their game, of course they can do what they want, no one is arguing that.
What we are trying to do is give another view of how others see the game and how it could have better balance and make it more interesting and fun, but not particularly easy.

Easy games get boring, hard games get boring.
I don't mind doing grind if there is huge reward, i.e worth my while.
Heck make it dangerous, do it by rank whatever, make new content with bigger payouts.

But they seem to just tweak content and make it pay less and more difficult.
I want to play Elite, I played it as a kid when it came out, so no I am not one of these get rich quick players.
 
OP, yes please stop playing and redirect your energies to a worthy cause. I haven't used exploits since I'm not in a hurry anywhere. Breaking games makes them broken. As a wise cow once said ( I think his mame was Larson): "As you walk the path of life don't forget to stop and eat the roses."
 
Which is that you can no longer earn 300 million credits per hour which is basically the same like a free credit button because it's more than the most expensive ship in game.

No-one is asking for that to be in game all the time though.

Gold rushes by their very nature are extremely short-lived, volatile things and reward those who get there early and have a keen eye for market conditions. They're exciting and give players a renewed sense of purpose when they pop up. Players who might have drifted off to another game or have said 'ah **** this' to the paltry sums of money given by normal missions or the mindless grind of collecting engineering mats. They have a reason to come back. And the existing players, from the Sidewinder greenhorn to someone like me with fleets of Cutters and Corvettes and 1.5k hours will flock to them, because they're fun and negate at least some of the horrendous grind for a while at least.

And then the kicker, I'd love to see the sales figures from the store for Anaconda/Cutter/Corvette paints and ship kits around and just after each goldrush. I can't say for certain, but I'm pretty confident Fdev will be seeing an uptick in revenue from these in-game goldrushes. They will factor these metrics into their development plans moving forward, that's for sure.
 
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