Cosmos,
My understanding of what palmer is speaking about re latency is the head tracking to the image update. This should not be presented as blurring, but a tiny delay in the image update. The tracking sensor they are currently working on has a latency of 2ms ( 1/500th of a second ).
This is the lag between head movement and the game engine receiving the movement.
My understanding, this is similar to the lag of a gaming mouse. I could see the larger FOV in the Oculus increasing your perception of the lag however.
My understanding of what palmer is speaking about re latency is the head tracking to the image update. This should not be presented as blurring, but a tiny delay in the image update. The tracking sensor they are currently working on has a latency of 2ms ( 1/500th of a second ).
This is the lag between head movement and the game engine receiving the movement.
My understanding, this is similar to the lag of a gaming mouse. I could see the larger FOV in the Oculus increasing your perception of the lag however.