Here is a short rant of shorts concerning third person view in the e:d universe.
Being able to detach yourself from the cockpit and view your ship from an external fixed or flexible camera point carries two
major and eventually game-breaking disadvantages.
1. It destroys immersion, realism and fluidity of gameplay by decoupling the player from its avatar and giving a
god-mode view on the universe.
2. It inadvertently and crucially affects a great number of game mechanics, like dog-fighting, the stealth aspect of the game and docking...for starters. The amount of added situational awareness when coupled with the potential to abuse the camera mechanic via rapid
view hopping is surely detrimental to the game.
Here is a nice video that compounds on the problem at hand.
https://www.youtube.com/watch?v=v7zoVIsIT2A
Now...having said that.
If you can
detach the above disadvantages from the mechanic, there are a couple of situations where using an external view would be advantageous to gameplay. Here are three that I can think of.
1. Damage control
Being able to view the state of your damaged hull would be very handy, both from a game design standpoint (using your UI to ascertain the extent of damage vs what the enemy can see with their eyes) and due to the heavy amount of work dedicated to damage states and the
visual representation of wear and tear in the game.
2. Rule of "kewl"
Being able to admire your ship in the e:d universe is not as shallow as it seems. I know that this can sound juvenile, bear with me. One might think that such a reason would serve no purpose at all other than a graphical no-content tidbit, but I really believe that it can help young players to get more excited in the game, and it would also provide a mild but measurable incentive for players to strive for more ship hulls. Thus, the vile occupation of
Ship spinning was, is and will remain a demonstratively positive feature for player retention. Especially with the amount of love, care and customization FD is giving to the hulls.
3. Cosmetic overhaul and modification/customization
Well, this is a weird one. On one hand, there is much talk about ship cosmetic customization, via paint jobs, skins, different options like cockpits, etc. This also is an excellent category for microtransactions, with
players demonstrating their willingness to further support the game monetarily by gaining an opportunity to customize and personalize their ship (and in the future, their avatar too). I think that its impossible though to promote the feature properly without the players having the opportunity to even view the changes. With the current mechanics at hand, the only place that players would be able to see the changes they do to their ships would be via static cameras when docked.