Keeping true to my word, I got into some multi-crew action tonight with Mr. Nowak on 2.5 Alpha Star Citizen.
Over all, it was a nice and fun experience.
I got into the PU, a little before meeting up and had some fun practicing decoupled piloting...not as touchy as FAoff but fun enough to cruise around in and take in the views. Went to a comm array, shot down some NPC pirates who were in far superior ships to my Mustang Beta...they kinda just sat there and would scoot around a bit. Clearly still some work needed there and was super noticeable to me as I'd spent some time in my Vulture bounty hunting the night before.
He logged on to the discord and we started our coordination. I was at Port Olisar he was at GrimHex (naughty boy!). This part was actually pretty interesting to me. Using positions of the star, Crusader and craters on Yela, we coordinated a clandestine meeting, hidden among the asteroids. Once we linked up, Mr. Nowak had spotted some strange lights in the distance. I was convinced it was a nebula in the sky box but as we approached we say a fairly large wreck. He found a laser sniper rifle and I picked up some booze (my first cash earnings!). I abandoned my Aurora and joined him in his Freelancer.
A little touch and go at first as I got stuck in the hull and then clipped through the front windshield. Ooops! Made my way back to the ship and, this time, made sure I was strapped in to the turret. As we flew to the pirate base I could see get larger until it filled my monitor. Winding down into the docking area Mr. Nowak made a clean touchdown. What followed was a tour of the station. We picked up some newer players who were following us around, just goofing around. As we made our way deeper I saw an opening and a drop into the asteroid. I thought that jumping off the platform would lead to zero-g like on Port Olisar...NOPE...fell several hundred feet to my death. One of our hanger-ons did exactly as I did and jumped after me...that was a pretty funny moment.
Still being a 'good guy' I respawned back at Port Olisar. Apparently the easiest way to get back was to shut down a comm array and become a 'bad guy'. So, I picked one at random and brought it down, made my way back to GrimHex. When I arrived I spotted a our friend from earlier stealing Mr. Nowak's Freelancer, lulz. Got back in and continued the tour, I bought a laser rifle and we teabagged the burnout NPC tending the clothing store. We made our way into the zero-g section of the station which leads out to space.
At this point, I had to head out and pick up my wife from school so called it quits.
I found the pirate base to be an interesting space...not quite as visually stunning as I'd hoped but it has its moments and the atmosphere of it is spot on. It is clear a lot of attention to detail had been used in putting this together. On the technical end, my fps were struggling hard. Never above 25fps, averaging about 19. This had a pretty strong dampening effect on the visual quality that I was used to seeing in Arena Commander. Yela felt big this time around, still not realistic but for the purposes of a game, it was convincing enough. It seemed like a lot people were around, all having a good time.
If they fix the fps issues, I'll definitely be playing more. I expressed my concerns about Sq42, which he understands and we commiserated over the blunder that was Star Marine. Thanks to Mr. Nowak for showing me around. I definitely have a more positive view of the general population of backers who are clearly not the crazed cultists they are sometimes made out to be. There are a number of bad apples, of course.
Anyway, there is a long way to go yet. And my criticism of the project will not relent, though I think I'll go forward with a bit more understanding for the people who just really want to see this game become a reality.
Over all, it was a nice and fun experience.
I got into the PU, a little before meeting up and had some fun practicing decoupled piloting...not as touchy as FAoff but fun enough to cruise around in and take in the views. Went to a comm array, shot down some NPC pirates who were in far superior ships to my Mustang Beta...they kinda just sat there and would scoot around a bit. Clearly still some work needed there and was super noticeable to me as I'd spent some time in my Vulture bounty hunting the night before.
He logged on to the discord and we started our coordination. I was at Port Olisar he was at GrimHex (naughty boy!). This part was actually pretty interesting to me. Using positions of the star, Crusader and craters on Yela, we coordinated a clandestine meeting, hidden among the asteroids. Once we linked up, Mr. Nowak had spotted some strange lights in the distance. I was convinced it was a nebula in the sky box but as we approached we say a fairly large wreck. He found a laser sniper rifle and I picked up some booze (my first cash earnings!). I abandoned my Aurora and joined him in his Freelancer.
A little touch and go at first as I got stuck in the hull and then clipped through the front windshield. Ooops! Made my way back to the ship and, this time, made sure I was strapped in to the turret. As we flew to the pirate base I could see get larger until it filled my monitor. Winding down into the docking area Mr. Nowak made a clean touchdown. What followed was a tour of the station. We picked up some newer players who were following us around, just goofing around. As we made our way deeper I saw an opening and a drop into the asteroid. I thought that jumping off the platform would lead to zero-g like on Port Olisar...NOPE...fell several hundred feet to my death. One of our hanger-ons did exactly as I did and jumped after me...that was a pretty funny moment.
Still being a 'good guy' I respawned back at Port Olisar. Apparently the easiest way to get back was to shut down a comm array and become a 'bad guy'. So, I picked one at random and brought it down, made my way back to GrimHex. When I arrived I spotted a our friend from earlier stealing Mr. Nowak's Freelancer, lulz. Got back in and continued the tour, I bought a laser rifle and we teabagged the burnout NPC tending the clothing store. We made our way into the zero-g section of the station which leads out to space.
At this point, I had to head out and pick up my wife from school so called it quits.
I found the pirate base to be an interesting space...not quite as visually stunning as I'd hoped but it has its moments and the atmosphere of it is spot on. It is clear a lot of attention to detail had been used in putting this together. On the technical end, my fps were struggling hard. Never above 25fps, averaging about 19. This had a pretty strong dampening effect on the visual quality that I was used to seeing in Arena Commander. Yela felt big this time around, still not realistic but for the purposes of a game, it was convincing enough. It seemed like a lot people were around, all having a good time.
If they fix the fps issues, I'll definitely be playing more. I expressed my concerns about Sq42, which he understands and we commiserated over the blunder that was Star Marine. Thanks to Mr. Nowak for showing me around. I definitely have a more positive view of the general population of backers who are clearly not the crazed cultists they are sometimes made out to be. There are a number of bad apples, of course.
Anyway, there is a long way to go yet. And my criticism of the project will not relent, though I think I'll go forward with a bit more understanding for the people who just really want to see this game become a reality.