New upgrade System - "Your time is valueable"- is a pure grind and waste of everyones time

Quick personal assessment:

Engineering will be similar to getting E to A modules, but with a forced progression. Maybe overall less grinding for mats, but more clicking to upgrade.

I will be stockpiling a few G5 modules for conversion before this goes live.
 
IMHO

People crying - you've done the grind, you've most likely got your special toy. Now, everyone else, with undoubtedly a little less effort can create toys with close to the same effects.

Your special toy isn't so special anymore and you're going to have to learn fly. This isn't more grind, it looks like a little less and not a lot less - engineers needs grind, what it didn't need was quite so much randomness (which created ubergrind).

I've done the grind, I've go my ships to the standard I like, TBH the new system looks fine and in general I think it's an improvement and besides . . . I'll have plenty of grandfathered kit ;-)

Well done FDEV, I look forward to the beta. o7
 
As it is for me.

I'm probably exactly the same as you. I only did mat hunting to specifically look for the mats I needed at that time. Your posts appear to suggest that this means I'll not have enough mats to hit the 100 limit (and therefore not be able to gain significantly from this new storage or the traders) but I think back to my experience of it and I feel it most definitely will have a positive impact on my ability to build up a healthy volume of storage across all grades.

In fact, the basic premise that I'll be able to theoretically look at the row of mats where that elusive g4 or g5 mat sits, then pick any of the much easier mats from g1 to g3 that require activities I don't mind so much, then hand those in to get what I want, is pretty exciting.

Potentially... Exactly how easy that'll be remains to be seen. But I definitely don't recall having issue with building up a ton of g1 to g2/3 items, and I never did mat hunting unless I needed to.

There are still far too many variables to be 100% certain the changes will increase the grind for me.

Sorry, I edited my post above probably whilst you were writing this. I'm sure you'll fill up your storage for grade 1 and 2 mats very fast, I mean every time I've gone wake scanning I end up flushing 100+ atypical disrupted wake echoes (how can they be atypical when roughly 60% of wake scans have them? question for another day possibly lol) but as you said it does remain to be seen what kind of trade-up you can do with the material brokers.

I was and remain totally in favour of material brokers, to the point where I said that for me it was the only change that engineering needed - a way of turning that wasted hour spent praying fruitlessly to the RNG gods for a high grade emissions USS with proto heat radiators with no success into the hour that you spent collecting other stuff that you could trade for them. That's always been my biggest beef with material collection, that you can spend time on it and not only do you not have what you wanted at the end of it, you haven't even moved closer to having what you wanted.

However how useful they really are will depend entirely on the exchange rates and from what someone posted in another thread, the stream seemed to suggest that they may be significantly higher than I was hoping for. Obviously we'll have to see what the beta brings as far as that's concerned - they did after all eventually change material and data spawns to give us 3x as many as they originally did, so if the feedback is the the proposed rates are excessive I'm sure there will be room for some adjustments.

IMHO

People crying - you've done the grind, you've most likely got your special toy. Now, everyone else, with undoubtedly a little less effort can create toys with close to the same effects.

Your special toy isn't so special anymore and you're going to have to learn fly.

Oh dear. Yes that's it Graeme. Wow, it's like you peered into my innermost soul, stripped back the layers of obfuscation that I'd so carefully wrapped my fears in and penetrated right to the very core of my concerns; that during my game time which is spent predominantly in solo, some other random somewhere who I will never meet and couldn't give a single crap about might actually have a piece of kit that's on a par with, or even better than one of mine, thereby utterly destroying my experience of playing the game. It's so transparently obvious that I'm amazed nobody saw through it until now.

Or something. :D
 
Last edited:
I'll make up my opinion on this new system when it gets there but imho the statement that it's less grinding isn't true in all cases.

An example.

When I buy a Gunship and equip seven multicanons on it and want to engineer them to grade 5 then at the moment I only have to gather mats for grade 5 upgrades on seven guns.
For the new system I will have to gather mats for grade 1 to 5 for seven guns.
Each gun must be engineered from grade 1 to 5 !!!!!!

Where is the decrease grind in that?

I'm not out on god rolls, I just want a reasonable grade 5 roll and I hardly ever use more then 4 or 5 rolls on a module.

Just look at how many different materials you're gonna need for one grade 5 engineering, in the Gunship's case, that, times seven.

This is not decreasing the grind imho.

I like the fact that every next roll will be better then the previous and the way you can purchase special effects though.
I definitely hope Inara will update their engineers section to keep track of all the materials you're gonna need for a single grade 5 upgrade.

When I put a mix of multies and lasers on that same gunship then I'll need even more different materials.
Engineering will become a materials gathering fest, grind, dayjob.
 
I think alot of folk are way, way overreacting too much to the changes. When you want the best you possible can get out of your ship; you can easily spend days and days getting the materials to do 300 rolls on ONE module just on the off chance of getting that maxed out secondary.

These changes will allow you top it out much, much sooner so having to roll every module seems a decent trade off.

It's all about that bigger picture.


I'm personally done with this thread. The over the top idiocy of some of these dire predictions and flat out flawed conclusions is making my head hurt.

Why don't these people just find a game they actually enjoy playing? It is always the same group doing the griping and complaining every damned time.

If they would just wait and actually try the new stuff first they would actually have some credibility.
 
Last edited:
If you watched the stream of today you saw that they showed off the new system.To make things short.
Forcing us to roll a module 5 times to "complete" rank 1 to progess further to rank 2 is just a waste of time and material as it is waste of time finding all those material.
The materials required to go through 2,3 and 4 to finally roll 5 is such a huge new time sink that you will probably have to spend all your time on RNG jesus in order to aquire the tidious bits for the grades noone wants and uses.
They even adressed it quickly and said thats not a new grind. LIES, Do you even play your own game?.

Solutions to this is
1.) Remove the barrier and let us roll staight to G5 from 0

2.) Remove the utter clutter of different Materials. Create a CLEAR and CONSISTENT way of aquiring Materials.

Yup, they want to "save CMDRs time" so, let's nerf those long-distance passenger missions, a game mechanic that FDev totally said was "working as intended" and replace those with a six-month grind for upgrades and credits. I sort of feel sorry for CMDRs who just emptied their credit balances to purchase a Corvette or Cutter. o7
 
Those engineers will have lots of g5s to do in the next weeks. you are not alone.

Well your comments shows up you probably do not understand how complex is a developper mindset. They create world, so basically they are god, and we pray them for what we want. Hopefully they know better what we (poor humans) do need !
Do not doubt we'll be f...ed in the end. grandfathering means, you keep it as is, but if you wanna improve => convert (and you won't get that GR5 easy).

How the hell can you imagine we player will love your grinding delirium... ??... Seriously guys ?

I once left game for some month, only coming back thank's to the commodities being removed from blueprint.

I think the passengers mission nerfed and the new overGrinding design is a bit off limits for me, good luck guys, thinks they gone really mad this time.
 
Another quick view:

Suggest that standard G2-G5 modules are available at your nearby Tech Broker. This enables access and quick way to avoid clicking through G1 to Gx Engineering.
 
I'm just going to jump in here and leave my two cents. Apart from a niche selection of PvP players that already spend hours collecting mats in order to get the illusive god rolls, this update is a massive downgrade from the current system. The fact that every module has its individual grind from 0 to 5 means that I am going to be spending 4 to 5 times the amount of mats upgrading a ship to a low G5. This also means that before I can even do that I must collects the mats. Sure there is less RNG in the actual crafting menu, but there is now more RNG more the mat collection. For having spent hours in deep space looking for grade 5 mats from unknown signal sources, I can tell you this will not be fun or faster or encourage the use of engineers... Even with material traders.
 
I'm sure FDev is going to take all my Great G5 rolls that i spend probably well over 100 hours doing and nerf them into nothing. So happy to be part of this wonderful ever changing joke of a game.
 
I'm not sure why people are complaining about this new system being a grind.

The current system is already a horrible grind, and you don't have any kind of guarantee that what you get at the end of it will have been worth the time.

This new system take a lot of the uncertainty out of it and I think I might be encouraged to give engineering another go.

I've only fully RNGineered one ship, my 65 LY Jumpaconda, and after that I have had no desire to go through the process again even though the idea of tinkering with my ships and various builds is very appealing.

So my impressions, having yet to try it, are that this may be an improvement.

Still I'm not sure about having to do the entire progress from grade one to five every time for each module.
 
simple math: the grind doesn't come from pressing the "roll the dice" button over and over, it comes from collecting the mats in the first place. With X5 mats to get a ship to full grade five (this can be even more depending on the number of modules) the time to collect these materials is higher. going straight to a grade 5 roll and rolling a few times (which most people do) takes a lot less time. Is it clear now?
 
I'm just going to jump in here and leave my two cents. Apart from a niche selection of PvP players that already spend hours collecting mats in order to get the illusive god rolls, this update is a massive downgrade from the current system. The fact that every module has its individual grind from 0 to 5 means that I am going to be spending 4 to 5 times the amount of mats upgrading a ship to a low G5. This also means that before I can even do that I must collects the mats. Sure there is less RNG in the actual crafting menu, but there is now more RNG more the mat collection. For having spent hours in deep space looking for grade 5 mats from unknown signal sources, I can tell you this will not be fun or faster or encourage the use of engineers... Even with material traders.

<Sarchasm>but ... it will add to your (what was it they said?) “personal narative”.</sarchasm>
 
Back
Top Bottom