No, he didn't miss it. He just refuses to believe it.
That's my guess too but I'd like to grant the benefit of the doubt. Maybe Mooka could try explaining our argument back to us? That way we can at least make sure we're on the same page.
No, he didn't miss it. He just refuses to believe it.
Consider for a second, if you get destroyed at Beagle Point by another CMDR:-
1) Somehow you and some of your data can be transmitted (instantly) back to the bubble.
2) Information about the destruction clearly is transmitted (instantly) back to the bubble.
So are you suggesting it's more or less realistic that the Pilots Federation, who supposedly take a zero tolerance view point of illegal behaviour, would ignore the notification that CMDR A has destroyed CMDR B for the giggles and is acting like a psycho? ie: There's no reason that information wouldn't reach the bubble. There no reason the Pilots Federation would ignore the transmission form a "Report Crimes On" setting.
So to my mind a far more logic mechanic from a gameplay and game world point of view?
- Anarchy systems (or should I say Anarchy Governments) actively block security transmissions such as "Report Crimes". It part of their agenda.
- Systems without a Goverment/Population should not default to "Security: Anarchy" but instead "Security: None". So at Beagle Point, there is no security to help you, BUT, "Report Crimes" will still work.
So only in active Anarchy systems will true anarchy reign (as security transmissions are blocked). But in no Government/no Population systems crimes will get reported (as security transmissions take place).
So all of a sudden some more logical penalties can be applied to ganking, and indeed, withing a good sized around around the bubble the ATR can even rock up too!
Seems to make far more sense to me from a gameplay and game world POV...
This has been explained numerous times. Did you miss it?
No, he didn't miss it. He just refuses to believe it.
That's my guess too but I'd like to grant the benefit of the doubt. Maybe Mooka could try explaining our argument back to us? That way we can at least make sure we're on the same page.
Baffling...
And it also takes longer to unlock the respective engineers and do the mods for a combat ship than an explorer.
If they started the same day, the explorer could be modded and out in the black before the PKer had their dirty drives done.
You will be taking at least one shot because you need to get close to hug and force your opponent into wider turning arcs to buy you time. If you cant eat that one hit (hull and shield combined) at least, you've already lost the moment you get interdicted is what im saying.
If you read some latter posts, this will mean you need about 3000 effective hp at least to make a getaway (to allow some hits while making manuevers and while you align to hi-wake). 500mj shield just wont cut it unless you pack some extra hull reinforcements, as Ashen said you'd do well having 1000mj shield (w good ressistances) and 500 hull as base stats, but thats a feat impossible for smaller ships (DBX being a popular one in DW2) without compromising their exploring.
Since it is much easier for each of you to belittle rather than discuss, you might want to read my post again - here is the link.
In the post I clearly said there are problems on both sides of the fence, nearly all that got killed as part of DW2 got killed because they failed in taking some very basic advice from the organisers, that is not to be in open. They had a dedicated PG (or several - not sure on that) for the purpose of the event but chose to ignore that. Did I get the reason right or will you call me names again?
But I reserve the right to state, in my opinion, there is a gap. If an explorer is ridiculed for building a ship purely for exploration with the onus on maximum jump range then I can laugh and point at those who build a PvP death machine that has a single digit jump range then complain and whine like incessant children because of the delay in ship transfers. If as Commander Lighthouse ascertains that there is no gap, everything is equal, then this entire discussion would not be happening as everyone would be on a level playing field. But that is not the case is it!
That depends on how far you want to engineer your ship and the combat lodaout (some weapons upgrades are harder to unlock), for example, being the obsessed guy I am with jump ranges, I wanted to get a G4 lightweight upgrade to my life support, that's only available through Lori Jameson and you have to be dangerous rated plus be elite rated at any discipline (in my case, exploration elite). At the time of doing that, I had already unlocked all other engineers and had engineered my python to do PvP.
Since it is much easier for each of you to belittle rather than discuss, you might want to read my post again - here is the link.
In the post I clearly said there are problems on both sides of the fence, nearly all that got killed as part of DW2 got killed because they failed in taking some very basic advice from the organisers, that is not to be in open. They had a dedicated PG (or several - not sure on that) for the purpose of the event but chose to ignore that. Did I get the reason right or will you call me names again?
But I reserve the right to state, in my opinion, there is a gap. If an explorer is ridiculed for building a ship purely for exploration with the onus on maximum jump range then I can laugh and point at those who build a PvP death machine that has a single digit jump range then complain and whine like incessant children because of the delay in ship transfers. If as Commander Lighthouse ascertains that there is no gap, everything is equal, then this entire discussion would not be happening as everyone would be on a level playing field. But that is not the case is it!
That's on you then.
You will be taking at least one shot because you need to get close to hug and force your opponent into wider turning arcs to buy you time. If you cant eat that one hit (hull and shield combined) at least, you've already lost the moment you get interdicted is what im saying.
If you read some latter posts, this will mean you need about 3000 effective hp at least to make a getaway (to allow some hits while making manuevers and while you align to hi-wake). 500mj shield just wont cut it unless you pack some extra hull reinforcements, as Ashen said you'd do well having 1000mj shield (w good ressistances) and 500 hull as base stats, but thats a feat impossible for smaller ships (DBX being a popular one in DW2) without compromising their exploring.
Since it is much easier for each of you to belittle rather than discuss, you might want to read my post again - here is the link.
In the post I clearly said there are problems on both sides of the fence, nearly all that got killed as part of DW2 got killed because they failed in taking some very basic advice from the organisers, that is not to be in open. They had a dedicated PG (or several - not sure on that) for the purpose of the event but chose to ignore that. Did I get the reason right or will you call me names again?
But I reserve the right to state, in my opinion, there is a gap. If an explorer is ridiculed for building a ship purely for exploration with the onus on maximum jump range then I can laugh and point at those who build a PvP death machine that has a single digit jump range then complain and whine like incessant children because of the delay in ship transfers. If as Commander Lighthouse ascertains that there is no gap, everything is equal, then this entire discussion would not be happening as everyone would be on a level playing field. But that is not the case is it!
In the hands of a non-panicking pilot. Which makes a huge difference.
I used to play in open;
Interdiction 1; panicked and got say rebut before I knew what happened.
Interdiction 2; Me Pyhton, Foe Python, we measured up, started firing and both called it quits at 50% (He sent me message 'at least you stayed and fought')
Interdiction 3; Me Cutter, foe Sidewinder! Over land. I boosted into him and he dived and crashed on impact.
Interdiction 4; Me Anaconda, them (3) FDLs, Never knew what hit me. Had just both the condo and spent ages engineering. Threw toys out of the pram and swore never to go near Open again.
I've said many many times; I'm all for PvP against a beatable opponent. Pretty pointless if anything else. Sure, Submit and fly like the wind, unless there's a few of them who kill you in a blink of an eye.
I still say killing explorer ships for giggles is just a move. Where's the challenge? Do PvP players actually privately gloat about killing an unarmed vessel?
This has been explained numerous times. Did you miss it?
So your suggestion is to not participate to the expedition.
Look, I would be grateful if you did not sway from the OP. It is about one click kills which are symptoms of unbalance, not about git gud.
You're right. Remember the tears / intense crying when the FdL could not jump far enough to please the PvP crowd? There were lot's, and FDev caved and increased the jump range. They also went on to later increase the power and other ship stats to make it the ridiculously overpowered ship it is today. And the Anaconda remains the single most OP ship of the game which truly needs it's jump range cut in half or at least a third.
TMK there hasn't been any such change to exploration ships nor trader ships, miner ships, etc. Would have expected the same buffing to explorer ship to have, say, increased default shielding or trader ships to have increased default speed or other measures. But that would make things balanced which is still an unknown term in the design guide for Elite as everything remains so unbalanced today.
Best thing FDev can do right now for this apparent problem is nerf jump range on all combat ships and mainly the FdL and Anaconda. It/they should not jump far. But this won't happen...
I'm an explorer. I explore in open. It's not dangerous at all, but then again, I learned how through experience, because I'm not a coward.
I also had an ADFA scholarship when I was 17. I was unable to become a fighter pilot myself due to blowing both collateral ligaments in both knees when I was 18. Can't really do much in the military if you can't walk. Not that I need to explain myself to you. That little shot you just took at me explains a lot about you, and it further demonstrates just how trash of a person you really are. I don't even believe that you've 'served' anything other than hamburgers to be honest. No one in the military whines about such mundane things as you do.
And you're pretty good at name-calling yourself, hypocrite. So don't even go there.
Is it asking too much to simply be able to build an efficient ship (for example for exploration in DW2), as efficient as it can be for the half+ year journey ahead, which for all intents and purposes is absolutely suited for in game activities and survival within them?Buy, build and engineer to a strategy and fly .... what u build u own and how it performs and itÂ’s weaknesses are yours .... a slow fortress or a fast race car, itÂ’s yours .... EOS ..... if someone engineers to counter your approach thatÂ’s life I say .... and itÂ’s of no surprise the great fleet was attacked ( being attacked ) ....
Honestly , going into the void without defensive capability ( enough to buy time and jump/run) is suicide .....
Good news is that as the fleet gets further out the attacks will drop off ... unless of course the threat is from within
Indeed, and it seems many people are simply envisaging interdiction type scenarios, where we know these gankers also often simply pop to a location (such as where explorers are meeting in numbers), and attack out of the blue in an organised Wing for maximum grief. Literally popping exploration ships in a few seconds, from first shot to rebuy... Engineering and/or knowing how to evade interdiction does not help with these toxic antics.All that minimum engineering, all the tips help nothing if you are up against players who know what to do. You may escape lucky but you'll die more often when the game holds you neatly in place for several seconds while spooling up the FS drive. And you can do nothing.
Not every ganker want an intense encounter. Sound familiar? Like not every player in open wants intense encounters of being ganked? Gankers are also players. PVP activities/ganking/you name it does not seperate them from the others. They are just playing casual this time.
This kind of things just happens, and it was all under Erules. Trying to claim morality highlands/calling people names won't make it any easier.
To answer the last question you asked, yes. For the recklessness an explorer could go to open with their origami build.