@Stephen Benedetti - thanks for the feedback Stephen.
Really appreciating it
Really appreciating it
However, we also want to mention that the narrative/writing team are not solely responsible for writing GalNet articles, but also a number of other duties that contribute to the creation of Elite Dangerous. With the advent of the Fleet Carriers update and the 2020 release, their efforts have been focused on ensuring that all of the text required for it is done in time. Although they are an extremely talented team, they are a small team, which means that we had to prioritise some content over other content, such as GalNet articles.
Greetings Commanders,
We would like to thank everyone who has taken the time to voice their concerns and feedback around the reduction of GalNet articles, as well as sharing with us suggestions on ways that we could utilise existing community groups and content to re-introduce them.
We wanted to expand a little more on the details of what led us to this decision. While the previous narratives that were told through GalNet articles gave an insight into what life was like in the 3300's, they also gave players an expectation that these stories were unfolding in-game, and that commanders could fly out to the system and see or even engage with what was happening (which they could not). This, in part, contributed to our reason to shift the focus of GalNet articles to in-game narratives and occurrences, over out-of-game ones.
However, we also want to mention that the narrative/writing team are not solely responsible for writing GalNet articles, but also a number of other duties that contribute to the creation of Elite Dangerous. With the advent of the Fleet Carriers update and the 2020 release, their efforts have been focused on ensuring that all of the text required for it is done in time. Although they are an extremely talented team, they are a small team, which means that we had to prioritise some content over other content, such as GalNet articles. Although we love seeing the incredible content the community news outlets create, editing and implementing it into the game still demands a degree of focus that we do not have currently in scope for the writing team.
We hope that provides some context to why, at the current time, the plans for GalNet articles are unlikely to change. That said, we have passed this feedback on to the team for consideration and will keep you updated if there are any changes.
Well I personally continue to think that's a damn shame (and VERY easy to fix without simply scrapping those articles althogether). But thanks for taking the time to respond.While the previous narratives that were told through GalNet articles gave an insight into what life was like in the 3300's, they also gave players an expectation that these stories were unfolding in-game, and that commanders could fly out to the system and see or even engage with what was happening (which they could not). This, in part, contributed to our reason to shift the focus of GalNet articles to in-game narratives and occurrences, over out-of-game ones.
I can only think of one thing. They don't want to experience another "September-Update"-Desaster. And it's not allowed (yet) in the UK to tear your employees apart.I can understand that fleet carriers and the 2020 update, but surely that workload was anticipated during the planning process. Why is it a binary choice between new content or the game effectively stagnating?
[...]
Is the team understaffed?
No, not at all – in fact we’re about to gain an additional full-time writer.[...]
I thought Elite: Dangerous was all about living in a fantasy landI know that reality is a thing, we don't live in fantasy land
I, on the other hand, CANNOT understand how Fleet Carriers require a lot of work. They were supposed to be FINISHED months ago! And if the same person who writes GalNet articles also is responsible for debugging the programming code of Elite Dangerous, well then that's proof positive that the game is surely and utterly DOOMED (no sarcasm intended).I can understand that fleet carriers and the 2020 update require a lot of time and work, but surely that workload was anticipated during the planning process.
And if the same person who writes GalNet articles also is responsible for debugging the programming code of Elite Dangerous, well then that's proof positive that the game is surely and utterly DOOMED (no sarcasm intended).
I can only think of one thing. They don't want to experience another "September-Update"-Desaster. And it's not allowed (yet) in the UK to tear your employees apart.
... place little bits of in-game content in for the fluff articles (a few wreckage POIs, a new comms beacon, etc.) ...
...our reason to shift the focus of GalNet articles to in-game narratives and occurrences, over out-of-game ones....
Totally with you on this regard. I can think of a planetray wreck of a celebrity or the same one begging for help (Distress-Call USS), or hunting a criminal down at the next megastructure. Shouldn't be TOO complicate to seed them in the game.This is where it went a bit wrong for me.
The change shouldn't have been about the writers, the change would have been better if it was putting people onto adding things into the game to support the narratives/occurrences.
Totally with you on this regard. I can think of a planetray wreck of a celebrity or the same one begging for help (Distress-Call USS), or hunting a criminal down at the next megastructure. Shouldn't be TOO complicate to seed them in the game.
You just "overthought" my thoughts. Just seed a USS, nothing fancy, into a system that's mentioned at GalNet. Everything else is up to the commander to find...no missionboard-changes. In this case GalNet is the mission-board.That's kind of adding the meat of text and context to the already present and well working bones of the mission system. I am all for that. I very much wish that we would have this, it also would be a huge upgrade to the game.
But i also understand that building something like this is more work than one or another GalNet article every week. You'd have to link the mission system and some other parts of the game, which dynamically create content in the game, to a system where the ongoing stories of the game would have to be managed. Just keeping such a "master story system" updated every week will probably eat up more time than writing a handful of GalNet stories. That's without even considering the work of implementing such a system.
So, having something like this would be awesome, but i understand that it's nothing which is quickly built. It still could be a worthy addition of the next huge update, though. But for the moment, i would be more than happy to just have a bit of GalNet fluff back in game.
Then go read a book. Games are meant to be played, not imagined.I am sorry, but I must say that I do not agree with this statement. A vital part of my experience within this game was simply existing in the rich world of wonder and mystery that the greater canon of both lore and narrative created. The fact that some stories may not (as of yet) have some tangible location in game that is known to me (Raxxla, The Halsey incident and the “caretakers of the galaxy”, or even the “place of light and wonder” that the maddened mechanic who stole a DBX was attempting to reach that apparently prompted you to scale back Galnet) is immaterial. The fact that they could potentially exist is fuel for my imagination and is to my mind a source of immeasurable added wealth to the experience.
You just "overthought" my thoughts. Just seed a USS, nothing fancy, into a system that's mentioned at GalNet. Everything else is up to the commander to find...no missionboard-changes. In this case GalNet is the mission-board.
Hunting down the mentioned thief? Sure...put an NPC in the game. "Convince" him to drop the Gold-Container he stole from the last bank-robbery. We already have all the tools to pirate someone.
I didn't have a whole storyline in mind though...just some simple distractions like the "Tipp-Offs" you get ocassionally.
Just "misuse" or "alter" the already implemented things ingame.
Then go read a book. Games are meant to be played, not imagined.