An open letter to Frontier Development

Totally with you on this regard. I can think of a planetray wreck of a celebrity or the same one begging for help (Distress-Call USS), or hunting a criminal down at the next megastructure. Shouldn't be TOO complicate to seed them in the game. (y)
That's kind of adding the meat of text and context to the already present and well working bones of the mission system. I am all for that. I very much wish that we would have this, it also would be a huge upgrade to the game.

But i also understand that building something like this is more work than one or another GalNet article every week. You'd have to link the mission system and some other parts of the game, which dynamically create content in the game, to a system where the ongoing stories of the game would have to be managed. Just keeping such a "master story system" updated every week will probably eat up more time than writing a handful of GalNet stories. That's without even considering the work of implementing such a system.

So, having something like this would be awesome, but i understand that it's nothing which is quickly built. It still could be a worthy addition of the next huge update, though. But for the moment, i would be more than happy to just have a bit of GalNet fluff back in game. :)
 
That's kind of adding the meat of text and context to the already present and well working bones of the mission system. I am all for that. I very much wish that we would have this, it also would be a huge upgrade to the game.

But i also understand that building something like this is more work than one or another GalNet article every week. You'd have to link the mission system and some other parts of the game, which dynamically create content in the game, to a system where the ongoing stories of the game would have to be managed. Just keeping such a "master story system" updated every week will probably eat up more time than writing a handful of GalNet stories. That's without even considering the work of implementing such a system.

So, having something like this would be awesome, but i understand that it's nothing which is quickly built. It still could be a worthy addition of the next huge update, though. But for the moment, i would be more than happy to just have a bit of GalNet fluff back in game. :)
You just "overthought" my thoughts. Just seed a USS, nothing fancy, into a system that's mentioned at GalNet. Everything else is up to the commander to find...no missionboard-changes. In this case GalNet is the mission-board. ;)

Hunting down the mentioned thief? Sure...put an NPC in the game. "Convince" him to drop the Gold-Container he stole from the last bank-robbery. We already have all the tools to pirate someone.

I didn't have a whole storyline in mind though...just some simple distractions like the "Tipp-Offs" you get ocassionally.

Just "misuse" or "alter" the already implemented things ingame.
 
To be honest, That was exactly the response I was expecting. Resources are needed else-where.

To tell you the truth, I would probably be willing to dispel this Galnet dry spell, if we had some reassurance that Galnet, CGs and IIs are going to return after these 🤬🤬🤬🤬🤬🤬 fleet carriers were in the game. However,any wording regarding any return of CGs and IIs has been vague at best, which leads me to believe they are not returning.
 
I am sorry, but I must say that I do not agree with this statement. A vital part of my experience within this game was simply existing in the rich world of wonder and mystery that the greater canon of both lore and narrative created. The fact that some stories may not (as of yet) have some tangible location in game that is known to me (Raxxla, The Halsey incident and the “caretakers of the galaxy”, or even the “place of light and wonder” that the maddened mechanic who stole a DBX was attempting to reach that apparently prompted you to scale back Galnet) is immaterial. The fact that they could potentially exist is fuel for my imagination and is to my mind a source of immeasurable added wealth to the experience.
Then go read a book. Games are meant to be played, not imagined.
 
You just "overthought" my thoughts. Just seed a USS, nothing fancy, into a system that's mentioned at GalNet. Everything else is up to the commander to find...no missionboard-changes. In this case GalNet is the mission-board. ;)

Hunting down the mentioned thief? Sure...put an NPC in the game. "Convince" him to drop the Gold-Container he stole from the last bank-robbery. We already have all the tools to pirate someone.

I didn't have a whole storyline in mind though...just some simple distractions like the "Tipp-Offs" you get ocassionally.

Just "misuse" or "alter" the already implemented things ingame.
Hehe, oki. Maybe i envisioned it larger than you originally supposed it to be. That doesn't change the fact that i would very much appreciate something like that. I more than once already said that i consider our current mission system to be very barebone. A number of mission types, plenty of technical information given, but very little in-world context provided. Adding a bit of story to them and using the mission chaining system (already implemented), would make things so much better. But i do understand that creating that is still a pile of work and not quickly done.
 
Then go read a book. Games are meant to be played, not imagined.
Then you are actually terribly wrong here. Elite right from the start was not only about moving a bunch of pixels through some black space and use a line of extra pixels to turn other bunches of pixels into clouds of pixels. I mean, purely technically that was what you mostly did. And purely technically, that's still what people do on the game today.

All the rest happens in your mind. And that's not just to this game, but many others. Denying the games the part of imagination paints a very poor and sorry picture of those games and people playing them that way.
 
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You just "overthought" my thoughts. Just seed a USS, nothing fancy, into a system that's mentioned at GalNet. Everything else is up to the commander to find...no missionboard-changes. In this case GalNet is the mission-board. ;)

Hunting down the mentioned thief? Sure...put an NPC in the game. "Convince" him to drop the Gold-Container he stole from the last bank-robbery. We already have all the tools to pirate someone.

I didn't have a whole storyline in mind though...just some simple distractions like the "Tipp-Offs" you get ocassionally.

Just "misuse" or "alter" the already implemented things ingame.
I see this "not so hard" and "nothing fancy" thrown around here. The reality is probably quite different, though - this IS fancy. USSs are already tied-in to mission boards. they are tied in to NPCs as well (how else would you get USS from a mission with an NPC?).

So basically by manually seeding anything, you can break anything. As far as I know, nothing in the game added manually did ever seem like "we spent five minutes on this", it usually looked more like days to weeks of work.

Though sure, it could be done. Either spend a day on checking every such addition (and have some broken ones anyway) or spend a month or two with whole team on creating a solid enough side system that allows such simple things to be added and then checks automatically (possibly delaying other content, but welp, can't be helped for GalNet).

Nothing fancy.
 
I see this "not so hard" and "nothing fancy" thrown around here. The reality is probably quite different, though - this IS fancy. USSs are already tied-in to mission boards. they are tied in to NPCs as well (how else would you get USS from a mission with an NPC?).

So basically by manually seeding anything, you can break anything. As far as I know, nothing in the game added manually did ever seem like "we spent five minutes on this", it usually looked more like days to weeks of work.

Though sure, it could be done. Either spend a day on checking every such addition (and have some broken ones anyway) or spend a month or two with whole team on creating a solid enough side system that allows such simple things to be added and then checks automatically (possibly delaying other content, but welp, can't be helped for GalNet).

Nothing fancy.
Got your point here, but FDEV managed to make The Gnosis jump every Thursday. They managed to sent Goids on a killing spree through the bubble every week. They even managed Eagle Eye to provide us with encoded messages where to pinpoint the next attack-run. So they already did more then I propose in the past.
 
Greetings Commanders,

We would like to thank everyone who has taken the time to voice their concerns and feedback around the reduction of GalNet articles, as well as sharing with us suggestions on ways that we could utilise existing community groups and content to re-introduce them.

We wanted to expand a little more on the details of what led us to this decision. While the previous narratives that were told through GalNet articles gave an insight into what life was like in the 3300's, they also gave players an expectation that these stories were unfolding in-game, and that commanders could fly out to the system and see or even engage with what was happening (which they could not). This, in part, contributed to our reason to shift the focus of GalNet articles to in-game narratives and occurrences, over out-of-game ones.

However, we also want to mention that the narrative/writing team are not solely responsible for writing GalNet articles, but also a number of other duties that contribute to the creation of Elite Dangerous. With the advent of the Fleet Carriers update and the 2020 release, their efforts have been focused on ensuring that all of the text required for it is done in time. Although they are an extremely talented team, they are a small team, which means that we had to prioritise some content over other content, such as GalNet articles. Although we love seeing the incredible content the community news outlets create, editing and implementing it into the game still demands a degree of focus that we do not have currently in scope for the writing team.

We hope that provides some context to why, at the current time, the plans for GalNet articles are unlikely to change. That said, we have passed this feedback on to the team for consideration and will keep you updated if there are any changes.
Thanks for the input Stephen.
I must Echo Ian Doncaster though: ED was always meant to be a long-term project, meaning there would be the requirement to both keep the live game running and at the same time develop new expansions. As you describe it, the narrative team doesn't have the resources to do both at the same time and must focus (understandably) on the upcoming expansion.I hope Frontier acknowledges this is not a tenable position in the long run. Keeping the live game somewhat fresh is important to secure sales of the future expansions. And I would assume that 2020 isn't going to be the last expansion to ED, so are we going to see this very same situation repeat itself in 2021 or 2022, when the narrative guys are needed again? And are we again going to have to chose between either new content and features or fixes to issues created years ago by some update which blindly changed aspects of the game without addressing all the problems it would create in other areas?

Of course this was always going to be a problem, but it's also not the first time the community raises its concerns regarding the pitfalls of developing and releasing the game piece-meal.
 
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What i said is decent and yes there are man babies and dolly throwers. Those words are NOT rude or insulting, they are factual adjectives of some of the people that think,
That's an interesting point of view. Based on that, I might make you a list of terms generally used for people with such attitude. But while the list would be factually correct, I am very certain that it would also result in a moderator giving me some break from the forums.

Okay, let's see a raise of hands - how many of you own dolls, and out of that small subset, how many of you throw your dolls?
Hmm. Does throwing a plush pet at your goddaughter count? :D
 
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Thanks for the feedback Stephen, but this:

With the advent of the Fleet Carriers update and the 2020 release, their efforts have been focused on ensuring that all of the text required for it is done in time.
...puzzles me. If the text-work for FCs is still being done now then the December release date was never going to be met, regardless of any Open Letters flying around.
 
(Reply to OP, not engaging in navel-gazing insults)

Yes to all of this. Galnet should/could be a great source for engagement with the game. FDev have built a fantastic simulation with good game mechanics and continue to create new content for it but there is a real disconnect between the community and the game. FDev's wariness and unwillingness to allow community content into the game is in contrast to the original kickstarter which rewarded engagement with game content. It's great spotting/hearing kickstarter's input even now.

As a relatively recent returnee to the galaxy I've found it really hard to find out what's going on. The Galaxy appears mostly empty: it shouldnt take requests on an out-fof-game forum to point players in the direction of good game content. FDev; you arent just missing out on some great stuff, you are failing as a business to both reap the rewards from your work and to draw in new players.

Why doesn't FDev/Galnet have a 'submit news' function to feed in items to the existing Galnet? It would need moderating at the FDev end but why not look on it as a rolling 'kickstarter' campaign which is inputting new content into the world?

Hell, what if this forum was accessible in-game? No changes, no extra work required, just a new, top line, section for events?
 
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