Like so many things in Civil3d it might just take a work-around that is not discovered yet...
This is my life
Like so many things in Civil3d it might just take a work-around that is not discovered yet...
Ps4 lets you pre-order more than a year in advance sometimes. I paid for cyberpunk 2077 back in september
If it works for star citizen.....Are you sure you'll still be wanting it in 57 years time ?
Don't think "roasted" is enough for this'n…If it works for star citizen.....
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They have to since most LTP holders are too old to be steam accounts.
Well that is a pleasant thought. And they seem to imply that it is a startup choice from the launcher.
"Flattening the curve" of PR damage limitation - epicIt's not a fallacy, it's basic PR. If some have hope they won't complain immediately and the negative reaction gets spread over time or muted making it easier to manage.
FD have done it repeatedly over Elite's lifetime.
Smooth walking rather than the janky teleporting is becoming the norm in VR first person. I don't think any of the VR players were expecting Space Legs to feature tracked hands and full interactivity like Half Life Alyx, more like Tomb Raider on VR. Basically allowing the FPS element of the game to talk to the VR display, even if walking and aiming were done with Keyboard and mouse or joypad, but the display on the VR headset, with the movement of the players head only altering the direction of looking not the character/body/gun.Now, I haven't played that many VR games myself, so in those terms, I don't really care in one way or the other if Odyssey has it on launch or not. But The VR games I've played, even when portrayed in 1st person, weren't really controlled like 1st person games usually are. They had controls like teleport moving to spot or like in the case of Republique, you control cameras and give directions to another character.
What I am getting here is a question those of you with more experience with VR, how does direct 1st person movement fare in current-generation VR devices? Is it possible, that FD, just like so many other devs, just hasn't found the proper way of making walking movement in VR feel good enough, so they are because of that reluctant to promise a VR support at launch?
This ties into the next one:Exactly. The biggest issue is your brain. When you are in VR and the world around you feels real and your character in game moves and your own physical body does not...that's what causes the nausea so you either have to train yourself to get over it or just not do it or use the teleporting method of movement (I just don't like that as I feel ruins the experience and the point of VR)
Basically the comparison of balance date from inner ear to viewed motion resulting in a mismatch causing nausea is an evolutionary dating back to out hunter gatherer days. If we ate something that was toxic, like poisonous berries, it might intoxicate us. Were that the case, the ears and eyes would be sensing differing conflicting movement data, the brain then identifies this mismatch, deduces we've eaten something bad for us, and send the body into vomiting to get the toxic or contaminated foor out of our stomach to stop us ingesting more of it lest it became a lethal dosage we ingest.The inner ear(s) give us a sense of balance. If what we see doesn't correlate with what we interpret via the inner ear, nausea is induced. This is because the symptoms of poisoning are similar, and our bodies have evolved to reject whatever it is that has been consumed.
When on a boat (not on deck), our eyes will see things horizontally, but the rocking motion of the boat on the inner ears does not match what our eyes are telling us. Our bodies respond accordingly.
Why some get motion sickness to varying degrees, whilst others' none at all. No idea.
ITs super annoying when I go into open and start seeing players ships "rubber banding" (reciprocating back and forwards between two positions, both of which might be on a similar or even the same trajectory).It's also not good for playing in VR due to lag and dropped frames.
Surely that depends on the type of MMO. I thnk peer to peer is the future or a hybrid system. As internet speeds get faster and faster peer to peer will get easier and better and will eventually eclipse server client systems no matter what type of MMO it is.
I know what you mean buddy, but there is 9,353 pages each of 25 rows of a membership list on here, ~233,825 members listed. Spread that across the four franchises and we have ~58,000 Elite forum members, from ~3.5 million copies sold, it works out at ~1.65% of the Elite player base is on the forum. It might be higher as the 3.5m doesn't factor in multiple ownership, either through alt accounts and or multiple platforms. For example old duck has PC + PS4. Many CMDRS at around 2.1 bought an alt to sore engineering cargo as the engineering cargo was part of the crafting process, and you wouldn't want to take it into a CZ, and or simply couldn't access some of our ships until we offloaded the cargo either to market or rolling mods. In some cases you couldn't access the ship you wished to engineer because of the cargo you were carrying to use in the engineering processOh you mean like when they poll like 2,500 people in a country of 300,000,000 and claim that that's what the majority of people think and feel? Yeah those polls are B.S.
I've also asked for clarification on that point and others raised elsewhere.These questions have been asked, but you did a good job summarizing them.
I'd like to add at least one more which has also been asked:
- Do you have an ETA after launch when VR will be available for Odyssey or can you confirm that it will at least eventually be available?
Or lasers with HUGE energy reserves.I'm guessing there would be...I mean ammo can't be infinite so you'd run out eventually and have to resorts to fisticuffs. Unless of course it's all really half-arsed implemented.
I know how you feel... It's not like I'm a regular critic, indeed in the furore arising from costs at launch of carriers in beta 1 - I was defending frontier, and even though I'm not interested in becoming a carrier owner, I even took the time put forward some well-structured suggestions on some of the other non cost related criticisms.OK back onto VR. The most frustrating thing for me is that we have waited years for this update. Only to be let down at the last second. Even then it took 63 pages after the announcement to confirm it. An afterthought.
I only hope we can salvage something from this mess.
I found the legal battles with Bell/Braben distasteful, but it was Bell who sued Braben, however I can understand and empathise with Bell's point of view. On the flipside, Braben did greenlight Oolite to use the Elite lore, but not the name, and the lore is the biggest part of the IP, so maybe, just maybe, when frontier fail the coffin on E;D we might get Oolite Dangerous?Mr. Braben may have said that, but I don't believe it. He's a litigious 'tard when it comes to the Elite IP (look what he did to his partner), and I just can't see him giving it away, ever.
Horizons is a startup choice from the launcher
What'll be interesting is whether, and how the base game interacts with Odyssey without Horizons.
Indeed. They should do it on oculus store version as well..,...... How accurate of a number will they get if they only count sales from 1 store?
So is it the case that Horizons is included within the Odyssey season pass given that Odyssey, or at least that element in the teaser, involves planet-side activity? Or is Odyssey an extension of Horizons with a wider range of bodies. I mean it’s not really a big deal, but is interesting.
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So is it the case that Horizons is included within the Odyssey season pass given that Odyssey, or at least that element in the teaser, involves planet-side activity? Or is Odyssey an extension of Horizons with a wider range of bodies. I mean it’s not really a big deal, but is interesting.
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I dare to speculate that Horizons will be melted with the base game when Odyssey arrives. But don't quote me on this, only if I'm right...![]()
Idk what £ equals in usd but on ps store in USA its $30 for base + $30 for horizon $60 for base +horizon bundle when its not on saleDo you mean purchase wise?
I'm envisioning there being three prices for Odyssey:
- New to elite no previous ownership
So this will include Base + Horizons + Odyssey
Full AAA Price at ~£60
This is what horizons cost at preorder- Base Game owner no horizons
So this will include Odyssey and Horizons
Slightly discounted at ~£50
Horizons launch price for Odyssey
+ base game sale price for Horizons- Horizons player upgrading
Owns both base and Horizons so only buying Odyssey
~£40
This is what horizons cost at preorder
Idk what £ equals in usd but on ps store in USA its $30 for base + $30 for horizon $60 for base +horizon bundle when its not on sale