modules

  1. Uthael

    Shut down groups of modules

    Being able to shut down a whole group of modules would be a nice QoL addition. Right now, our options are: Turn off modules one by one Shut down all of the hardpoints at once Make a suboptimal module configuration Use Silent Running as a toggle for some other modules I'd like to suggest being...
  2. g0oglyeyes

    Supercruise assist needs "glide to" option for planetary locations

    With the new Trailblazers update, we're all being forced to make repeated trips to surface ports for CMM Composites. Looking at an Ocellus station requiring 50,000 tons, and my Cutter which hauls 784 per trip, that makes for 64 trips. This assumes that I can get a full hold of CMMs per trip...
  3. Lhorndra

    Unique Tech Brokers with Exclusive Items

    This thread here reminded me of my old plan of stockpiling some Tech Broker modules for my future ship-building convenience. I might be wrong, but as I understand it, all the usual Human Tech Brokers offer the same modules everywhere, right? Except for some rare exceptions. Which brings me to my...
  4. svanyali

    2 Modules, I'd love to see in ED.

    I'd love to see a Size 1 Module that contains all of Advanced Auto-Docking, Supercruise Assist, and Detailed Surface Scanner with a 0.5 ton weight and cannot be engineered. It's annoying to have to put all 3 on different spots on limited exploration ships or even mining ships. Which cannot be...
  5. SergMx

    Ships Module Priorities.

    Now puzzled why we have 5 module power priorities ? Shouldn't there be only 3? 1 - Damaged Power Generator. 2 - Enabling hardpoints with weapons. 3 - Everything else. Why 2 more?
  6. C

    FR: Keybinds Module Priority Power Toggle

    Here's the idea, keybindings to toggle multiple modules by their set priority with a single keypress. i.e. shields and boosters on priority group 3, can be turned on or off so lower priorities stay powered while keeping weapons hot. etc In ship control settings, you can assign key to toggle said...
  7. hurikhan77

    Should we care about pollution of our galaxy? ;-)

    Now that we have the SCO frame shift drive, a lot of people are probably going to throw away their standard drives, or let them rot in the shed or personal junkyard. I really think FDEV should take some responsibility here and allow us to recycle engineered modules. Let us take old modules...
  8. Flimley

    Old unwanted engineered modules. (Take them to the new scrapyard)

    Faced with the daunting prospect of replacing all my outdated engineered fsd drives (amongst other unwanted weapons and modules). Would it make sense to add another option? Other than to just sell our unwanted modules..? But allow us also to scrap them at engineers ! In the hope to reclaim...
  9. H

    Distance limit for module transfer?

    I am out in the black with my carrier, and have found that a module I need is in storage on a station in the bubble. When I try to outfit my mining ship on the carrier, it does not show any stored modules other than those already on the carrier. Is there a distance limit for module transfer?
  10. SergMx

    General Class 5 Universal Drone

    I propose to make a universal drone of the 5th class. But what exactly on it drones and their characteristics we will choose ourselves and it will be done by any engineer (or a new engineer).
  11. SergMx

    General Auto sale of E class core modules

    Since E class modules always appear when selling or removing core modules. Can it then be done that when these modules are replaced, they are sold immediately?
  12. F

    Can we get a Meta Alloy module reinforcement?

    Hello forum browsers, hopefully someone like Sally can see this. Can we get a Module Reinforcement Package version of the Meta Alloy Hull Reinforcement Package? Meta Alloy HULL reinforcements are rendered a bit pointless by the fact that an engineered human HRP outstrips them and their Guardian...
  13. Shadowed

    Anyone lose any modules after update 14.02?

    I lost several engineered modules after today's update for some reason. Opening up all the log files in Notepad++, I could find the last entries for the lost engineered modules equipped. But there is no indication of where they could have gone. I only own 1 G5 "int_engine_size4_class5_name"...
  14. Gunpuppy

    (UI/HUD/Module) Combat Support Systems

    PREMISE While I do enjoy ED for the trading/rescue aspect, every time I get into combat, the UI/HUD is a pain, at best, to keep a half-decent situational awareness of what's going on. There is no easy/center way to see my speed, range to the enemy, effective weapon ranges, gimbal limits...
  15. CMDR Zeke Morrin

    General Naming modules

    Dear FDev, can we please have the ability to name our modules?
  16. SergMx

    Ships Module Resistance.

    What they are and how they add up I know. I want to know if I can see this figure dynamically inside the game. Here I have installed 3 class D module protections.
  17. Dox Paradox

    Modular ships : EZ config loadouts

    => Add the possibility to swap modules on ship by loading a player defined configuration ("myCombatLoadOut", "myMinigLoadOut", "MyKnittingLoadOut"), instead of swapping modules one by one.
  18. zikolach

    General Supercruise travel time

    Disclaimer: I don't personally have problems with long travel times in supercruise. It enables to feel the scale of space. I would just like the time spent supercruising to be a little more entertaining or have an alternative. What if... ...we had a module which could let us deploy temporary...
  19. Dr Pillman

    General Scarab Potential in Odyssey

    I developed some thougts in another thread on exploring gameplay in Odyssey, and then found an intersting thread that seems to have died, and I decided against necro-bumping it, but if you´re interested, here it is: Scarb Engineering ideas My thoughts were as follows: --> Ideas for the SRV...
  20. Hyoscine

    Fuel tanks as an optional module should have an off switch

    About half the modules in my somewhat anaemic explorer are powered down at any given time, it feels like an oversight that I can't shut down an extra fuel tank. How cool it would be if you could explore without a diminished jump range, and turn on the spare from the module tab when you want to...
  21. Brimston

    Rename Bulkheads with ship names

    Greetings everyone, I'm getting a little issue here I'm on a station looking at Bulkheads while using the option in Odyssey to buy and store, but problem is, what am I buying this for? There is no info appart from price for what ship this hull is for, see by yourself (sorry game is in French but...
  22. M

    Refinery/Mining Help

    My mate and I are doing platinum mining in Pythons. He is using a 4A Refinery (10 bins) and 6 collector limpets. His bins seem to take much longer to process than mine, and as a result somehow all 10 bins are continuosly filling up to 100%. Then the second weird thing happens, his collector...
  23. E

    Module Management Worse?

    Does anyone else think this new Odyssey module management system is worse than before? When swapping out ship modules, I used to be able to click on an empty slot and it would pull up a list of all modules that would fit there, but now it just shows stuff I already have equipped?? In order to...
  24. A

    Update the description of Armour Modules to warn they are tied to a ship type

    After a quick search I think this suggestion wasn't readily visible. While the game isn't known for holding your hand, I think it's somewhat intuitive to expect Armour modules work just like every other module, compatibility based on their Class. Except they don't, for which I think a fair...
  25. wutzai

    Can't recall ship from SRV

    I'm a bit upset. I've got two months of exploration data, now possibly lost due to the fact that I can't get my ship to land on the surface. Because my Planetary Vehicle Hangar is active, the power limit is exeeded, so it just crashes to the ground whenever i recall the ship. I don't know what...
  26. norlin

    Combat Limpet Controller

    Please add a Combat Limpet Controller modules! Can be different types: Laser Limpets - orbiting a target and automatically attacks with laser Kinetic Limpets - the same, but fires bullets. Should either restock from the main ship, or expire when ammo ended. Explosive Limpets - Each limpet...
  27. J

    Lander Launcher?

    I had this strange brain worm while at work thinking on exploration outfitting for a potential early-Odyssey exploration endeavor, and I thought about how difficult it is to land on high-G planets even in small ships. From that, I started thinking 'Would it be possible to implement a low-mass...
  28. Old Duck

    Why are limpet controllers odd?

    Literally - why is it that limpet controllers only come in odd sizes - 1, 3, 5, etc. I find it frustrating to have a size 1 repair limpet controller in my spare size 2 slot, especially since I use this repair limpet for myself, so I don't need more limpets, but I could really use more repair...
  29. Jibroni Gibironi

    A simple cost effective way around these timers

    :unsure: Would be to simply allow me to use my own cargo racks to ship it with me. It doesn't seem like I can, and if I can't, then I don't know why no one at Frontier even thought of it, unless they are just sadists who enjoys seeing people suffer through these 15-30 minute...
  30. F

    Module suggestion - Emergency barriers

    So I was in the fuel rats chat the other day and just threw an idea for a module out into it, which apparently a lot of them liked and told me I should share, so here it is: Emergency Shielding: At this point, I imagine it being an Optional Internal module, but I suppose that would be up to the...
  31. ebbrell

    Module and weapon degrades

    i know the integrity of module does happen very slowly. how about introducing module usage degradation the more a module is used it burns out a little. e.g mining lasers burn out after so many hours of working without a service. if you manage a fleet of plant equipment in many cases these...
  32. A DEVIOUS HYENA

    Ships and boots working together.

    First, lets hope that Oddysey doesn't follow the steps of the SRV, where we can now walk on planets...and that's about it. Of course, there will be missions related to walking or could also be done in the SRV. Likewise, there will most likely be missions the require walking, in which case this...
  33. schmicknick

    New Fleet Carrier Module: C&P

    (I realize I'm probably a bit early with a new module idea, but I thought this was a cool idea.) - Crime and Punishment Module for Combat Fleet Carriers - 1) Holds up to 60 SLFs (Taipan/Imperial Fighter/Condor) 2) Using an advanced Guardian FSD launcher and Teleprescence... it launches SLF...
  34. GN_Abbude

    More options for ships with fighter bays installed

    greetings. I would like to suggest a new option for the use of the fighter bay in the elite dangerous, the function of storing and firing heavy tactical weaponry as some attack aircraft do. I really like ships like the Krait MK2, Gunship and Crusader but the fighter bays don't really suit my...
  35. Green Delta 11

    Unable to Store, Transfer, Buy or Sell Modules

    Hello, This week I have experienced an issue in my Krait MKII. I bought this machine in Colonia and recently returned to the Bubble. I did some engineering at Farseer Inc. I am playing through Steam on a Windows 10 operating system. Using Voice Attack. The first indication of a problem...
  36. The Black Pearl

    September broke my game

    Similar to the stored modules bug everyone else was experiencing, I have a slightly different issue. The modules I have currently equipped have a red ∅ symbol where the engineered symbol should be. If i click in the module and click show info, it correctly shows the engineering that's been done...
  37. K

    Special Alliance "rank" and perks needed!

    Alliance gets less love than Feds and Imps. This makes me very, very sad. "Their" ships are available to anyone, and there are no ranks to gri..aspire for. As a social justice warrior, 1) I'm naturally inclined to support Alliance (them being the least of three evils) and 2) feel this is simply...
  38. Old Duck

    Newcomer / Intro Piercing, Focused Weapons, and Modules

    This is a noob question, so I'm posting it here. That and I will actually be starting over from scratch soon, with all the various limitations of a new account. Here's my question: Does piercing have anything to do with the ability to take out a module, or is it solely about overcoming hull...
  39. C

    Game headlines - ancient modules

    Does anybody knows how the game naturally leads to any specific mission, for example, the guardian modules and etc? I mean, currently it's just a matter of googling it and you will find a fast path for everything to not waste time doing this or that, but playing for many hours on PC and now on...
  40. Tariousx

    QOL Suggestions for Ship Purchases ETC

    I just have some ideas that would smooth some things with Ship purchases and Module Purchases. Note These suggestions also preserve the reward and effort in unlocking Elite Status -Ship and Module Catalog- If you are at a station where a ship is not available, you have the option to order one...
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