Since the addition of stored modules, I believe it would be nice to have Ship's Role Presets.
Have the items you have stored in a station in a set of config preset slots. A copy of your ships module slots, that you as the pilot, designate what item is in that slot for that preset config...
So, I think it might be time to rethink how limpets work in the game. Currently (and in the beta) there are
Fuel transfer limpet
It's starting to get a bit out of control...
It’s always bothered me a little bit that some ships are clearly intended for a very specific purpose, and yet they’re not actually particularly specialised for that purpose.
The problem seems to be that the main tool for customising a ship is through the optional internal modules. But these...
Please, please, please can we have more module storage?
It's beginning to get really tedious having to switch ships every 5 minutes to access modules and weapons that i've had to store in storage ships. Having to transport an entire ship (and wait the required amount of transfer time) or fly...
I don't know whether was talking about this topic in past. I couldn't find anything.
I don't have much time to waste it on a forum, wasting my time with Elite is enough - over 1350 hour in game.
One thing I can't understand in this game.
Developers expect from us spending a...
First off, my apologies if I posted this in the wrong section of the forums. I sifted around for too long, and this seems the most appropriate location...
So, I have been engineering my thrusters and came across something that I do not fully understand. Heat output from this module! I have...
As someone who did most of my missions in a beluga (passenger, sight see, and tried a slightly longer distance one (2200ly), here are my suggestions.
I have taken many screen shots - the design as beautiful - 9/10
- Allow LED mods to be added to the ship as module (if Fdev...
This is my first all encompassing retrofitting I do, since previously I only improved one module or another, not the whole ship. Since I had to unlock most of the engineers, I don’t have enough materials for G5s everything, and I quite enjoy the results so far, except heat buildup. This is what...
Don't know if this has ever been discussed or not... so, here goes.
The Kill Warrant Scanner's Power requirement for a small scanner:
A: 3.20 <--- This is as much power as your thrusters on an unmodified eagle!
3A Thrusters: 3.72 / 38.8%
Can anyone help clarify a few things for me?
* Is targeting your opponent's power plant still the way to go? Or does it depend on type of ship or whether PvP or PvE? Is there any general guidance?
* Is there any disadvantage in targeting specific modules? If I miss and still hit the ship...
I think the vultrue needs a small balance change in regards to its optional modules
I think the number of modules are perfect for a more dedicated fighter and don't want more modules.
But I think the sizes need a little tweaking.
Basically I think one of the size 1 modules should be changed...
It would definitely be a quality of life improvement to be able to swap modules between ships in the same station directly within outfitting.
It really doesn't make sense that we have to slip seat between ships to store/retrieve modules from/to ships located at the same facility.
[Suggestion] Allow players to locking module to prevent them from being sold or reengineered accidentally.
I had this idea awhile back, inspired by Destiny, and was told by one of Frontier's support staff I should post it here after pitching the idea in a support ticket I filed for missing...