External View [A definitive discussion]

An External View yes or no, Multiple choice

  • Yes: an External View for Combat

    Votes: 28 8.8%
  • No: This will break immersion fo me

    Votes: 117 36.6%
  • Yes: I want to know from where I am being attacked from

    Votes: 16 5.0%
  • No: the Scanner is all you need.

    Votes: 103 32.2%
  • Yes: a Simple external ship viewer None Combat

    Votes: 161 50.3%
  • No: Keep everything within the ship

    Votes: 105 32.8%

  • Total voters
    320
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If you really really really want a 3rd person view then you could wait till Mod tools become available (if they ever do) and mod the game so you have it. Might be some time in the future though.
 
Realism and immersion

There is one point I would like to make regarding realism, too much of it in a game tends to make the game very boring. There has to be a balance between realism and playability.

Personally I don't find an external view breaking the immersion since it has been a stapleware of spacesims since the beginning of the genre.
 
There is one point I would like to make regarding realism, too much of it in a game tends to make the game very boring. There has to be a balance between realism and playability.

Personally I don't find an external view breaking the immersion since it has been a stapleware of spacesims since the beginning of the genre.

good post, I agree.

but I will echo the sentiment that was mention earlier - BNB (Braben knows best).

although I will put money on the fact that it is added at a later date. (not a lot mind), and I'm talking external views, not 3rd person.
 
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ooh good another thread with loads of limitations considerations and excuses to allow a third person view.

Well ya know what?

You can get round all those daft artificial limitations and conditions by WAITING FOR THE OFFICIAL EVA EXPANSION!!!


If you want to see the outside of your ship then you'll have to get into a suit and get out and have a look at it with your pilots eyes.

Then you can get a lovely view of whatever you want to see. If you choose to get out when there's a battle raging that's just fine by me.

i can't see any reason why anyone would have a problem with this IF they they are only planning on using this view for sightseeing.

Of course if you had a plan for bending the rules and getting an unfair advantage then you might not like the idea of having to get out of your ship....
 
I'm all for external view. There are a lot of people out there that's salivating on the thought of making videos of ED showcasing battles and stunning vistas.

The proposal of using a camera drone is a good one, it doesn't break immersion and it solves the problem of unfair advantages in battle (ie. you can either pilot your ship or the drone, not both).

There are some games out there where you can record your sessions and later play them back with free-cam mode which is great for making videos. Don't know if that's possible in ED depending on how the client/server solution is done.

+1

Using drone camera
  • Press button to launch
  • Press button to toggle feed (ie : switch between cockpit and camera)
  • While in camera drone mode : you get an audio alert if you are fired upon or ship proxi warning
  • You can pilot camera drone to certain range, warning given, further range will result in lost comms and camera drone movement is disabled (but it might be possible to still receive images (aid recovery) from a greater range)
  • Advanced cameras are available to allow infra-red etc (possibly ones which highlight mineral deposits etc)
  • Camera drone can be piloted back to ship (creates data packet, which can be sold)
  • If you toggle back to hud move ship, engage in combat etc then camera drone could be lost
  • Able to screengrab, photo is sent back to ship (whether in cockpit mode or camera drone mode)
  • Only one camera drone can be used at a time
  • Possibly not all ships have camera drone bay
  • Possibly only launch camera drone whilst stationary, although as above ship could be moved whilst camera drone is in operation

It also allows for a new mission type:-
An NPC requires transport to a specific location, to capture camera images (or data) and then transport back
Possibly for data collection, sight seeing, spying etc
(of course military missions, where you taken the images are already in FE2 - so I think thats a given)

In regards to in-built footage camera, not sure FD need to include this... use fraps etc (less burden on game engine)
 
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+1

Using drone camera
  • Press button to launch
  • Press button to toggle feed (ie : switch between cockpit and camera)
  • While in camera drone mode : you get an audio alert if you are fired upon or ship proxi warning
  • You can pilot camera drone to certain range, warning given, further range will result in lost comms and camera drone movement is disabled (but it might be possible to still receive images (aid recovery) from a greater range)
  • Advanced cameras are available to allow infra-red etc (possibly ones which highlight mineral deposits etc)
  • Camera drone can be piloted back to ship (creates data packet, which can be sold)
  • If you toggle back to hud move ship, engage in combat etc then camera drone could be lost
  • Able to screengrab, photo is sent back to ship (whether in cockpit mode or camera drone mode)
  • Possibly only launch camera drone whilst stationary, although as above ship could be moved whilst launch

In regards to in-built footage camera, not sure FD need to include this... use fraps etc (less burden on game engine)


That would be an ideal sort of solution. But what a lot of people will question is how this external view wouldn't be abused during combat? eg: A superior FOV or rear view?
 
Logically....

If you answer yes, you are saying you are either for, or against.
If you answer no, your are saying you are neither for, nor against.

Make sense? :S

I love boolean algebra, it may make me a bit of a freak, but a logical freak :D


I never knew Elite Dangerous could be this confusing.
 
I've stopped frequenting the forums recently quietly hoping this wil lgo away. I'm happy with cockpits and 1st person.
 
ooh good another thread with loads of limitations considerations and excuses to allow a third person view.

Well ya know what?

You can get round all those daft artificial limitations and conditions by WAITING FOR THE OFFICIAL EVA EXPANSION!!!


If you want to see the outside of your ship then you'll have to get into a suit and get out and have a look at it with your pilots eyes.

Then you can get a lovely view of whatever you want to see. If you choose to get out when there's a battle raging that's just fine by me.

i can't see any reason why anyone would have a problem with this IF they they are only planning on using this view for sightseeing.

Of course if you had a plan for bending the rules and getting an unfair advantage then you might not like the idea of having to get out of your ship....
So how exactly would a proposed (nerfed) external camera be used for advantage?

You should also realise that the multiplayer PvP combat is a small part of E: D for many, and indeed for some they will be playing PvE exclusively.
 
That would be an ideal sort of solution. But what a lot of people will question is how this external view wouldn't be abused during combat? eg: A superior FOV or rear view?

Indeed...

But its impossible to pilot your ship and control the camera drone at the same time... the camera can not be stuck to the back of ship (you could place it there, but if your ship moves then camera is left where it is)...

...in you move out of range of your camera drone then it results in movement control being lost, but it might be possible to still see images - up to a slightly further range to allow you to work out where it is to get back in range.
 
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Indeed...

But its impossible to pilot your ship and control the camera drone at the same time... the camera can not be stuck to the back of ship (you could place it there, but if your ship moves then camera is left where it is)...

...in you move out of range of your camera drone then it results in movement control being lost, but you might be possible to still see images - up to a slightly further range to allow you to work out where it is to get back in range.

seems like a lot of work just for me to be able to see how nice my ship looks on a Sunday afternoon whilst approaching Lave spaceport.
 
seems like a lot of work just for me to be able to see how nice my ship looks on a Sunday afternoon whilst approaching Lave spaceport.

Hehe...

As its a piece of equipment it doesn't need to added right at the beginning, kinda hoping more equipment comes out over the lifespan of ED. I see the Elite: Dangerous that will be available in 10 years from now will have greatly evolved from what we expected a year from now, not just cosmetically. Of course some of us pledged for all the future content, but thats a smidgen to the playerbase that will come onboard later... new content, new players... new possibilities!

Judging by the amount of threads and polls regarding external views it seems pretty important to some people.

I am totally against a 3rd person view (like the previous Freelancer image), agreeing with FD that it breaks realism and connection with your ship...

... but I think controllable drones (not just camera) which collect data could be useful for different careers paths... so the code could be used in a variety of ways.
 
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ooh good another thread with loads of limitations considerations and excuses to allow a third person view.
See the three proposed "Limitations" in the OP - [ Click here! ]

Well ya know what?

You can get round all those daft artificial limitations and conditions by WAITING FOR THE OFFICIAL EVA EXPANSION!!!
See "Purpose" in the OP - [ Click here! ]

In short - If you want to enjoy seeing your ship leaving a space station, it may be a bit of a bind spending X minutes doing an EVA?

Note: What if this DLC never sees the light of day? Or isn't released for a year or two? Most people would have played the heck out of the game and missed the opportunity to enjoy it all the more through external views.

Of course if you had a plan for bending the rules and getting an unfair advantage then you might not like the idea of having to get out of your ship....
See above - The simple limitations suggested both:-
a) Mean an external view is a disadvantage during combat.
b) Allow players to enjoy an external view when they want to.



If you have any considered issues please do raise them.
 
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I took a wild guess and voted no - hoping no means no to 3rd person mode :D

I think I guessed right since 49 people also voted no, and only 9 voted yes (at the time of this post). From what I've gathered from the half a dozen threads on this subject the vast majority are against 3rd person view so I'm confident my no vote was cast in the the correct category.

Possibly.

Hopefully.
 
I am totally against a 3rd person view (like the previous Freelancer image), agreeing with FD that it breaks realism and connection with your ship...

... but I think controllable drones (not just camera) which collect data could be useful for different careers paths... so the code could be used in a variety of ways.

TBH, I get the impression that the overwhelming majority of those wanting an external view are totally against the Freelancer type thing as much as everybody else.

Luckily, there appears to be no chance of that at all.
 
seems like a lot of work just for me to be able to see how nice my ship looks on a Sunday afternoon whilst approaching Lave spaceport.

I concur. Any "external drone" feature should be kept as simple as possible IMHO... There shouldn't be loads of ifs buts and whens about it.

Deploy, use, dock with as few rules as possible. :)
 
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