PM launched.It can! PM me and I'll explain how. It requires a fleet carrier of your own, however (unless you want to mine a Cutter full of LTDs and give them to me, but that sounds painful).
PM launched.It can! PM me and I'll explain how. It requires a fleet carrier of your own, however (unless you want to mine a Cutter full of LTDs and give them to me, but that sounds painful).
Just noticed I need an FC. Rats.My T-6 is too pretty to carry fish
Other people have mentioned that ED needs a proper economy, which I totally agree with. Right now we can all go to our parallel universes and get our own private Walmart during the Black Friday deals with no lines at all, which is not realistic. OTOH, I freely admitted in the OP that I too have no desire to wait in line, thus I took the easy way and switched to PG. If the game was Open-only, then I would be forced to either wait in line, or go to another system that's not as crowded (just like I might go to Target instead of Walmart on Black Friday to avoid lines).
However, back to the balanced economy - if all of us were in our own "phase" where we can't see each other (typical sci-fi trope), but there was just ONE Walmart, this would also balance the game. In this scenario there wouldn't be any lines, but all the PS5s would be disappearing off the shelves as other people in their own little phase instances grabbed them, and soon Walmart would be empty. In fact, without lines it would empty out SOONER.
Now I get it, most people don't want this either. They just want free and easy credits with no realism whatsoever. Heck, right now I'm in the same boat! But the game is less because of this, and I think that's kinda sad.. Just my 2c.
That is not the case, technically or otherwise.
The three online game modes we have now were all announced at the beginning of the Kickstarter with Offline mode being added about halfway through.
As I wrote in the posting you quoted - what I mentioned would be required (what you call orthodox gameplay) is impossible.Sooo... One of you want additional timesink with mundane mechanics (queues? REALLY?!), and another one wants orthodox gameplay using only in game tools which are of pitiful quality, obscure, and unreliable on purpose.
Yes, I can see this working flawlessly.
It was a bit over a month between the three online modes being announced and Offline mode being added to the scope.Really? We're not talking years between announcements tho...
It was a bit over a month between the three online modes being announced and Offline mode being added to the scope.
The point being that Open does not have any seniority, in terms of how long it has existed in the published design information, over Solo and Private Groups.
Not in relation to the three online game modes or shared galaxy state - those have remained a constant throughout development and release.Seems development was fast paced with features announced or removed on a monthly basis back then.
I ask again - is the 32 player limit for Open Play still a thing? If yes - the whole discussion is useless.
I can only speculate why companies like Rockstar, which seem to be slightly bigger than Frontier, have a almost identical player limit in their lobbies.
Maybe because complex gaming is nearly impossible with the current infrastructure/servers/AWS´s/PC´s. Just guessing.
But a couple of hundred players in the same session, including mega-furball-dogfights seems to be ... well... far away - not only for Elite.
Why is that? Even if there were just 10 CMDR in an instance, that can create enough traffic to make some CMDRs seek alternative stations to trade in (especially when they are all flying T9s and Cutters that clog up the mailslot).I ask again - is the 32 player limit for Open Play still a thing? If yes - the whole discussion is useless.
Why is that? Even if there were just 10 CMDR in an instance, that can create enough traffic to make some CMDRs seek alternative stations to trade in (especially when they are all flying T9s and Cutters that clog up the mailslot).
The CG is the example I'm thinking of. I found that crowd CGs slowed me down, not so much from a "docking permission denied" point of view, but rather waiting for ships to clear the slot. It wasn't a huge slowdown, but it definitely cut into my turnaround time. On more than one occasion I switched from Open to Solo during a CG because of the "griefer" Type-9s flying full steam ahead through the mailslot regardless of who was there first. On one of those occasions I switched to my Vulture to give a certain T9 his comeuppance.I remember being at CG stations in open with more than 10 players in big ships - just normal operation. 10 - even 20 players are probably not enough to saturate a station.
If you are under the impression that Solo is a single player mode, you are grossly mistaken.
You have at least the same agency (arguably more) over the setting we all share in Solo as in any other mode. If you get to play by your own personal set of rules, and they happen to make things easier or faster for you, you get a leg up on everyone else.
For the game to be fair, the same rules have to apply to everyone.
Not in relation to the three online game modes or shared galaxy state - those have remained a constant throughout development and release.
Offline mode formed as part of the scope from Dec'12 when it was added until Nov'14 when its cancelled was announced.
But the same rules DO apply to everyone.
Everyone is free to join Solo Mode if it's so great.
Indulge yourself. Go on.
That is - if you think that Solo Mode somehow means "special privileges" or somesuch...
Nothing pertinent to add to the discussion then?
The first post in the thread also mentions the following:Yes, plenty to add... but, as I said, there is no discussion to be had here. A thread talking about queuing at stations and economy balance was derailed into 'PvP bad! Open bad! PvP griefers!' with barely a page of replies. To no ones surprise this derailment when unmoderated, except for a little tacit trolling encouragement, even after the OP reminded and requested everyone to focus on the topic.
..... then it goes on to say:It would also bring legitimate PvP piracy (something I enjoy), and yes, ganking, which would also balance the game.
The disclaimer at the start of the OP and the title are somewhat conflicted. Even so, the discussion is informed by the OP - which mentions the modes and things that the OP would like to see changed to create a game that is "better" for them.I'm not saying it's a perfect solution, heck it's not a solution at all (modes are here to stay), but I do think that a large contributor to the success of all these gold rushes is that we can create our own private realities where we don't have to deal with long lines, criminals, and other realistic challenges. And because of this, I do think the game is less than what it could be.
...would like to see changed to create a game that is "better" for them.