Hi people
I want an HYPERCRUISE, please....
When we travel across the galaxy reaching far destinations, we have to jump, and jump and jump and rejump to stars again and again an then again [zZzZz] . I really love to explore the galaxy and i love to apprehend its vertiginous vastness before starting a new journey, but finally, I find this way of traveling annoying. Can I suggest a new solution to reach far points ?
Hypercruise would be a new type of FSD jump which would be between the supercruise and the witch space jumps. Faster than supercruise and globally slower than witch space jumps, but allows us to reach far destinations in only one jump for a longer time. For example 500 ly in 20 minutes to 1h, speed and range depending on FSD engine performance, ship weight, fuel remaining and fuel quality, and even local gravity value.
This type of travel would allow us to forget the travel and do another thing inside the ship (when space legs will be available).
The Hypercruise would be :
The normal hyperspace jump (jump in witch space) would serve to go faster and would be used more wisely to reach a closer destination in few seconds depending on the jump range. For example if I need to run away to a 40 to 70 ly distant star or more, I can modify the jump range playing on the ship mass, FSD performance, fuel quality, and local gravity value, and make a fast jump the farest my jump range put me.
I have a bunch of ideas that I'll develop soon, especially on a best ship simulation.
Thank you all and sorry for my bad english....
I want an HYPERCRUISE, please....
When we travel across the galaxy reaching far destinations, we have to jump, and jump and jump and rejump to stars again and again an then again [zZzZz] . I really love to explore the galaxy and i love to apprehend its vertiginous vastness before starting a new journey, but finally, I find this way of traveling annoying. Can I suggest a new solution to reach far points ?
Hypercruise would be a new type of FSD jump which would be between the supercruise and the witch space jumps. Faster than supercruise and globally slower than witch space jumps, but allows us to reach far destinations in only one jump for a longer time. For example 500 ly in 20 minutes to 1h, speed and range depending on FSD engine performance, ship weight, fuel remaining and fuel quality, and even local gravity value.
This type of travel would allow us to forget the travel and do another thing inside the ship (when space legs will be available).
The Hypercruise would be :
- 100,000 ls min to 3,000 ly range max. The max range would be traveled in 1h30 minimum (max speed) and the minimum range allows us to make mini jumps within a binary systems to reach a far star.
- Emergence directly to POI, space stations or coordinates point in normal speed (without passing by supercruise and heading a star), and emergence in front of planets or stars (big points) in supercruise.
- Space environment visible as in supercruise, but in an interstellar range (as in the 1st 30s of this trailer we could see the real stars and the real nebulas moving around us) we could even scan the closest stars and regions to find POI in void zones by traveling slowly.
- Allows us to stop in void zones outside systems in free coordinates.
- Allows us to change coordinates while travelling in hypercruise and make the ship modify its trajectory and speed. But we can't use the joystick and make the ship turn free like in supercruise mode.
The normal hyperspace jump (jump in witch space) would serve to go faster and would be used more wisely to reach a closer destination in few seconds depending on the jump range. For example if I need to run away to a 40 to 70 ly distant star or more, I can modify the jump range playing on the ship mass, FSD performance, fuel quality, and local gravity value, and make a fast jump the farest my jump range put me.
I have a bunch of ideas that I'll develop soon, especially on a best ship simulation.
Thank you all and sorry for my bad english....