Counterpoint: https://forums.frontier.co.uk/threa...the-gate-lemnis-gate-is-available-now.590563/It was a great film.
As a game mechanic it is not so great.
Counterpoint: https://forums.frontier.co.uk/threa...the-gate-lemnis-gate-is-available-now.590563/It was a great film.
As a game mechanic it is not so great.
Who's said that? I don't think anyone was expecting to be able to quickly drive the Thargoids back. What they were expecting at this stage was being able to have one or two victories even whilst the Thargoids had dozens, but instead got a message that makes it look like there's little point in bothering.Look, war just barely started on, it would be no fun at all, if atleast 30% of bubble would be not lost, with many major systems either be in direct threat or already invaded. What, you ppl really think you would just take advantage of BGS and win?
I don't think we have any win/loss counter though right... win = 100% bar, everything else is 'not win'.Why?
Having a weekly count of wins/loses can make for a more dynamic and tactical war map.
And it is really non-sensical to have 6 weeks long battles as much as is non-sensical to have progress carrying over from one battle (1 week) to the next battle (next week)
It's like losing the day in a bgs war and expecting the cz you won day1 to be counted again in the day2.
Then again, it would only be fair that Thargoid progress to carry over in the next week too - and if so, we're indeed toasted because we cannot stagger out defense efforts and deal with several systems each week, then next week with other systems and so on.
Adjusting the numbers will help mitigate the doom feeling that we lost already, removing the reset not so much
edit: clarity
Comparing inferred traffic levels against last week's progress bars, if that is true then it probably wasn't by a noticeable amount for the systems around Taranis.Perhaps some star systems are easier to defend then others.
AXI have announced they are doing that - HIP 20485, one of the two inhabited Alert systems this cycle.Why don't you just try focusing on a system that's just in the "alert" state?!
The progress bar does not represent a war as it does in a bgs conflict, it represents the entire effort of battle, supply missions, evacuations, etc.And it is really non-sensical to have 6 weeks long battles as much as is non-sensical to have progress carrying over from one battle (1 week) to the next battle (next week)
It's like losing the day in a bgs war and expecting all your victories from day1 to carry over in the day2.
filling the bar now needed multiple times to win.
I suppose I fundamentally do not understand your comparison to CZs and reference to progress carried over. If it operated like CZs then the Thargs could win a round and we could win a round. Number of rounds won would determine outcome but would mean multiple wins need to be made to break any tie.why would that be?
filling the bar is a win and only one win is needed
I didnt quote anyone, lol. But I seen enough of drama here and in other threads, well as other websites/vids about "reset" and "strikes/boycott/whatever" to have enough picture what is happening. The way I see it, is like this way: Many cmdrs, including those from major PG's, are so upset about reset drama, that many of them ^ declare what they did, and blaming frontier all over.Who's said that?
I don't think anyone was expecting to be able to quickly drive the Thargoids back. What they were expecting at this stage was being able to have one or two victories even whilst the Thargoids had dozens, but instead got a message that makes it look like there's little point in bothering.
I bet you it won't be faster Tharg kills by better weapons, it will be dialing down the numbers which will eventually "win" the war.I didnt quote anyone, lol. But I seen enough of drama here and in other threads, well as other websites/vids about "reset" and "strikes/boycott/whatever" to have enough picture what is happening. The way I see it, is like this way: Many cmdrs, including those from major PG's, are so upset about reset drama, that many of them declare what ^ they did, and blaming frontier all over.
This means that humanity aint have means YET to stop invasions, even if they focus all thier effort into single point. And thats good, shows that we really need some systems to be lost, before certain CG will happen that will magically unlocks AX limits and make all of you happy, since speed of killing goids will increase dramatically, probly enough to meet weekly requirements. I can see already, all those gloryfication threads about "how much more fun its now, lovin it FD" if some major narrative breakdown if happen such as removal of AX limit... again there is still many options and I am preety sure they will arrive sooner or later.... only if enough bubble if burned off.
Besides, first stage sof war should be exacly like this, when facing an enemy who is far stronger, and much more advanced. But you all got feeles hurt because you just unable defend system or two... wich are nothing else that some backyard systems without anything vital in there, with quite low population.... Those systems are meant to be lost, whenever players want it or not, because of narrative.
Again, dont be discouraged yet so fast. Its not over yet.
I feel that will be both. The numbers will be adjusted, well as tons of new tech will be added to help with numbers.I bet you it won't be faster Tharg kills by better weapons, it will be dialing down the numbers which will eventually "win" the war.
Besides, first stage sof war should be exacly like this, when facing an enemy who is far stronger, and much more advanced. But you all got feeles hurt because you just unable defend system or two... wich are nothing else that some backyard systems without anything vital in there, with quite low population.... Those systems are meant to be lost, whenever players want it or not, because of narrative.
Again, dont be discouraged yet so fast. Its not over yet.
True, but somewhat inevitable - a big coalition can organise over a thousand times the effort of a small group, and there's not really any way to insert a diminishing-returns function to level that down.You'll never get the casuals organized. So they'll stuck with getting their efforts reset while the organized groups will bei able to win when FD dials down the numbers. Sounds like fun.
That's not going to undo all of the damage it has already caused, but it's a start
Mr.B once said few years ago (there is even meme of tha) "winter is coming" and it finnaly came. And it did hit hard enough to make major PG stop in thier tracks...this was unfortunate because a lot of people not hanging here and arguing are probably tuned out now for a while. That doesn't help things.
Go find me about 300 alcoholics and I'll fill that bar!!!why would that be?
filling the bar is a win and only one win is needed
I don't want a scripted war that's set to follow some sort of course because of plot reasons - either wholly logical or by deus ex machina superweapons. The whole promise of thargoid war bgs is to make it more open-ended and player controlled. There's no use in building a sandbox if you don't allow people to play in it.Besides, first stage sof war should be exacly like this,
Yeah, by that same token I was talking more than mechanics.It’s a very long term war so 1 week lost is not a big deal but players need to know that going forward they are not just wasting their time. Until that mechanic is gone I’m afraid most people will just treat this as the bad joke that it is.