Thargoid Attacks: Where, When and What you can do about it

Seen some things on FaceBook about its structural make-up, and appearance.. Can anyone confirm this thing is actually mechanical in origin? As in, not biological as the other Thargoids have been thus far?
 
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Someone get a research limpet on that bad boy.

Also... thats an odd marking.

Edit: ninjed.. basilisk hey? Maybe its a bug... maybe not. Human machine interface on a basilisk?
 
This is a really cool development. Perhaps the interceptor has been infected with some sort of fungus, and perhaps that fungus was palins way of controlling the interceptor? https://en.wikipedia.org/wiki/Ophiocordyceps_unilateralis

It would be cool it this was palin's take on Mycoid 2.0 (goids seem venerable to fungi afterall, and the white things on the new interceptor look unlike the other goid variants.), but that is probably too much to wish for.

It seems strange that they apparently show as having basilisk tissue, but it could just be a bug like the big 'NO' on the emblem presumably is.

Was still not able to follow the wake.

Would it be possible to drop drive/fsd reset mines onto the goid to down it?
 
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The facts it got human modules shown and give incorrect data sample is mainly because it's a scripted event and I guess they didn't think people would be able to get the time to scan/get a sample of those so they used placeholder data.

Thargoids in the early days (when the hyperdiction was a cutscene), the interceptors showed human-like ship modules as subtargets as well.

So don't see too much into those things for now, i'd say.
 
The facts it got human modules shown and give incorrect data sample is mainly because it's a scripted event and I guess they didn't think people would be able to get the time to scan/get a sample of those so they used placeholder data.

Thargoids in the early days (when the hyperdiction was a cutscene), the interceptors showed human-like ship modules as subtargets as well.

So don't see too much into those things for now, i'd say.
This new variant shows human modules? I thought it only showed 5 hearts at the moment.

Also, I cannot remember the early thargoids ever showing human modules. The Xeno Scanner didn't exist at that time, so you couldn't get a readout of subtargets. Any links or screenies related to that?
 
This new variant shows human modules? I thought it only showed 5 hearts at the moment.

Also, I cannot remember the early thargoids ever showing human modules. The Xeno Scanner didn't exist at that time, so you couldn't get a readout of subtargets. Any links or screenies related to that?
Scouts have certainly showed human modules - until fdev fixed that issue.

Unchanged for 3 weeks now

Eagle Eye this week (all firing on the hour!):
  • ee1: Sterope II
  • ee2: HIP 18502
  • ee3: pleiades sector MI-S b4-1
  • ee4: hip 17481
  • ee5: witch head sector ir-w c1-9
  • ee6: Witch Head Sector IR-W c1-8
Might be worth people checking NHSS contents in these systems to see if the new variant turns up - we never worked out why these systems were listed and fdev said it was deliberate, so it may be a clue. I checked Sterope II last night and found nothing, so may be a wild goose chase, but if people are in the area anyway ...
 
Might be worth people checking NHSS contents in these systems to see if the new variant turns up - we never worked out why these systems were listed and fdev said it was deliberate, so it may be a clue. I checked Sterope II last night and found nothing, so may be a wild goose chase, but if people are in the area anyway ...
Way ahead of ya. Back when those systems were reported I checked every one of them.
Nothing. Apart from the unusual hyperdiction that I stated on this thread (I think) earlier.
 
If they were inhabited systems, they would have rolled over into an incursion state....since they are not inhabited systems....we haven't pushed them back enough

We very rarely repell an infestation - because it is very difficult to do. And even more difficult when the area has 'natural' NHSS so you basically have to go on a killing spree all week. If fdev set us 6 of those to clear they may be waiting some time. And fdev don't tend to put timescales into our control if they care about them, because they know we have 'bad actors' in the community.

If they were inhabited systems, they would have rolled over into an incursion state....since they are not inhabited systems....the system is stuck because there is no BGS there?

If they can't move out of the state because of a lack of BGS then how did they get in? Kinda. And we have had previous unpopulated targets that just went away.

Or is this handwavium and on purpose?

Not clear. Until the new Thargoid variant was found I was thinking it was just indicating 'Thargoid retreating / regrouping'. Now it could indicate that there is something special about those systems (as fdev did say it was not an error that EE points to them). Or it could still mean that, and next week (or September) we get new targets with the new variants. 🤷‍♀️

Had another look at those systems today and still nothing obvious - don't see the new variant in any NHSS, no new NHSS number (no NHSS10 for example). Not clear what else we could try.
 
Had another look at those systems today and still nothing obvious - don't see the new variant in any NHSS, no new NHSS number (no NHSS10 for example). Not clear what else we could try.
I haven't logged on in almost two weeks....maybe it's time I pottered around some. The new variant is exciting. Seems we may have ourselves a new mystery.

Wonder if there will be anything on Galnet about it? :sneaky:
 
Does anyone else find their ship running unusually hot around Palin's old research base? At 1st I thought it was just because my engineered Imp eagle runs hot anyway + the gravity, but 2 cmdrs had the same thing in other ships which they said didn't normally happen.....
 
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