Sorry all I heard was favoritism of morbious and an insults from a clique.
Can we instead get back to civil discussion. Thanks. You want to be polite and fake. I will play along. But don't treat others like crap for having different ideas.
I did nothing wrong and this is funny to you? All i did was speak frankly. You then all gang up on me. I even explained the cultural differences. But sure insult my culture.
I did nothing wrong and this is funny to you? All i did was speak frankly. You then all gang up on me. I even explained the cultural differences. But sure insult my culture.
Base 8 (06/11/17)
Carmichael Point
System : HIP 16824 Planet A 2 F
Coordinates : 73.87 61.87
Discovery by Cmdr Jack Corban (Canonn)
Worth a visit to listen to the logs
..Bypassing security protocols...
...Secure connection established...
...site records found...
Contact confirmed! Thargoids 1,000 light seconds from site and closing. Ready all weapon systems and prepare to fire on my order. We've only got one shot at this and I don't want to miss.
Wait... wait. What is that? That's not a regular Thargoid ship. It's huge.
Will somebody scan that thing! And tell command we've got a mothership here. Get them the data as soon as possible.
All right, all right, that's close enought. Fire all batteries!
I think it's interesting that it's only 167ly from Merope. It's literally just outside the shell.
The listening post that lead to it was outside the bubble too. The base was positioned there specifically to test a weapon (probably not Mycoid but not 100% sure on that).
It also mentions laying bait that caused a Thargoid to come to the base - that bait may still be there, and if so, it's probably inside the shell.
I reckon it's probably a good idea to keep an eye out for listening posts and things inside the shell, they'd need to monitor the "bait" - so, possibly something like... a crashed shippppp...
Also I'm not convinced the Megaship and Capital Ship attack lists are complete. If anyone could help compile a list of Non-USS related Thargoid stuff I would be very greatful. Just system names would do,
Also I'm not convinced the Megaship and Capital Ship attack lists are complete. If anyone could help compile a list of Non-USS related Thargoid stuff I would be very greatful. Just system names would do,
Sure I'll help. I'm in the area from last night testing your plugin. What do you need? Just for us to note down what systems anything's in and what it is?
Also I'm not convinced the Megaship and Capital Ship attack lists are complete. If anyone could help compile a list of Non-USS related Thargoid stuff I would be very greatful. Just system names would do,
Okay 2 things. There were insults And dismissive.
I have stated multiple times that the search area could be decreased in size with new data. Also using common sense the search grid method inherently gets smaller as you exclude systems. Perhaps with a less dismissive attitude this would not be overlooked.
Important to note is that. The search grid was an idea the pictures are just indicating the most effective method once we have sufficient data. Which was outright dismissed, but whatever. I see now that i must be very succint and literal with my explenations and map out every detail to minimise confusion.
Imagine the search the grid to be the top down view of a cube including an xyz axis. I had assumed that was also common sense.
We are both in witchspace when we are interdicted, that is where they are partrolling. All we really know if that they are able to pull us out of witch space and put us back in the system we started jumping from, some 200,000ly out. There is simply not enough hyperdiction data to form any conclusions. I have been patrolling the areas with previous hyperdictions and not having any joy.
The thargoids are either localized and taking cargo to a locoalized mothership/station or base.
Meaning figuring out there sensors range of the INTERCEPTOR S. Finds the thargoids. Or at leats add new data.
Meaning you can effectivly be hyper dicted and estimate where the thargoid spotted you from. Thus telling us possible locations for that base/mothership.
There is no data to support that hypothesis. I can tell you from studying stable Thargoid wormholes in great detail that all wormholes appear to go to the same destination. There are apparently stars and nebulae visible at the end of the tunnel. It could be Col 70 but I don't know maybe someone can align skyboxes?
Or they are omnipresent and see you from col 70. Have space magic. Meaning the hyperdictions DON'T mean a thing and collecting data on them is pointless.
Why I don't think they are going all the way back to col 70 is because that would be silly for them to have god like powers. And infinite line of site. The Reds could instantly find them.
The green ones are at war and fleeing from reds. It makes no sense that the thargoids have god vision. Given how easy it is to travel in witch space. It's lore breaking. If they are omnipresent.
By basic deduction. We know the thargoids are NOT in Col 70. Atleast not the green ones They are hiding somewere.
I believe they have a hidden base/mothership. Possibly a planet.
Maybe they are hiding in the shadow of merope in witchspace maybe not. I will continue my investigation.
Perhaps I got to this bit and misunderstood. We cannot know anything about their sensor range from hyperdiction data. All we can infer is that they might be patrolling an area. We want to find the extent of that area but need people to get into their spaceships and get hyperdicted. Off you go.
Now I have disagreed with you over a few points but that does not mean I am disrespecting you.
Sure I'll help. I'm in the area from last night testing your plugin. What do you need? Just for us to note down what systems anything's in and what it is?
If you find anything new then great. But I was thinking about existing sites. I got a bunch of megaship info from Canonn just looking for links basically
You literally did not read anything i posted. Like my god man.
I keep saying I'm attempting to find the INTERCEPTORS line of site. And i get completely brushed off as if the merope bubble is the only thing we could learn possibly learn.
Oh look we found the merope bubble. Lets NOT try to figure out new data.
I assume the Interceptors Can't see you from merope unless you are in range of the ships senosors. Ie Line of site. The INTERCEPTORS name implies they are intercepting your ship. For a reason.
Yes merope could be base/mother ship location.
But if we assume the thargoids have omnipresent sight or true sight or infinite line of sight and are gods. Then what's the point. The reds could instantly find the greens.
Thargoid ships must have a limited range on sensors on their ships. Otherwise it's lore breaking/game breaking.
What your suggesting is the probes can see through stars planets astroid fields stations gasses etc. It makes no sense in a physical universe.
I am also willing to admit that the devs screwed up.
Interesting thing about Aliens and Alien Technology, is that it can usually do things our technology can't.
We also know that previously Unknown Artifacts (now Tharogoid Sensors) have been found scattered all over the place. If these Sensors are sensors akin to what we think of when we say "sensor", then it seems they have a rather elaborate network of these, and thus may be able to scan wide areas, seemingly omnipresent.
If you find anything new then great. But I was thinking about existing sites. I got a bunch of megaship info from Canonn just looking for links basically
*sigh*, ok I've deleted my initial reply to Doctor doom to keep things on topic.
Doctor doom I will reply to your earlier Thargoid post, & continue to do so if your not so abrupt. Politeness is not being fake.
So, your earlier post (edited ).
Important to note is that. The search grid was an idea, the pictures are just indicating the most effective method once we have sufficient data. I see now that i must be clear with my explanations to minimise confusion.
Imagine the search grid to be a top down view of a cube including an xyz axis.
As to what I was referring to thargoid ship sensors.Not the unknown artefacts.
Re Thargoid ship sensors, ahhh ok, got ya now! Just a terminology issue their then, right, no wonder we were getting crossed wires!
Re the cube, ok but you didn't state a depth, further confused by the land search analogy, and yeah as I said in my last post, I understand what you are saying now, I think , so atm you are suggesting a general idea & search pattern, but you don't want to state a precise area atm because we have insufficient data, fair enough. That said, systems in the immediate vicinity of your target system could be searched? A question though, if it's a mega-ship we're looking for, do undiscovered mega ships show up in the nav panel within 1000 Ls? Like guardian sites & URC Beacons? I've not hunted for undiscovered mega ships yet, so I don't know. If not, it would be near impossible to find .
How do they detect your shadow in witchspace and hyperdict you. As I believe the hyper dictions are patrols. - Good point!, but I've no idea sadly. From the energy build up??
Meaning figuring out there sensors range of the Interceptor's. Finds the thargoids. Or at least add new data.
Meaning you can effectively be hyper dicted and estimate where the thargoid spotted you from. Thus telling us possible locations for that base/mothership. - Or wormhole maybe? But if not, how do we know what direction the Thargoids have spotted us from? Or are we assuming from the Merope vicinity?
Or they are omnipresent and see you from col 70. Have space magic. - Haha , I never suggested space magic, lol, I said maybe they're traveling via a worm hole from Col 70 to Merope, or maybe even further out? Who knows! If thargoids could see over 800ly across...... I never said that, just that they might be able to travel large distances, doesn't mean they can see ahead, hence the wormhole idea.
We know the thargoids are NOT in Col 70. - Sorry but I believe you are wrong on that point, in Elite Premonition (which is still ED lore right?) they....
they actually did find a fleet of Thargoid ships in Col 70.
So in conclusion finding out thargoid sensors range helps us find the mothership. - Ok, how? (Btw, I clocked 48 yrs old today, if I've forgotten something you've already said in my senility then just tell me the relevant post# ). I didn't think the search grid was it though.
Base 8 (06/11/17)
Carmichael Point
System : HIP 16824 Planet A 2 F
Coordinates : 73.87 61.87
Discovery by Cmdr Jack Corban (Canonn)
Worth a visit to listen to the logs
..Bypassing security protocols...
...Secure connection established...
...site records found...
Contact confirmed! Thargoids 1,000 light seconds from site and closing. Ready all weapon systems and prepare to fire on my order. We've only got one shot at this and I don't want to miss.
Wait... wait. What is that? That's not a regular Thargoid ship. It's huge.
Will somebody scan that thing! And tell command we've got a mothership here. Get them the data as soon as possible.
All right, all right, that's close enough. Fire all batteries!
Moribus
Do undiscovered listening posts & mega-ships show up in your nav panel when within 1000 Ls of them?
It also mentions laying bait that caused a Thargoid to come to the base - that bait may still be there, and if so, it's probably inside the shell. - Why inside the shell?
From base 8 log -
It's taken a lot of time and effort to make this place look like an important military site. I just hope they fall for it.
This is the bait we need to be looking for, but - base 8 ,last log -
Test unsuccessful... targets suffered minimal damage... site lost... all operatives... lost...
So it sounds like it was destroyed anyway .
PS I preferred your old icon (I can't for the life of me remember the name of that show, I have seen a few episodes too! ).
Digging up something that could've got drowned out.....
I could add partially, currently Maybe and No have the same outcome. It will lower the priority so you don't see the site but other commanders will still see it.
There is still a lot of design to be done to make it work, and I would love to hear people's ideas.
I'd like to have the ability to switch off patrols that I am not interested in.
I'd like to allow players to include their own patrols
I'd like patrols to be able to supply their own exit reports and exit criteria
I'd like some patrols to not be affected by other commanders, eg the Hyperdiction patrol should never hide visited systems
Some of these changes would make it more feasible for DoctorDoom to set up his own perimeter of search systems and recruit people to help search.
Since it was originally bugged & mostly not logging the patrol routes (well mine anyway ), I hadn't used it since then or thought about it much, but re your 2nd point. Would it be possible to choose the distance from your current location to make your own patrol areas? Sounds tricky though?.....
Since it was originally bugged & mostly not logging the patrol routes (well mine anyway ), I hadn't used it since then or thought about it much, but re your 2nd point. Would it be possible to choose the distance from your current location to make your own patrol areas? Sounds tricky though?.....
There are a few things I have considered, For really big search areas or areas where EDSM is incomplete it might be better to use an approach where you specify a start location eg Merope and then have a way of including and excluding spheres or cubes.
eg A sphere within 200l ly of Merope
The software will then tell you if you are in the search area and if any commanders have already completed the exit form.
The only problem with this approach is that if you have seached 50,000 systems it won't know to direct you to the 50,001st
I note with interest that Canonn are finding more and more Barnacle sites every day. It will be interesting to see if there is a useful correlation with Thargoid activity
Happy Birthday Assimilator1! My old avatar was Rick from Rick and Morty. I liked it too but I'm a reporter now, got to promote the Mag!
Listening posts and megaships, yes, 1000ls is the max distance you can detect them at, interestingly the same with the Guardian Ruins detector, so I guess it's pretty standard.