Not sure whether to ask/post this here or in the Tgoid Attack Thread - apologies if this in wrong place. (The Tgoid attack looks to be focused on what to do and when).
AFAIK:
We don't know what specific metrics actually prevent an attack, or their thresholds - correct? Possibilities are:
- Sheer number of ships killed. Type doesn't matter - so killing one scout is just as effective as killing one Medusa
- Type AND number of ships killed - maybe correlated to the NHSS#. I.e. wiping out all ships in NHSS 5 counts the same regardless of whether its all scouts, Cyclops, mixture etc. Wiping out NHSS5 > NHSS4 in terms of impact. This seems unlikely as it would need a mechanic that I don't think any part of the game uses.
- Type and number of ships killed - correlated to bounties collected. This would mean that killing 1 cyclops is 200x killing 1 scout (10K vs 2Mil CR)
- Do only USS kills count - or ANY Tgoid killed in system (e.g. if one drops into megaship instance).
- Its got nothing to do with number killed, but how many CMDRs take part / engage. So 100 CMDRs killing one Tgoid each counts more than 1 CMDR killing 100 Tgoids
- I understand that BGS is impacted more by lots of little contributions vs. one massive one (we knew this was true for Astro Data, apparently its also true for other things too). Is it also true for preventing attacks. Again lots of players handing in small bounties counts more than 1 player handing in massive amount.
- We do know that it is possible to save both systems
- We do know Tgoids still show up at damaged megaships in prior targeted system even after system has been saved
My speculation - based on no evidence whatsoever (other than glancing over some of the metrics collected and "gut feel") is that its some sort of combination of some of the above, with some sort of weighting algorithm. I find it hard to believe that a Cyclops is 200X a scout, but also hard to believe 1 scout = 1 cyclops. I would also not be at all surprised if the BGS / Lots CMDRs with few kills each type of weighting was here too.
I'm not actually suggesting an experiment here, because its would be dangerous and also very hard to control. Just wondering if any of the metrics gather so far point more one way than the other.
Wild speculation. What happens if we go 2,3,4 weeks with protecting systems? Will they start upping their game (more systems), is there some sort of trigger point that will cause a change in invasion behavior (will they go quiet and regroup or is it wack-a-mole forever). This is actually what I'm more interested in finding out, hence going to keep going this week (was going to take days off to attend to BGS and credit balance!) Really interested in seeing if anything changes if systems are defended again.