Thargoid Data Gathering Effort: We need your help!

Has anyone worked out the distance thargoids have traveled with each update that moves them more into the bubble, and cross-referenced it with the date/time for a minimum estimate of the actual speeds of their “point to point” drives?
 
Hello fellow Commanders,

Just to let you know about a possible Thargoid presence in the
ARIES DARK REGION TZ-O B6-0 as of just now (may 9, 11:20 gametime)

I don't have tools and/or plugins installed to verify but I encountered one USS after the other there while exploring (All non-human, threat level 4-5).
Currently I'm in an ASP-X rigged for exploring so no weapons, so forgive me if I didn't check out the USS's ;)

But maybe a well-armed CMDR can take a look? If confirmed then yes, the Thargies are getting close to the bubble.
Maybe a bit -too- close for comfort...
 
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The Thargoids are already in the bubble :eek: closest found >40ly from Sol.
Admiral Aden Tanner, chief military liaison for Aegis, directly addressed these concerns:

“Reports that the Thargoids are encroaching upon the core systems en masse are grossly overstated. Although they have crossed the threshold, all we have seen so far are localised incidents in fringe systems. This is not a full-scale invasion, and it does not warrant large fleet movements of the kind that have been suggested.”

“Rest assured: the enemy is contained. There is no need for panic. Courageous independent pilots, armed with Aegis technology, are doing a superb job at halting the Thargoids’ progress. It’s to be expected that we suffer occasional losses in this conflict, but these do not indicate an impending catastrophe.”
 
Admiral Aden Tanner, chief military liaison for Aegis, directly addressed these concerns:

“Reports that the Thargoids are encroaching upon the core systems en masse are grossly overstated. Although they have crossed the threshold, all we have seen so far are localised incidents in fringe systems. This is not a full-scale invasion, and it does not warrant large fleet movements of the kind that have been suggested.”

“Rest assured: the enemy is contained. There is no need for panic. Courageous independent pilots, armed with Aegis technology, are doing a superb job at halting the Thargoids’ progress. It’s to be expected that we suffer occasional losses in this conflict, but these do not indicate an impending catastrophe.”

Admiral Aden Tanner has been taking too much onionhead if he thinks these are just localised incidents :D. Although I feel these are not actually his true words, but an attempt to avoid mass panic and hysteria in the bubble, which could be a good approach, especially considering it has been proved this week we (the independent pilots Tanner talks of) can indeed deal with the threat.
 
Not sure whether to ask/post this here or in the Tgoid Attack Thread - apologies if this in wrong place. (The Tgoid attack looks to be focused on what to do and when).

AFAIK:
We don't know what specific metrics actually prevent an attack, or their thresholds - correct? Possibilities are:
  1. Sheer number of ships killed. Type doesn't matter - so killing one scout is just as effective as killing one Medusa
  2. Type AND number of ships killed - maybe correlated to the NHSS#. I.e. wiping out all ships in NHSS 5 counts the same regardless of whether its all scouts, Cyclops, mixture etc. Wiping out NHSS5 > NHSS4 in terms of impact. This seems unlikely as it would need a mechanic that I don't think any part of the game uses.
  3. Type and number of ships killed - correlated to bounties collected. This would mean that killing 1 cyclops is 200x killing 1 scout (10K vs 2Mil CR)
  4. Do only USS kills count - or ANY Tgoid killed in system (e.g. if one drops into megaship instance).
  5. Its got nothing to do with number killed, but how many CMDRs take part / engage. So 100 CMDRs killing one Tgoid each counts more than 1 CMDR killing 100 Tgoids
  6. I understand that BGS is impacted more by lots of little contributions vs. one massive one (we knew this was true for Astro Data, apparently its also true for other things too). Is it also true for preventing attacks. Again lots of players handing in small bounties counts more than 1 player handing in massive amount.
  7. We do know that it is possible to save both systems
  8. We do know Tgoids still show up at damaged megaships in prior targeted system even after system has been saved

My speculation - based on no evidence whatsoever (other than glancing over some of the metrics collected and "gut feel") is that its some sort of combination of some of the above, with some sort of weighting algorithm. I find it hard to believe that a Cyclops is 200X a scout, but also hard to believe 1 scout = 1 cyclops. I would also not be at all surprised if the BGS / Lots CMDRs with few kills each type of weighting was here too.

I'm not actually suggesting an experiment here, because its would be dangerous and also very hard to control. Just wondering if any of the metrics gather so far point more one way than the other.

Wild speculation. What happens if we go 2,3,4 weeks with protecting systems? Will they start upping their game (more systems), is there some sort of trigger point that will cause a change in invasion behavior (will they go quiet and regroup or is it wack-a-mole forever). This is actually what I'm more interested in finding out, hence going to keep going this week (was going to take days off to attend to BGS and credit balance!) Really interested in seeing if anything changes if systems are defended again.
 
Thargoids signals spotted in tascheter sector on-t a3-0. System uninhabited.
d2g3Bqm.jpg
 
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