Which Joystick do you currently own/plan on getting?

  • Black Widow

    Votes: 47 1.5%
  • Saitek AV8R-03

    Votes: 8 0.2%
  • Saitek F.L.Y. 5

    Votes: 93 2.9%
  • Saitek X52

    Votes: 381 11.9%
  • Saitek X52 Pro

    Votes: 653 20.4%
  • Saitek X55

    Votes: 455 14.2%
  • Saitek X65

    Votes: 45 1.4%
  • Thrustmaster T.Flight Hotas X

    Votes: 654 20.4%
  • Thrustmaster Warthog

    Votes: 364 11.4%
  • Logitech G940

    Votes: 52 1.6%
  • Other ... (Leave details on the comments)

    Votes: 690 21.5%

  • Total voters
    3,205
  • Poll closed .
A friend of mine who owns an idependant PC shop has said that there is a global shortage of PC parts, including joysticks as well as headsets and all the other type of PC parts.

So if you have an order in place I would hold I would say keep with it rather than cancel as you may have a wait for a while for a new order to come in.

I have ordered a X52 Pro and I have been told now that it will be early July before they are due back in the country.

So I will need to keep on using my Sidewinder 2 for a few more weeks.
 
Saitek seem to be a bit of a lottery for quality, but its a very good stick.

I'd personally say to keep the order, even as someone who has a very minor issue with my X-55.
 
I enjoy playing with X55. I did not have any problems drivers and software everything worked out of the box after the first install. Sticking and farting was fixed by adding the lubrication to the vertical shaft. This weekend I ran into a problem with trigger as it did not register constant trigger pressing properly, which I have easily fixed by disassembling the stick and decreasing the distance between the trigger and the button inside the stick for 2-3mm.

But anyway I control the ship better with X55 then I used to control it with KB/M during A1 and A2. I have chosen X55 over other high-end joysticks as it has twist rudder.
 
Thanks for the replies.
Yes I've been following the other X-55 thread and I am aware of the issues. Hopefully mine will work fine, but I am ready to have it RMAd if there are any issues with it.
I actually bought a 3 year replacement warranty with it so instead of Saitek the store will replace it for a brand new one for me in case there are any issues.
Assuming they have stock of course :)
 
Love my X-55, worked out of the box perfectly. I did put graphite powder on the tension disk, which I do with every Saitek joystick.

Incredibly precise stick, really enjoying it. Also, love the monetary switches (in which I may be a minority) :)
 
Love my X-55, worked out of the box perfectly. I did put graphite powder on the tension disk, which I do with every Saitek joystick.

Incredibly precise stick, really enjoying it. Also, love the monetary switches (in which I may be a minority) :)

I also like how the switches are designed.
 
Joystick deadzone oddity

I have searched the forums for deadzone issues, without finding anything relating to my own problem but did not find anything. So I wonder if this is unique to my controller?

I have a Logitech Extreme 3D Pro which calibrates perfectly in the control panel (Windows 7) and registers the finest movements correctly. However in game it seems to have a 1cm deadzone which makes for very clunky fine targetting. I get nothing, nothing, nothing and then too much movement. It isn't set to digital, it is set to the correct axis for pitch and roll. It is definitely set to analogue as I get variation in rate of movement. It works accurately in IL2 Sturmovic.

The 'Elite' deadzone settings for those axis are at the lowest, but it feels like I need to take those deadzone settings down another 5 notches!

Any ideas on what could be wrong? To fine target I have to wildly spray and pray around the approximate target location and really persevere. I find myself having to overshoot the target with the reticle and then come back to it as if I am doing off the cuff combat trigonometry. I'm not brilliant, but i'm not that crap at targeting either!
 
Stumbled across the solution by accident. I had pitch up/down and roll left/right both set to individual axis in the control settings. I had no idea that doing this means that you are set to digital. So ignore my statements on gradiation of control that I said I had, that must have been an impression that I gave myself via throttle!

The fix was to blank each axis that I defined and simply choose the "Pitch axis" choice for configuring instead of "Pitch up" and "Pitch down" individually. I can't help but think that "Pitch up" all the other individual axis controls need to be labelled as digital though, as this is very misleading?

I only spotted this by reading a thread on someone else who was wondering if they had appalling flight skills and the fix was hinted at.
 
I would advise spending a little more time getting to grips configuring your joystick before discarding it. Try some of the presets but then go through the options and set it up to your liking. The most common problem, apart from axes being assigned wrong like you're seeing, is that axes are assigned to their button equivalents. For example, in the control options, highlight the "Throttle Axis" (not the increase and decrease throttle settings) and then move the throttle to assign it.

I agree, I am using a Sidweinder 2 joystick and I had to sit there and manually configure the controls as the presets were wrong.

But once done it is a great way of controlling the ship.
 
Hotas

I know control setups have been discussed at length but I'm still left wondering about the how existing controllers relate to this type of game. Setting aside the individual components and just thinking about how to best map the ship controls.

I'm tempted to just drop some money on a nice HOTAS, as some of them are just things of beauty. But I wonder, is that really the right controller for a spacecraft? Especially for someone who isn't already used to those controls from flight sims. Mainly the throttle. It seems that directional thrusters are important, and using a thumb stick for combat manouvering just doesn't feel right. So dual joysticks is a tempting - but then what to do with for the throttle?

How are people with HOTAS setups doing directional thrust? How are people with 2 joysticks doing throttle (or are you all using a joystick axis as the throttle)? :S
 
I am going to dig into this one a little bit more today.

also I am a moron! just found this...would have been a lot easier than ripping through the defines.h file!

These pdfs have all the info you need to program the buttons...DOH!!!!
C:\Program Files (x86)\Thrustmaster\TARGET\Resources\warthog_throttle.pdf
C:\Program Files (x86)\Thrustmaster\TARGET\Resources\warthog_joystick.pdf

lulz

Looks like I'm a moron as well. I finally got around to writing my own ED profile (heavily based on the original profile you posted). Spent quite a bit of time trying to figure out the names of buttons (curse you Master Mode Control Button). These PDF's would have knocked an hour or two off of my dev time.

Now I see you've updated your profile to use the paddle switch to swap some axis. I'm going to have to give that a try as well.
 
I haven't heard anything about dual joysticks.. that sounds crazy!

However, the twist rudder on the joystick along with the hat button for your directional thrusters seems to work great.

I think a Hotas would be perfect for this game. All those knobs and switches at your fingertips seem just where they're supposed to be.

I have the Cyborg Fly 5, it works pretty well, especially for the price. However, a separate throttle seems like it would add sooo much more... I'm about ready to drop the duckets on a X52 pro.
 
I'm using a x52 pro in 1.1 and I'm very happy with it, I'm not experienced but it very intuative and the default lay out is very good; only changed 2 keys.

But at the end of the day its what you are happy with :)
 
I've had a fiddle and it seems you need to select a panel for UI focus. The "UI Focus button" will only pull you out but it'll pull you out of any panel. Also realized the next and previous buttons are for sub menus not next/previous panels.

I still want to keep all Panel navigation on the Throttle hat and the the menu navigation on the CMS switch (So I can use both at the same time for speed).

So I'm thinking Hat Fwd=Target Panel, Hat Up=Radar Panel, Hat down=Sys Panel, Hat Back=UI Focus (back out) and Hat Press=UI Next (as the panels currently only have 2 tabs this works nicely as a toggle, might need to re-think and add UI Prev if more tabs are added)

I'm trying this in my ED profile, sounds similar to what you are proposing.
Code:
//CMS Hat (menu)	
	MapKey(&Joystick,H4U,Menu_Up);
	MapKey(&Joystick,H4D,Menu_Down);
	MapKey(&Joystick,H4L,Menu_Left);
	MapKey(&Joystick,H4R,Menu_Right);
	MapKey(&Joystick,H4P,UIMenu_Next);

//Coolie Switch (panels)
	MapKey(&Throttle,CSU,UI_Focus);
	MapKey(&Throttle,CSD,Radar_Panel);
	MapKey(&Throttle,CSL,Target_Panel);		
	MapKey(&Throttle,CSR,Systems_Panel);

Not sure how this is going to work out but I'm giving the China Hat a go for Yaw. I'm also trying Kungfu's option for switching axes with the paddle switch. One of the two should work well enough for the next couple of days. I'm guessing that when the premium beta is released I can just map Yaw to my pedals

Code:
//China Hat
	MapKey(&Throttle,CHF,Yaw_Right);
	MapKey(&Throttle,CHB,Yaw_Left);
 
Last edited:
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