Hat in the post mateWhere's my foil hat? Yes FSS at pulsar. Black Holes have different noise like bubbles.
Hat in the post mateWhere's my foil hat? Yes FSS at pulsar. Black Holes have different noise like bubbles.
Have you tried working this magic during a hyperspace jump to a pulsar? Specifically looking for whispers in witchspace here.Well, after analyzing a lot of sounds, I am now definitely convinced that the line in the toast about the siren and the whisperer speaks of a black hole or pulsar. Here's the sound of a pulsar cleared of noise
Audio Link
There is no special sounds in the witchspace. I play odyssey, compared with the sounds from horizons and the original, only in odyssey pulsars give out such a sound. There are also binary stars, but they have a completely different sound. The sound of black holes is more like gurgling with sucking, which is scientifically accurate.Have you tried working this magic during a hyperspace jump to a pulsar? Specifically looking for whispers in witchspace here.
If you fly into the storm itself, there are targoid generators there. You can get xeno data from them. If you try to get to the center of the storm, you will be thrown away by a wave of targoids.fwiw the outline of the maelstrom, and its tracking reticule is round
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A really good point, something I’ve considered too recently. I’ve held off submitting anything of late, to give FD some grace during the forthcoming updates, but might try casting something at them closer to the holidays, in the hope the Xmas party loosens their grip on informationSo, who's going to continue to Quest in Live, and who in Legacy?
I did ask fo confirmation that it had been recently accessibility tested for both, but don't honestly expect an answer
Elite Dangerous Legacy (3.8) Is Now Available | IMPORTANT RELEASE INFORMATION
Sunya, so sorry for the delay. Are you still having issues? Nah, most of my friends likewise had to wait 10+ minutes for it to begin tracking the install progress. On console and on Steam it all went fine for everyone I know, just the frontier launcher experiencing this delay.forums.frontier.co.uk
Trouble is, a lot of changes have been made to the game since the Gamma...a lot errors have been corrected, but a lot of errors have crept in!!
That's good info, but there are a lot of sounds in witchspaceThere is no special sounds in the witchspace. I play odyssey, compared with the sounds from horizons and the original, only in odyssey pulsars give out such a sound.
That's good, but witchspace is the relevant part of the clue: "To the whisperer in witch-space, the siren of the deepest void!"Here is confirmation that the pulsar sounds like a whisper. The witch's space is another problem.
That's a common myth, it's incorrect!This is the boot screen. Technically speaking, when the targoid pulls us out of hyper-jump, the exit falls on the nearest system at a distance from the star.And again, technically we can't get into witch space.Therefore, trying to somehow look for something in it is useless, as long as the developers themselves do not allow such movements.
Part of the lore. Also Space madness.That's good, but witchspace is the relevant part of the clue: "To the whisperer in witch-space, the siren of the deepest void!"
There's a few known things that whisper in Elite; there's whispers at a surface settlement, there's whispers that killed the crew of a generation ship, there's whispers in the Formidine rift logs. The Pulsar whispers are excellent, but if all pulsars whisper, and those whispers don't translate into witchspace, then they're probably not the "Whisperer in witch-space" that the Codex mentions.
That's a common myth, it's incorrect!
You're never "pulled out of witchspace", technically the "Hyperdiction" is a 'fake' hyperjump that's triggered under certain conditions. It just looks like you're making a regular jump that gets interrupted, but you're actually not jumping at all, you're just in a special witchspace environment, and you're always dropped in the same system you started in afterwards. This proves that Fdev has created a system whereby under certain conditions you experience a 'special' jump that you can't actually tell is unusual until things go wrong.
The assumption that hyperspace jumping is "just" a loading screen is likely a massive mistake I've been compiling a list of documented "strange things" in Witchspace jumps which I'll post soonish - in short, people have seen planets in Witchsapce (maybe the same planet actually), and that's just the ones that have videos, who knows how many times weird stuff happens that's not reported or not noticed by people assuming witchspace is "just" a loading screen sure, these anomalies may be bugs, but what if they're not??!
Excellent and a wonderful write up explanation; as an old backer / quester we do have to be aware some here are new, this is a long thread. Posts like this are essential milestones of sanity.Part of the lore. Also Space madness.
Is there any concrete evidence?Because I am based on my programming experience and from the logs that the game itself keeps. According to the logs, the jump from system to system occurs in the simplest way. Player at point A - jump initiation - objects unloading - objects loading - server cluster switching if necessary - exit to the generated cluster.
It is for this reason that some people got stuck or complained about too long warp jumps, because the engine loads the necessary assets while you are in a state of transition. That is, in a hyper-jump.
These are the usual generation bugs. I myself have encountered them when you have a jump exit going straight into the texture of a star, when you have planets or stars spawning right into each other, and so on. The same goes for navigation. The map works with a stretch, and we have already discussed this above for a couple of pages. Procedural generation and a huge database of names. it's just buggy when searching or generating objects.
So I don't want to upset you, but Witchspace is nothing more than a transit loading screen. As I wrote above, until the developers change this and make it a full-fledged space.
Especially after the last patch, my game is sometimes buggy and I see the boundaries of the skybox in the game. The skybox moves with the player, but does not load assets of other systems without jumping.
There was a wonderful bug in horizons when some stations were not loaded, and instead of being in front of the station, you found yourself in an empty space.
Just remember that Pulsars are only pulsars, when seen from earth. Most neutron stars have the pairs of rotating energy beams. Only those that rotate in a plane that intersects earth, will be observed as pulsars. In a different system, the list of pulsars would be different.There is no special sounds in the witchspace. I play odyssey, compared with the sounds from horizons and the original, only in odyssey pulsars give out such a sound. There are also binary stars, but they have a completely different sound. The sound of black holes is more like gurgling with sucking, which is scientifically accurate.
I had already assumed earlier that the whisperer could be either a targoid or a pulsar. Here is confirmation that the pulsar sounds like a whisper. The witch's space is another problem. This is the boot screen. Technically speaking, when the targoid pulls us out of hyper-jump, the exit falls on the nearest system at a distance from the star.And again, technically we can't get into witch space.Therefore, trying to somehow look for something in it is useless, as long as the developers themselves do not allow such movements.
I also reasoned earlier that we need to look for a system with pulsars, since such systems can serve as a beacon for the next step. There is a new problem here, there are a lot of pulsars. If we draw an analogy with a pulsar that is in the void, then it will be Cygni X-3. There is a pulsar in this system, there is a black hole, and some other celestial bodies. The problem is that you can jump there either by having a capship, or by overloading fsd. Another option is a pulsar in the crab nebula. Since it is the pulsar closest to the bubble. Even Vela farther.
Also, if we get to Maia, to the black hole, then by lining up the hole and the Bernard nebula, we will get an image of the heart.I have already said that there is a huge amount of activity in bernards loop and behind it. The problem is that almost entire sectors there are under permit. In general, my searches have not led me anywhere yet. For example, Polaris, which is also closed with a permit, was a transshipment base in Elite Frontier.
....i just...Part of the lore. Also Space madness.
Is there any concrete evidence?Because I am based on my programming experience and from the logs that the game itself keeps. According to the logs, the jump from system to system occurs in the simplest way. Player at point A - jump initiation - objects unloading - objects loading - server cluster switching if necessary - exit to the generated cluster.
It is for this reason that some people got stuck or complained about too long warp jumps, because the engine loads the necessary assets while you are in a state of transition. That is, in a hyper-jump.
These are the usual generation bugs. I myself have encountered them when you have a jump exit going straight into the texture of a star, when you have planets or stars spawning right into each other, and so on. The same goes for navigation. The map works with a stretch, and we have already discussed this above for a couple of pages. Procedural generation and a huge database of names. it's just buggy when searching or generating objects.
So I don't want to upset you, but Witchspace is nothing more than a transit loading screen. As I wrote above, until the developers change this and make it a full-fledged space.
Especially after the last patch, my game is sometimes buggy and I see the boundaries of the skybox in the game. The skybox moves with the player, but does not load assets of other systems without jumping.
There was a wonderful bug in horizons when some stations were not loaded, and instead of being in front of the station, you found yourself in an empty space.
FORMIDINE RIFT ALPHA MISSION 2/6
Expedition Log: 28/08/3270
"... Could have sworn I heard some weird voices in the last jump...”
FORMIDINE RIFT ALPHA MISSION 5/6
Expedition Log: 07/10/3270
“I’m scared… help me someone… I can’t bear another jump. The lights in witch-space are coming for me, the lights… always the lights… they’re calling to me… a siren song… I must join them…”
"... I can’t bear another jump. The lights in witch-space are coming for me, the lights… always the lights… they’re calling to me… a siren song… I must join them…"
Codex: "Students of Raxxla lore have noted that the legend exerts a strangely potent fascination on the minds of seekers. Commentators have compared this sensation to 'fernweh', the unaccountable longing for a place one has never seen."
You could argue that it relates to the codex of the "spiralling stars" story.There are thousands(?) of neutron stars. I'm open to the idea of this being a big breakthrough but, again, I just want to know: how does a cleaned audio of a neutron star in FSS sounding like a whisper relate to anything in the codex clues? How does it add to the clues we have, or lead to new stuff? What's the next step? How does that add details or help us understand clues?
Actually, you know what. Here's a list of all the things that do match the codex entry pretty well, even down to using almost exactly the same wording relating to wispers in witchspace and sirens.
Whispers (not in witchspace). Visit the Canonn site and listen to the logs of Generation Ship Thetis here. Listen to the last one, to the whisper that was detected.
MADNESS AND GHOSTS 1/5
Comms Log 905.2.34
Still all quiet out here in the black. Just had our very first ninth-gen child born on ship. That takes the current population to 17,401. Other than that, nothing out of the ordinary. Apart from reports from some residents at the northern end of C-Deck. They’ve heard some kind of strange whispering sound coming from their apartment comms unit. I’m sure it’s nothing, but I’ve dispatched a member of tech to investigate.
MADNESS AND GHOSTS 2/5
Comms Log 907.6.34
We have an emergency situation on board. Some kind of epidemic, it’s driving people insane. I’ve managed to source it to a digital signal that keeps broadcasting within the comms array. It started on C-Deck, but now the entire population of decks C to F have been massacred. They just went crazy and started killing each other. I’ve isolated the signal, so it’s stopped for now. Just trying to identify the source. It should be easy enough to delete the beacon if I can find the right frequency. I wanna know what the message says, but I’m… I’m just too scared to listen.
MADNESS AND GHOSTS 3/5
Comms Log 908.7.34
I’ve done it. I’ve managed to decrypt the signal and identify the source. But it’s even more confusing than I thought. The signal originates from an uninhabited planet we passed 15 light years ago. Who sent it and how it managed to infect the comms array I have no idea.
That’s the good news. The bad news is, I heard the message. I was trying to run it through the translator and I forgot the speaker was on. It’s the same message relayed again and again and again – it’s more a whisper than anything else; it says, ‘kill them all’…
MADNESS AND GHOSTS 4/5
Comms Log 900.0.04
Blood. Blood everywhere. It’s spread on the walls – people have started writing words in it but it’s a script I can’t identify. I’m alone now on the comms deck. Pearson was the last one with me but I had to stab him in the throat to stop him… stop him… I can’t remember what I had to stop him doing but… he’s dead now.
I can hear people out there. Some of them are still walking around. Some of them are barely breathing. I have to find them. I have to silence them. I have to…
Voices (whispers) in witchspace, and literal reference to "siren Song" in witch-space. See it here on the Canonn site.
FORMIDINE RIFT ALPHA MISSION 2/6
Expedition Log: 28/08/3270
"... Could have sworn I heard some weird voices in the last jump...”
FORMIDINE RIFT ALPHA MISSION 5/6
Expedition Log: 07/10/3270
“I’m scared… help me someone… I can’t bear another jump. The lights in witch-space are coming for me, the lights… always the lights… they’re calling to me… a siren song… I must join them…”
References to weird lights and things in Witchspace
CONFLUX BETA MISSION 3/4
Expedition Log: 12/09/3270
“Reminds me of what my father told me about witch-space. it’s haunted. There’s weird lights, shifting clouds, who knows what they are. Makes you wonder whether we should be out here at all. So much stuff we just don’t understand.”
CONFLUX BETA MISSION 4/4
Expedition Log: 18/09/3270
“Witch-space is different out here, there’s something odd, those lights we were seeing are less frequent now, but they seem to be hanging around, almost as if they’re following us. Maybe I’m going nuts.”
Not in witchspace, but whispers that make people go mad on a surface settlement, read and listen here on Canonn site. If you go there you can literally hear whispers around the site. Audio is captured on the Canonn page too.
Survey Team 84 4/5
Survey Team 84: Sit Rep
Someone is definitely messing with us. There has to be a survivor living here.
Multiple crew members have reported seeing someone running through the corridors in multiple buildings. There must be some kind of tunnel system or underground conduits running between them.
The thing is, every time we think we’ve got them cornered they just vanish. Not a trace.
That’s not the only thing. We’ve had an incident.
Baker, one of my best men, decided to take a walk outside… without his suit. I’ve flown with him for over 10 years. I can’t believe he would do this. It’s like something led him to this death. We’ve checked the vid logs, he just got up and walked into the airlock, but I think he was talking to someone. It sounded like he said, “Out here, waiting for you, leave”.
I’m calling it, we’re leaving as soon as we can get the ship prepped.
Survey Team 84 5/5
Survey Team 84: Sit Rep
The ship’s gone. Simons and Kent with it. Some kind of fault in the engine, when they initiated the test fire the whole thing went up.
It’s not what we thought. I can’t explain it. There is something in here with us. Not a someone… something.
These voices are not… they are in our heads. This place is…
Do not come here. Do not send help. There is something here that I can’t explain, but if you come here you will die.
This is audio logs from a site examining Thargoid Barnacles, but listen to the last log.
Now it’s just us. Me and the stones. They’re all I can hear, much louder now, but not hurting like people’s voices used to. Loud but far away. So far…"
That's just from the logs, there's a lot more that are about weird things happening that don't specifically mention whispers/voices.
But this shows that whispers in and of themselves aren't uncommon in the narrative of the game.
The Formidine Alpha mission logs literally matches the codex clues:
I mean that's literally the same structure as: "to the whisperer in witch-space, the siren of the deepest void!" - "weird voices in the last jump, they’re calling to me… a siren song".
You could even take that further and link it to the fernweh section of the codex:
The Formidine Rift Alpha site entry matches those parts of the toast better than anything else in-game - and it's clearly relating to experiences actually in witchspace transit.
True, but the question remains, how does that add more detail and give any more indication of a path to follow than the correlation with the Thargoid spiralling starmap, or assuming it means the galaxy itself, or assuming it means Andromeda, or, honestly, even the spinning (spiralling) stars around the edge of a witchspace tunnel?You could argue that it relates to the codex of the "spiralling stars" story.