Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRONS OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!
Orders 31 JUL - 04 AUG 3308
Project Status:
Happy Sunday Commanders! Things are looking really good coming out of the weekend, many things are a carry over because conflicts take time to resolve. The TDW buffet has all game loops and conflict types to choose from so scroll on down and see what interests you!
Items of note:
- LHS 397 - The Dark Wheel has taken a bit of a tumble here, some work to push INF into TDW and reinforce the 1 to 2 gap here would be good for stability
- TURDETANI - Worth keeping an eye on, it would appear that one of the native factions desires to hand over some assets… would also be “just fine” if TDW were to receive INF to keep that from happening
- ROSS 154 - BSAC winning their election here would help them catch a nice break and restore stability to this system. Again. Maybe this time!
Turning the Wheel remains in the final planned phase of the project. Our primary goals during this phase are to maintain the systems that The Dark Wheel controls for BGS stability and to continue to expand TDW into neighboring systems. If a new system is free from other PMFs and/or PP issues, TDW will take ownership of that system. If other PMFs occupy the system, we will seek an agreement to allow TDW to stay, be friendly, and not attempt to take control of the system. This is the “good neighbor” policy that has worked very well for the project thus far. At present, the current status of TDW in so many systems is in opposition to what the codex entry says. As TDW grows and this difference becomes even greater, it is hoped that this will trigger “something” with respect to Felicity Farseer’s quote in the TDW codex entry.
Above all, we continue Turning the Wheel for the camaraderie that working together for a common goal brings.
As always, if something pops up that “looks odd” see the General Remarks.
Please remember:
Possible Next Expansion Trigger System:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
- Planning/prep is still continuing, the area of space we are looking at has gotten a bit busier over the past week. If you want to help with this effort, please give a shout in the discord server.
Conflicts:
86 MU HERCULIS - Elections - Support Colanja Gold Power Services
9 PUPPIS - War - Support Hlocidirus Resistance
ANYANWU - War - Support LHS 346 Democrats
ARQUE - (optional!) War - Support TDW
BD-18 3106 - War - Support LHS 2335 Group
COELRIND - War - Support TDW
LFT 926 - Elections - Support Collective of Independent Agents
LHS 417 - Elections - Support TDW
ROSS 154 - Elections - Support Barnard's Star Advanced Corp
Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations:
General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
Commodity Trading AND/OR Exploration Data:
Trade and Cartographic data into TDW owned stations in the following systems:
Preferred #2 non-native factions for long term stability:
9 PUPPIS - Ralu Independents
ANYANWU - Alliance of LTT 5419
HR 4979 - Alliance of CD-33 8748
LHS 397 - Sol Workers' Party
LTT 5455 - GQ Virginis General Corporation
WOLF 629 - Sol Workers' Party
General Remarks:
Where TDW is a guest, we want TDW to be above the natives, ideally not conflicting with the other player factions, and never in conflict with the controlling faction. 15-20% INF is a good max, unless otherwise indicated
Please continue to use EDMC or similar tools to keep local data up to date.
Keep Turning The Wheel, Hamsters!
https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRONS OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!
Orders 31 JUL - 04 AUG 3308
Project Status:
Happy Sunday Commanders! Things are looking really good coming out of the weekend, many things are a carry over because conflicts take time to resolve. The TDW buffet has all game loops and conflict types to choose from so scroll on down and see what interests you!
Items of note:
- LHS 397 - The Dark Wheel has taken a bit of a tumble here, some work to push INF into TDW and reinforce the 1 to 2 gap here would be good for stability
- TURDETANI - Worth keeping an eye on, it would appear that one of the native factions desires to hand over some assets… would also be “just fine” if TDW were to receive INF to keep that from happening
- ROSS 154 - BSAC winning their election here would help them catch a nice break and restore stability to this system. Again. Maybe this time!
Turning the Wheel remains in the final planned phase of the project. Our primary goals during this phase are to maintain the systems that The Dark Wheel controls for BGS stability and to continue to expand TDW into neighboring systems. If a new system is free from other PMFs and/or PP issues, TDW will take ownership of that system. If other PMFs occupy the system, we will seek an agreement to allow TDW to stay, be friendly, and not attempt to take control of the system. This is the “good neighbor” policy that has worked very well for the project thus far. At present, the current status of TDW in so many systems is in opposition to what the codex entry says. As TDW grows and this difference becomes even greater, it is hoped that this will trigger “something” with respect to Felicity Farseer’s quote in the TDW codex entry.
Above all, we continue Turning the Wheel for the camaraderie that working together for a common goal brings.
As always, if something pops up that “looks odd” see the General Remarks.
Please remember:
- Do NOT work for other factions in TDW systems, unless requested below.
- Do NOT hand in trade goods or cartography data to stations that we do not own.
- Do NOT hand in bounties for any faction other than TDW in our systems.
Possible Next Expansion Trigger System:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
- Planning/prep is still continuing, the area of space we are looking at has gotten a bit busier over the past week. If you want to help with this effort, please give a shout in the discord server.
Conflicts:
86 MU HERCULIS - Elections - Support Colanja Gold Power Services
9 PUPPIS - War - Support Hlocidirus Resistance
ANYANWU - War - Support LHS 346 Democrats
ARQUE - (optional!) War - Support TDW
BD-18 3106 - War - Support LHS 2335 Group
COELRIND - War - Support TDW
LFT 926 - Elections - Support Collective of Independent Agents
LHS 417 - Elections - Support TDW
ROSS 154 - Elections - Support Barnard's Star Advanced Corp
Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations:
- TURDETANI
- LHS 397
General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
- ANYANWU - Alliance of LTT 5419 4.6% - A few missions here will jump them over the conflicts and towards #2
- LHS 397 - The Dark Wheel 41.4% - A few missions here will push a more stable buffer gap for TDW
- LTT 5455 - GQ Virginis General Corporation 6.6% - A few missions here to help them climb the ladder to get back to the #2 spot, want them to win any conflicts on the way up
- ROSS 1015 - The Dark Wheel 7.1% - Just a couple of missions to offset the Infrastructure Failure state, TDW is just fine around the 7% mark here
Commodity Trading AND/OR Exploration Data:
Trade and Cartographic data into TDW owned stations in the following systems:
- TURDETANI - Rushworth Port (s/m) or Zhigang Vision (all surface)
- LHS 397 - Zillig Depot (all)
Preferred #2 non-native factions for long term stability:
9 PUPPIS - Ralu Independents
ANYANWU - Alliance of LTT 5419
HR 4979 - Alliance of CD-33 8748
LHS 397 - Sol Workers' Party
LTT 5455 - GQ Virginis General Corporation
WOLF 629 - Sol Workers' Party
General Remarks:
Where TDW is a guest, we want TDW to be above the natives, ideally not conflicting with the other player factions, and never in conflict with the controlling faction. 15-20% INF is a good max, unless otherwise indicated
- ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
- CHARONIUM - TDW is a guest here with LSR but with no diplomatic comms with Star Pilots
- CHONTANTICI - TDW is a guest of Wolf 406 Transport & Co (AEDC)
- COELRIND - Hudson PP system, Dukes of Coelrind need to control here
- DOMOTWA - TDW is a guest of Sidewinder Syndicate
- HAHGWE - TDW is a guest of Civitas Dei
- JAUNERA - TDW is a guest of Delta Squadron and is preferred for the #2 slot
- LAVE - TDW is a guest of Lave Radio Network
- LHS 1857 - TDW is a guest of Flotta Stellare
- LHS 417 - TDW is a guest of Blood Brothers from Alrai
- LP 787-52 - TDW is a guest of Minutemen
- ROSS 1015 - TDW is a guest of Terran Colonial Forces
- SOKOJI - TDW is a guest of Wolf 406 Transport & Co (AEDC)
- WOLF 433 - TDW is a guest of LHS 2541 Alliance Combine (AEDC)
- As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
- Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.
Please continue to use EDMC or similar tools to keep local data up to date.
Keep Turning The Wheel, Hamsters!
https://discord.gg/Wtgnsbq