I was definitely considering Bovomit as a possible Tartarus. There could be a few places that needs to be identified, to find the axis of the Raxxla logo. I'm not sure if that one is flat or 3D. Not sure if Sol is a the centre either.
I'll probably try to make a 3D plot and see if anything converges. 🤷‍♂️

The Neptune Axis is interesting. It has a north pole of RA 19h 57m 20s DEC 42.950°. That should give a south pole of RA 7h 57m 20s DEC -42.950°. That line hits the Regor sector. It's also close to RA 20 (North).
EDDiscovery used to have a really useful map capability. Dont know if its still working, not tried it for a while & seem to remember reading on the EDD thread it was giving problems and had been disabled for correction, but then I’m one version behind...
Of the species we know of I think Oresrians are Col70, Klaxians are Coalsack, then there are Guardian emigrants, Guardian AI and Rogue Human AI. So that gives three future discoveries/conflicts. Of the locked areas there are Col70/Cone/Horsehead DR, Bovomit, Regor, Bleia 1...5, Sidgoir, Dryman, Froadik, Hyponia, Praei 1...6

Some will be for FDev test purposes. Others...👽👽🤡🤡🐭🐭
 
If you google XXL as a roman numeral it does say it indicates 30 (it’s a new interpretation to me, always thought that was XXX!)

XXX would be more normal yes but in Roman Numerals its counted down in value from the left with any 'wrong' placed numerals discounted from the total like IV = 4 (-1 + 5) so technically its -20 + 50 = 30. Maybe triple XXX is something Frontier dont want in their games, even EDO is only 16+ :)
 
XXX would be more normal yes but in Roman Numerals its counted down in value from the left with any 'wrong' placed numerals discounted from the total like IV = 4 (-1 + 5) so technically its -20 + 50 = 30. Maybe triple XXX is something Frontier dont want in their games, even EDO is only 16+ :)
It’s not like FD could change the name of Raxxla, to fit a specific number.😀
They had to work with what they had.
 
I would have agreed until yesterday, when I googled it and found several sites saying it was a valid way of saying 30! Today many are saying it isn’t ( google!!) but these do, and I like the second explanation

P.S. Raxxla is a word, not a door! 😁
 
I would have agreed until yesterday, when I googled it and found several sites saying it was a valid way of saying 30! Today many are saying it isn’t ( google!!) but these do, and I like the second explanation

P.S. Raxxla is a word, not a door! 😁
If XXL can be 30 then XXLA can be 35. A was a valid alternative for V, in middle age and renaissance roman numerals.

Also R is 80.

Lots of funny combinations to be made with coordinates:

85,20,55 - RA,XX,LA
85,30,5 - RA,XXL,A
8,5,35 - R,A,XXLA
85,10,45 RA,X,XLA

Take your pick. Don't forget the negative coordinate versions. 😁
 
@CMDR Davanix :

You aren't wrong but you still have some missing pieces. I can now say this because I got a huge confirmation of potential game mechanics involved last night for the solution. The weakness of the whole puzzle is so absolutely ordinary it escapes scrutiny. It is everywhere and nowhere at the same time but we all interact with it every single time we play. If I were you, I'd go to Shinrarta Dezra and read all the tourist beacons then go to Sol for a bit and just watch the stars and think about why the POIs that are in Sol are there. Just remember the whole mystery (and I do mean the whole thing) is about "a place that isn't a place, a door that is also the key". Names are important but so is seeing the whole picture and how it all fits together. I cannot say much more yet. I still need one or two more key confirmations of where this going ultimately going as far as figuring this puzzle out.

I am still under the impression that Raxxla is the area between hyperspace that you travel...A trip "everyone" has to make, which is in the game we just cant stop into the area yet, this area is always the same some variations are only depending on the rotation you take through it however even the new different looking version in Alpha is still the same variable rotation, where does the fsd bring you through to travel to stars and where its actual location is within the galaxy (has to be related with the creation of the fsd and where it was made within the core systems by Sirius corp) with the is the mystery as before fsd we had beacons, outpost etc navigated between systems which is still cannon yet they dont exist

Have at it.. basically Sol seems to be the only place the beginning of the trail for Raxxla can be reliably followed given human timelines of expansion, technology development, etc. The signal that beget the Raxxla rumors appear to have been intercepted by the ancient probes in Sol by no later 2030 (NASA estimates all probes will be dead or unable to transmit back to Earth by 2030). This details how I got there and what are next steps. The alternative is the hyperspace probes but that requires magical superluminal communications which I cannot prove exist (though communication in-game appears to be superluminal given distances involved). This is meant to cover why the trail has to logically begin in Sol and what next steps of the investigation entail.

Next steps..
Re-evaluation of the systems tied to the unregistered communication beacons (i.e. the Thargoid rabbit-hole) and look for anything that will either lead to the group that has the permit or a story-line unlock to Polaris, and/or unlock a host of unknown permits near the immediate vicinity of Sol(including Triton). Basically, we need to know who knew what exactly and when and whether or not they represent a faction in the game or at least a potential leads on game mechanics to get into Polaris. Engineers who are involved with the Ryder family, Turner Family, and Argent family should be looked into closely to determine if any of the modifications can allow us to slip into the system undetected without having to find the permit holder. This involves any group that was involved in any fashion with terraforming, colonization, pharmaceutical companies (especially those related to Hesperus and Adamastor), as well as any group involved directly or indirectly in the acquisition of Thargoid technology or determining where the Thargoids were located. Not everything tied back to Sol can be fully explained at this point and we need leads to actually get into these unknown permits ASAP. Additionally, any corporation that has a history of acquisitions needs to be thoroughly investigated.

One other thing this was arrived at because the lore fundamentally limits possibilities by way of technology availability, communication, and known events...

Technically for the hyperspace probes to be viable we still require superluminal communications by early 22nd century. If you cannot count on that bit of "deus ex machina" then you are down to less than 39 LY from Sol (this assumes January 1st, 2101 launch) given the probes would still have to get the discovery back to Earth and it become widespread enough that it enters the public consciousness by the point Taylor colony gets reasonably self-sufficient (even that is a wildly optimistic assessment). I am not saying I know it is there just that the trail almost certainly starts at Sol and is likely in Polaris. It is just that any alternative explanations quickly run into logistical nightmares on the grounds of technical availability, insufficient time to transmit back and become part of public consciousness, and factors such as know start of certain sets of events. The fact that two of the ancient probes point at Polaris and therefore likely intercepted something seems the most plausible. I cannot tell if Voyager 2 is, in fact, fully random in how it moves or what. I think we have to find either something that makes permits history (some of MetaDrives research looked promising as far as a bypass means). MetaDrives research was copied given to Bill Turner in Alioth. Otherwise it is find who is connected to the permits. I truthfully hope the path forward is MetaDrive/Bill Turner and that leads to the end of all permits.
 
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