controls

  1. A

    Support for higher function keys

    F13 through F24 are still keys that are recognized in Windows and can be very useful as extra hotkeys. F13–F16 are bound to buttons on my mouse and I'd like to use them as keybinds in Elite.
  2. C

    struggling with binding for new x52 pro

    I've been playing Elite Dangerous for a while now on and off but definitely still in noob territory hence me posting here as I am sure I'm doing something stupid. My Logitech X52 broke and I have just upgraded to the X52 Pro as I quite liked the bindings I used before. All is working OK...
  3. A

    Bindings and Controls are Messed Up

    For some unimaginable reason ED gives your controller a special "Device ID" like in my old settings "28DE11FF". From one day to another my custom control is gone. I create a new one, just to see what Device ID it has provided: now its just "GamePad" I copy and paste this ID over 200 times...
  4. Kyoshi

    Need a bit of help with ship controls

    I recently bought elite Dangerous for PC since the console versions have been borked and I am using a controller on this version as well. I have set most of the controls to how I like them, but the one thing I cannot figure out for the life of me is something from the console versions that was a...
  5. slider3434

    thrustmaster Hotas One Controls

    I'm using the thrustmaster Hotas one for my controls and the one thing I can't figure out for the life of me or it's a glitch is how to navigate through the social tab i.e. where you get critical messages and so forth. Thank you for your help in advance.
  6. T

    SRV UI navigation Odyssey

    Is anyone else bothered by the removed UI navigation control options for the SRV? I use my PS4 controller to control my SRV in Odyssey. But since the UI navigation controls aren't available in the SRV anymore (which was the case in horizons) I can't use the D-pad for navigating the panels...
  7. A

    Allow More Than Two Buttons In Fire Groups

    It would be super useful, making fire groups far more flexible. Including not having to switch active weapons systems during combat. For instance: Fire two lasers on A, fire a cannon on B, and fire a missile, on C. Perhaps even a torpedo on D. Etc.
  8. C

    Add keybind to enable/disable 3D (VR mode)

    I've been playing this game for many months in a flight sim rig (joystick, pedals, throttle, etc), as well as in VR. What I've found with my time in Odyssey so far is that my rig is not at all suited for playing an on-foot, first person game with keyboard+mouse. So, what I do instead, is get out...
  9. RipPaw

    Oculus Rift S Controls

    Hello, Have been playing the game for a few weeks now and I am sold. Decided to try playing it in VR with Oculus Rift S and having a massive issue. When loading the game through Oculus or Steam VR, the controls provided with VR do not work at all. I have been searching for an answer for the...
  10. Iron Golem

    Relative Mouse Toggle

    I would like a key bind (Please) for relative mouse toggle. Flying fa off for combat and non fa on mostly outside of it leaves me these options. 1. Everytime I am going to do combat or when it is suddenly upon me go to controls and enable relative mouse to my preffered level to have the...
  11. F

    Odyssey in VR

    I know it has been announced that Odyssey will not support VR during initial launch. I guess that the problem are the hands and motion controllers. BUT! Would it be possible to let us play Odyssey in VR while using mouse and keyboard???? (i.e. without motion controllers) It does not make much...
  12. Pixelated Sparkster

    General Gameplay Could we assign the touch screen to have the same function as the '-' button for the Switch edition?

    When playing Jurassic World Evolution on the switch, we have the '-' button be the button used to respond to notifications. In docked and tabletop mode, this could work as we could swap out for another controller that has a more comfortable '-' button layout. But in handheld this could be a bit...
  13. A

    INVERTED YAW FOR X-AXIS WITH MOUSE!

    Firstly, I love the look of this game and it looks like the best of its genre I have ever played... but without inverted yaw on my mouse I feel I am just going to refund, I am aware this may seem petty but for my entire life I have never had this issue on a game and am amazed that this has never...
  14. Murderfini

    Newcomer / Intro Help wilt flight assist off

    Flying with flight assist off. You all know the benefits of it and how fun it is but I have one big problem with its controls. I wish to retain the freedom of the ship not compensating for the flight direction but compensating for roll (stops after releasing the button), pitch and yaw (having an...
  15. O

    Mapping Mouse Controls

    I really want to swap the controls for camera pan and camera tilt. The default for pan is right click + move and for tilt it's either mouse wheel + move, or right click + left click + move as there are two options for tilt. The latter is not remappable. When I try to map left click to pan and...
  16. whitelion1284

    Request: Relative Mouse Toggle

    Hi, I'm a double-elite commander who likes to fly fa off. For this relative mouse is simply a wonderful option. The problem with relative mouse is that, when flying FA On or in supercruise... nobody really wants it. So I was wondering if it would be possible to add an option to the...
  17. F

    How to delete habitat barriers?

    I'm really enjoying the game so far! Thanks to everyone who worked so hard on it! However I am currently struggling to delete a habitat barrier. I can delete individual sections by clicking on them and pressing the delete key (as long as I am not in barrier edit mode) but I cannot work out how...
  18. C

    Newcomer / Intro Controls: disable throttle in flight mode?

    Hi, I'm trying to map bindings to an Xbox one controller. I want to have: Flight mode thrust bound to triggers and Supercruise throttle bound to triggers I have managed to edit the bindings file to achieve this. The issue is that in flight mode I have throttle and thrust bound on the same...
  19. Arch3rAc3

    Quite limited controls on Xbox One - Improvement suggestions

    Hello. A little over two years ago - more exactly on Jan 18, 2017 - I had made a rather detailed thread about some serious problems and limitations we have with the controls on Elite Dangerous. It drew some attention - even from a moderator - but didn't achieve anything! With all the updates...
  20. Eus Tach

    [Controls][HOTAS] Double-function buttons

    Hello FDevs, A simple idea that would significantly increase number of functions that player can assign to his/her HOTAS setup (we never have enough buttons for our needs): make every button double-function: short click will work as it works now long click (holding button for 1s or something...
  21. Shadowdancer

    Control changes with April 2019 update

    Just FYI, here's changes that are made to custom .binds files when modifying them after the April 2019 update: New binding "GalaxyMapHome" (unassigned by default) BuggyCycleFireGroupNext, BuggyCycleFireGroupPrevious, OpenCodexGoToDiscovery_Buggy and PlayerHUDModeToggle_Buggy, copied from...
  22. C

    Release Dual TM16000M setup, possibly with extra TM TCS throttle

    Looking around in EDRefCard I find several setups with two joysticks, some of them even with an additional throttle. I'm interested - I'd like to try out a setup like this. I'm currently using the regular TM16000M + TCS HOTAS setup and it works fine - however flying with the FA off is a bit...
  23. draeath

    Controls: option to disable throttle axis in FA-Off

    I keep my throttle set up so it works for both forward and reverse, and usually fly with FA on. However, I'm using FA-off more and more. I have an axis for each lateral thrust, including front and back, and these are what I use in FA-off. I find that, whenever I undock or come in/out of FSD, I...
  24. Syze00

    Allow all buttons/knobs to be usable on the x56 HOTAS

    With the introduction to the FSS system, I find it odd that you are only able to use two of the for potentiometers and other buttons in ED. Specifically, the RT3, RT4 knobs are useless, and the SLD (slider) is also useless. Why can't we use these to fine tune radio frequencies? How about...
  25. E

    System Map should have its own bindings section

    With 3.3 I set up joystick axis controls for FSS/DSS so I wouldn't keep having to switch between KBM and stick soo often while exploring. It actually worked so well that I revisited the thought of using my stick for navigation as well and... it didn't turn out any where near as good. Since both...
  26. Vovva The Bluehaired

    Newcomer / Intro FPS counter hotkey combination change

    Is there any way to change hotkey combination "CTRL+F" for FPS counter. Because of my control scheme I usually press this two buttons at the same time and counter pops up interrupting actions binded for both of the keys. I would prefer to change it for "ALT+F" but there is no line for this...
  27. Vithigar

    Simplified keybinding option

    There's been a lot of talk lately about the number of keybindings getting pretty large, and the time required to bind them all getting crazy. The process of binding keys could be simplified while not actually removing any keybinds by adding a set of top-level "simple" bindings corresponding to...
  28. H

    Newcomer / Intro Joypad modifier keys possible?

    On the PS4 version (which is what I've been playing for the last year), you can configure controls such that you can use square, triangle, X or circle as modifiers that you hold down, and then press a second button. Is there a way to do this on the PC, using a PS4 joypad? I've tried holding...
  29. A

    Newcomer / Intro Returning player now with VR headset. can't see keyboard

    Hi, I'm back after a multi-year sulk waiting to learn if a bug got fixed, and it has, apparently, ages ago... Anyway, I bought a cheap VR headset the OSVR HDK2, and, like WOW, VR is the difference between a picture of a thing and being there. My headset came with no special controllers - it's...
  30. R

    Rudder Pedal axis for vertical thrust.

    Could y'all possibly add the ability to have 2 separate vertical axis for the vertical thrusts. Most rudder pedal setups I find have 3 axis, the slider is one axis and then each pedal has its own axis. So a separate axis bind for vertical+(up) and then one for vertical-(down) would be greatly...
  31. Archvillain

    Community Event / Creation Custom Warthog HOTAS face-plate panels; laser-cut label your own controls

    If you're interested in a customized panel / face-plate for the Thrustmaster Warthog HOTAS Throttle, labelled with your own controls and using the Warthog back-lighting (as seen below) then keep reading; I stopped procrastinating about requests to make my Warthog laser-cutting/etching template...
  32. XW_Ziggy

    QoL improvement for relative-mouse users

    Hi, I'm pretty happy with Elite's relative mouse mode for the most part - I was just wondering if it would be possible to have an option to enable a "sticky" edge to the square bounding box that stops the auto-centering if you hit the limit? The only time I tend to hit the turn rate limits are...
  33. zippyuk2001

    Newcomer / Intro Thrustmaster T.16000M FCS Joystick question

    Hey all, Helping a friend get into the game, and we have some Thrustmaster hiccups I wouldn't mind running by you guys... The Problem The problem we're getting, is that not all the buttons are being recognised, and its really sensitive - almost unplayable sensitive. I've been playing for a...
  34. Dark4ge

    Additional off screen controls.

    Like many I utilise Roccat's PowerGrid to extend my keyboard controls onto a couple of android devices. This thoroughly adds to immersion and investment in the gameplay. It's only real drawback for me is that it provides no feedback from the game data/conditions. What I would like to suggest...
  35. Jimmox72

    Changes to Controls menu system

    The changes to the controls menus broke the ability to use both a HOTAS and a controller at the same time on an XBox. The aim was to provide more custom saves, and to make the menu mechanics more consistent across platforms, which was laudable, but it made the HOTAS unusable for a number of...
  36. V

    A slight request for controller setup.

    Hello, I've recently moved from the PS4 to the PC. I brought my Thrustmaster 4 HOTAS with me. Unfortunately, there doesn't seem to be an identical control setup, and the customizable controls are still not allowing me to replicate it. For example, on the PS4 you press circle to boost, but you...
  37. M

    Alternate Controls issues/solutions

    I use a joystick hold button to turn on alternate controls. Every time I press the button, I get "Alternate Controls Enabled", and "Alternate Controls Disabled" when I release the button. This ends up just spamming my info screen with messages I don't even need or want. I know what the button...
  38. Fett_Li

    In-Development Custom E:D-Controls-Keyboard

    Dear CMDRs, ​What? I developed a some code that let's you use any USB-keyboard with an arduino uno and remap buttons arbitrary. I like to use this for ED with a second keyboard that is used for Elite: Dangerous-commands only. How to? There are three hardware requirements: A keyboard An...
  39. N

    Rebindable Avatar Hand Movement Axes

    Recently, I upgraded from using an XBox One controller (since I started on console) to a full VR + Thrustmaster HOTAS + pedals setup. Seeing your avatar's hands move and appear to manipulate the controls as you roll, pitch, and adjust the throttle has always been a big immersion bonus for me...
  40. Q

    PLS, answer me...

    Hi. I have one question... Because, for some reason you don't want to implement this thing since very beginning (despite few voices repeating from time to time) i don't want to ask you to implement it. Just answer me WHY? Why you don't want to make "holdable" lights and landing gears? This is...
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