Dear FDev,
When will our Hired Crew take a seat in our spare cockpit seats?
We know from Space Taxis and Dropships that the tech and capability is there. NPC pilots have all their dialogue recorded.
... So why not?
This will really help give our cockpits some more immersion, atmosphere and...
What is the reason that physical multicrew does not give teammates redeemable exploration data for themselves to turn in, or any credits at all for that matter? Unlike teleprescene, they are literally there in the seat next to me - onboard the ship, just like you; scanning and mapping things and...
Why isn't it possible to do Multicrew and Wing at the same time? When I have a ship with only one Multicrew seat, I can't invite my other friends to it. And why is the SRV not Multicrew able? It would be more fun to drop one or two SRVs on the ground by players and the other(s) provide air...
I would like to make a suggestion, you could add even 1 earth-type planet with an oxygen / nitrogen atmosphere as a test, that when trying to enter, generates that fire effect, that difficulty to access, that has a blue sky, water, rain with wind strong, clouds, details, aside from that, hosting...
I would like to make a suggestion, you could add even 1 earth-type planet with an oxygen / nitrogen atmosphere as a test, that when trying to enter, generates that fire effect, that difficulty to access, that has a blue sky, water, rain with wind strong, clouds, details, aside from that, hosting...
Well, sort of :-) Pulsar: Lost Colony is officially out of early access. It has both singleplayer/offline mode and multiplayer 5 ppl coop. And it has a VR version. Worth checking out while we wait for Odyssey to get fixed. Hey @VR Golgot IDK if you reviewed it yet, now's the time probably...
With odyssey and added physical multicrew, a couple of shortcomings has really shown up. It is very hard to be able to seamlessly play together with friends in any meaningful way with the current implementation of multicrew.
One of the main issues is where you respawn after logging back in. May...
This is 100% just me scremaing into the void and demanding the whole world change cuz im unhappy (aka: a rant). Maybe with a little grounding in reality.
For commanders picking fighters for a hanger, STOP PICKING GIMBALLED PULSE LASERS. The fighters pulse lasers suck, and gimballs kinda suck...
This idea has been suggested multiple times in the past, but since we are getting space feet soon, and mining has been reworked not too long ago, I supposed now would be good time to push that idea again. My friend has always found elite very immersive, but has never been into it as mush as I...
➡️Who am I?
Just a usual cmdr. I'm a big sci-fi fan and Elite Dangerous is one of my favorite games. There are several reasons: there is no colorful space of No Man’s Sky, the design of the ships is believable, the battles are deadly, and control requires skill, but allows you to finely control...
🚀Я большой фанат научной фантастики, а Elite Dangerous - одна из моих любимых игр. Тут нет цветастого космоса No Man's Sky, дизайн кораблей и станций реалистичный, бои смертоносны, управление требует умения, но позволяет очень тонко контролировать корабль. Да, немного не хватает возможности...
I've done multicrew with a friend, blowing up pirates in a RES for fun and profit. However, is that all multicrew is for? It helps a bit in combat, and lets you use SLFs. Mining, Trade, Exploration are kind of thrown to the side. I propose that FDev change that:
1 - For players in...
o7 Commanders!
Haven't played for a while, and with recent CG news I am wondering - will my friend be counted towards the CG contribution % and be able to get the reward module if we do it in Multicrew on my ship? Thanks!
Right now we have three fighter chassis available for fighter bays; the Fed Condor, the Imperial Interceptor, and the Alliance Taipan. I would like to suggest a fourth chassis be added along with the following loadouts.
Name: Golem
Manufacturer: Lakon
Role: Utility
Loadouts:
Badger
2x Mining...
1: Fix multicrew and give it more use.
Add more functionality. I mean let the multicrew member do things, such as walking around the ship and fixing broken modules with let's say Module Components or more specifics like shielding components.
Let the CMDR pay the multicrew member a percentage of...
Telepresence - is this run by some Galactic AT&T that spies on what I'm doing? I've had multiple instances where I get some mysterious warning, "Cut it out or we will terminate your session" whenever I do something that generates even the smallest of fines, and if I continue, my copilot is...
Disclaimer: I’ll be totally honest, the cockpit of my shiny new Crusader with the two co-pilot stations behind the main helm is looking a bit lonely, and I’d love some screenshots of a full crew compliment to add to my virtual LARPing album :geek: so now the honesty is out of the way...
I'm...
How does one do it? My crewmate has accompanied me for exploration, mining, and selling wares, and she never gets any credits from any of these things. Does she have to actively run a turreted mining laser to get a cut of the LTD / Tritium action? Or is multicrew "tithe" broken for fleet...
I'm confused - I thought multicrew allowed copilots to share the discovery tags and rewards from universal cartography, but that's not what happen when I just tried it. Am I doing something wrong, or is only combat and trading rewarded? If the latter, while ignore one out of the three major rank...
Currently multicrew has the same flaw which killed off CQC. The're no way to make money with it for anybody but the pilot.
Either multicrew should be merged with wings (my favorite), so that wings can have any mix of single-pilot and multicrew ships up to the player cap of four, or multicrew...
MultiCrew is a really massively under-used feature that could be so great with just a little bit of fixing. Here are my ideas for what could be done. Now the Devs are fully into maintenance mode pending 2020's spacelegs, this could be an area of the game that could do with some love.
1. FIX...
Ever since it was implemented in the first beta of Chapter Four, multi-crew exploration never rewarded the crew's effort with anything. No credits, no rank progression. (Also no tags, but that is probably for the best.) To make sure, neither after the session, nor when the host sells the data...
I've taken advantage of the anniversary offer to get two alt accounts (both with Horizons). My main CMDR is heading out for Colonia at the moment, the two alts are back in the Bubble (in their original Sidewinders). Eventually I will relocate one to Colonia.
I've got all 3 up and running on...
With mining being a ton more enjoyable thanks to the recent changes, it's still lacking a little bit in the multicrew department. Collector limpets are all well and good, but moving an Anaconda around an exposed asteroid core to get an abrasion blaster hit, that's pretty annoying. Hell it's even...
The addition of the turret-style system & planet scanner, which allows multiple people (and crew) to use it at the same time, is great for multicrew! It actually allows players to cooperate together, and scan a system twice as fast, or even thrice as fast if you're wing exploring. (does it work...
I just spent 3 HOURS in multicrew exploration trying to get my friend some beginning credits. I turn them in and he gets nothing, zilch, nada. Is there something that I did wrong? why didn't he get any of my profit (39 million)?
Thank you for any kind of help.
So I just spend an hour having my friend join me on a 2 hour voyage from Colonia to Kashyapa, being rather productive we both went on the new frequency analysis scan thing and detailed surface scanner features, scanning 40 million worth of credits on the way. And I must say having a second...
So, I know I've been really good this year, and I only flew my spaceship for good, and helped out my friends, and evacuated dozens of burning space stations, even when they locked me out because I was trying to get inside a burning station but had a fender bender... but that's a grumble for...
Hello, fellow CMDR's.
I'd like to share with you my experience with a multi-crew in beta and now in live 3.3 chapter 4. I need to point out that 12th of September Will Flanagan posted this statement:
So as you can see they've promised us rewards for doing exploration in multi-crew. So I did...
Hello Fdev,
What's the chances of expanding the playstyle of base assaults?
I think the following scenario would be quite easy to implement without too much effort:
Add a function to the docking computer module, to allow a 'Base Assault' mode. Essentially a mutlicrew commander can set the...
Hi,
Me and my son were doing some multi-crew mining yesterday (Horizons non-beta - I can fly straight and he can fire the purple laser beams) and we could see the galatic avg price of silver, gold, funny-named-things being quite high (7k-9k per ton) so assumed we'd get around 50k profit for the...
The incoming changes in CHPT 4 sounds great!
But what would be grand for Exploration is : SPACE LEGS! (and multicrew)
The problem that turns off most people from exploring is the tedious jump and honk - which is getting addressed with CHPT 4 however not the hyperspace travelling itself which...
The actual beta and what we can expect from chapter four is incredible. For me it feels like the biggest update since release with a wide range of improvements (like finally sharing the target system with your wing). And exploration feels much more like exploring new systems and planets. For me...
I've come to the conclusion that what Elite is missing in the realm of Very Large Ships is Even Bigger Ships. Those top tiers of faction rank are empty and don't have much of a purpose at the moment, so why not kill a few birds with one stone?
To be clear, these would not simply be...
The in-game description of the fighter bay reads: "can take up to sidewinder size". It's a great disappointment, then, that I can't place my sidey in the fighter bay.
This would make for some seriously enhanced game-play for several reasons:
1. you could use your sidey / suppport ship to dock...
Adds a lot of multi-crew options to the game.
Add small cargo shuttle hanger, similar to fighter bays, to allow large ships access to outpost missions. Say they transfer 100 tons or maybe 50 tons at a time.
No FSD drive, no supercruise. Just space forklifts.
Ships and fighters need to...
It would really be great to see more roles for multicrew, right now they are very combat focused (with some support in mining as well) but when it comes to exploration there isn't much to do except sit and enjoy the ride. Sometimes it'd be nice to leave the scanning and route potting to my...
I've done a few tests with random players and found that right now, as of 3.0, Wing missions already almost work with Multicrew. Namely:
Player can take & share wing mission while in crew
Crewmembers can accept the wing mission
Crewmembers see the mission in transaction tab
Crewmembers get...
Ignoring all the bugs associated with multicrew, what are the benefits to the person joining someone else's ship? I've used multicrew in the past to see things like Beagle Point, but that's about it. So here are some specific questions (inspired by what I know about wings):
1) If I join a ship...