That said, I wouldn't care if the gameplay was just grindy. I've played grindier games. My critique is that its unrewarding. A mission in Elite Dangerous could give you 1 billion credits a second, and I would find THAT unrewarding and boring. I don't want to cheese my way through the game, anymore than I want to brutally grind it. The elements I'm criticizing detracts from me doing any kind of progression with friends, because the compromise to play Wing Missions as they are post patch is just more than is reasonable.

If I don't get frustrated and move on, my friends most certainly will. Trying to arrange social activities in any MMO can be difficult due to diverging needs and interests, much less when the activity itself makes people avoid it. I only have so much patience for shallow grind, (something with little depth and/or too much built-in repetition/tedium) in addition to inadequate rewards. If new players are cheesing through the game by getting too many credits, fix that aspect of it. Don't kill it for the whole player base. Moreover, FDev... Please, please, please stop underestimating how much people will still play your game if it wasn't an utter grind fest to get through.

I think most of the people I know just want the power to do the activities they enjoy most, and earn something and progress in doing so. Most people are willing to compromise at least a little, sometimes a lot if they've already invested as much in this game as me and my Sci-Fi/Space Gaming friend group does/has. And a LOT of activities in the game are EXTREMELY repetitive, and have very little challenge to them. Meaning, the rewards need to match or people simply aren't going to use them, and that's bad for everyone. Every piece of game content, or game systems and mechanics that players refuse to use is wasted energy which jeopardizes the game's long-term viability.

And there is a precedent for new, and rewarding content coming out, getting nerfed and then becoming a desolate wasteland. They talk about "Not wanting to waste our time", but that's exactly what it feels like when it seems the grind is there for it's own sake. Without any defined endgame or direction, it may just be that people are less willing to fight the grind for personal objectives. As well, a lot of the grind in this game (in my opinion), is UNNECESSARILY tedious. Like taking 5 - 10 minutes to collect your loot, getting stuck on a rock because of messed up collision boxes, or just having drop-rates and game mechanics that defy reality for the sake of that perceived grind (with little reason to do them).

I've been playing Elite on and off for around 2 years, for various reasons or another. I'm physically disabled, so I have an unfortunate abundance of time to sink into any game, and even I can't justify or get past the game mechanics that make Elite feel like a chore/job. And my former profession for the USAF, was probably one of the most tedious ones you could do. But I understood why I was doing it, and I was invested in making it happen, so it wasn't so bad. This is just a baseline of my experience, of course. I've played many MMOs, sometimes as an early adopter, so I've been where some of these "Vets" claim to be speaking from. The game needs to feel like it rewards your effort in a fair and proportional manner, and sometimes "well-balanced" is actually unfair.

Continually, that's my roadblock with Elite Dangerous content. The content feels unrewarding, tedious, unfun and ultimately a very long and unpleasant slog. And FDev can deny that it's a problem, and so call the saltminers, and veterans or whoever justifies the status quo of Elite Dangerous. It doesn't make it so.
 
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taking 50ciguars/etc hundreds of light years 8-15 at a time... thats some exciting stuff!!!!
...
want to make a jump-a-conda for exploration and xeno?

not till you got at least 3200hrs in game

See, I want to agree with the sentiment in OP, but then I realise I'd be condoning posts like this.

"I refuse to do anything but outright grind for the most expensive ships in the game and ignore the entire game progression because I have decided it's all boring even though I haven't tried but btw grinding to get the most expensive ship in a day is also boring and also it shouldn't take any more than an hour to go from noob to most expensive ships in the game and anyone that disagrees with me is a liar".

As a wise man once said: "pmsl".
 
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Keep in mind, I'm not alone, and my critiques repeat time and time, and time again.

[video=youtube;g1TSDOTEbAg]https://www.youtube.com/watch?v=g1TSDOTEbAg[/video]
 
I'm a "vet". Served two tours, still have horrific flashbacks about my internment in a POW camp. The year was 1968. We were on recon in a steaming Mekong delta. An overheated private removed his flack jacket, revealing a T-shirt with an ironed-on sporting the MAD slogan "Up with Mini-skirts!". Well, we all had a good laugh, even though I didn't quite understand it. But our momentary lapse of concentration allowed "Charlie" to get the drop on us. I spent the next three years in a POW camp, forced to subsist on a thin stew made of fish, vegetables, prawns, coconut milk, and four kinds of rice. I came close to madness trying to find it here in the States, but they just can't get the spices right!
 
Perhaps the issue is that the credit exploits existed in the first place.
They make everything else look unrewarding only by comparison.
Once you've used the exploits, everything else looks like tedious grind.
Removing the exploits looks like nerfs.

I guess expecting a bit of self-restraint these days is unrealistic.
 
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AND in the old days you had to manually workout in the commodities section which items were MISSION delivery items and not just commodities you had bought to fill your hold ....that was a pain in the rump.

in the old days, i remember when elite was all just fields and vector graphics.
 
Perhaps the issue is that the credit exploits existed in the first place.
They make everything else look unrewarding only by comparison.
Once you've used the exploits, everything else looks like tedious grind.
Removing the exploits looks like nerfs.

I guess expecting a bit of self-restraint these days is unrealistic.

I think it's more that they highlight the problems with the current system.
 
The best style of gameplay in ED is 100% unaffected, not a grind, and 100% fun!



Completely messing about for no apparent reason. :D

Having more fun without goals, than I was with them. Heh.
 
The least you could do is balance payout for players based on total tonnage they personally delivered, and list missions by total funds distributed. Sigh... You never learn, and you never listen FDev. Or maybe you listen too much and thus the community and game balance becomes dominated by only the most obnoxious and vocal, while the rest of the player base gets stomped on... I don't know. I'm already losing my patience with Elite Dangerous and I only picked it up again at the new Wing Mission Beta. Also, as a note, I'm one of those players who avoids exploit-like mechanics to make money, because it personally bothers me. But when you even take the out of the good content that isn't an exploit, I find it rather hard to maintain my patience with the game.

Elite Dangerous has never been balanced and never will be.

FD simply do not understand the concept.
 
This is still just the first few weeks of Beyond ch. 1; FD are still smoothing out the new features and bugs. I'd give them time to adjust the payouts and details of the winged missions. They are still "negotiating" the playerbase sentiment and reaction imo. Maybe the payouts of the winged hauling missions should be upped by 30% or whatever would be more palatable. Same with the new massacre missions.
 
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Aye, the latest engineering changes can in fact be seen as one giant overall nerf.
How? I dont get it.

they increased the overal powercreep, but leveled the playingfield for cmdrs that are willing to put the effort into their ship. I could be wrong, but i dont see that as a nerf.
 
How? I dont get it.

they increased the overal powercreep, but leveled the playingfield for cmdrs that are willing to put the effort into their ship. I could be wrong, but i dont see that as a nerf.

Sorry, I'll remember to use the [sarcasm] [/sarcasm] markers next time ;)

ED has been on one giant powercreep (hell, it's not even creeping by now) since engineers. There's no way we're on a nerfing trajectory.
 
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Sorry, I'll remember to use the [sarcasm] [/sarcasm] markers next time ;)

ED has been on one giant powercreep (hell, it's not even creeping by now) since engineers. There's no way we're on a nerfing trajectory.
thanks that will help :p
 
Sorry, I'll remember to use the [sarcasm] [/sarcasm] markers next time ;)

ED has been on one giant powercreep (hell, it's not even creeping by now) since engineers. There's no way we're on a nerfing trajectory.

Yeah that pretty much threw balance or acessible PVP for new players out the window. FD really shot themselves in the foot there, they will be juggling those particular wildcats till ED is over and it will be over all the sooner because of RNGineering.
 
Why do people need to hoard so much money in this game? To have fun in Elite you dont need to have every ship in the game maxed out in a week...
 
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