TheMegaTurnip
Banned
Lots have games have aim-boty type weapons:
- homing missiles (eg: actually I shouldn't have to give examples it's so common)
- tag + autohit later bullets (eg: Titanfall auto-pistol)
- turrets (eg: Team Fortress 2)
- auto-targeting (eg: Borderlands)
- auto-fire on line of sight (eg: Mass Effect 3)
Probably more / better examples can be give too.
I would agree that mostly games shy away from weapons that help a player shoot, but Elite is hardly unique in having SLFs, turrets, gimballed weapons.
Presumably turrets and gimbals will next to be "fixed", as they may also make the game too hard for you?
No, again, most of those things have a hard counter. Or at least a soft one.
The only counter you get with SLF's is to shoot them down, then the big ship will keep deploying them.
And Borderlands is not a PvP game, nor is Mass Effect, though you have a point with Titanfall's Auto Pistol, but the general concensus on that one is that is cheap and for noobs.
Moreover, it requires player input, as do all of those things, they are not an AI that knocks about and does it all for you.
EDIT: I will also say, do you think you can discuss the matter at hand without being an antagonistic turd please? Ty.
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