Lots have games have aim-boty type weapons:
- homing missiles (eg: actually I shouldn't have to give examples it's so common)
- tag + autohit later bullets (eg: Titanfall auto-pistol)
- turrets (eg: Team Fortress 2)
- auto-targeting (eg: Borderlands)
- auto-fire on line of sight (eg: Mass Effect 3)
Probably more / better examples can be give too.

I would agree that mostly games shy away from weapons that help a player shoot, but Elite is hardly unique in having SLFs, turrets, gimballed weapons.
Presumably turrets and gimbals will next to be "fixed", as they may also make the game too hard for you?

No, again, most of those things have a hard counter. Or at least a soft one.

The only counter you get with SLF's is to shoot them down, then the big ship will keep deploying them.

And Borderlands is not a PvP game, nor is Mass Effect, though you have a point with Titanfall's Auto Pistol, but the general concensus on that one is that is cheap and for noobs.

Moreover, it requires player input, as do all of those things, they are not an AI that knocks about and does it all for you.

EDIT: I will also say, do you think you can discuss the matter at hand without being an antagonistic turd please? Ty.
 
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I don't know how awesome SLFs really are but I do know that they are a hassle. Your ship is weakened (ypu could be equipp8mg something else) if you use them and then you need to spend A LOT of time and credits for the pilots to be useful AT ALL. So in the end ot is the question of when are the not useful enough to matter and will not be used, a whole chunk of gameplay thrown away, and when they are too ueber. For large ships they are definitely not too ueber. Perhaps they are too good against small ones and accuracy should be somewhat degraded but again, A LOT of time and credits went into the pilots...

Edit: oh, and one mistake and it is all lost, rendering your SLF bay useless for a loong time. Medusa showed me how it is done...
 
I don't know how awesome SLFs really are but I do know that they are a hassle. Your ship is weakened (ypu could be equipp8mg something else) if you use them and then you need to spend A LOT of time and credits for the pilots to be useful AT ALL. So in the end ot is the question of when are the not useful enough to matter and will not be used, a whole chunk of gameplay thrown away, and when they are too ueber. For large ships they are definitely not too ueber. Perhaps they are too good against small ones and accuracy should be somewhat degraded but again, A LOT of time and credits went into the pilots...

Edit: oh, and one mistake and it is all lost, rendering your SLF bay useless for a loong time. Medusa showed me how it is done...

Yeah, it is kind of specifically against the smaller ships, as I say I'm not advocating making them useless against a small ship, would make them redundant, but the accuracy is a little inhumane, I'm aware I'm not gonna be much of a patch on PC pilots, but I've never seen any pilot land that frequency of hits on a Viper moving in several directions at once, een with hitscan weaponry, they move faster than the SLF's even go when engineered properly.

Just toning them down a little would make the playing field a little more level when it comes to fighing big ships, though also like I said, we can't actually kill them short of cheesing them wit flechettes/torps/mines.
 
Ugh, When did i ask for them to be deleted? Again you're putting words in my mouth. I shant be giving you the time of day on this post any longer seeing as you are blatantly refusing to see the point.

Though trust me, I don't lose every fight fella, I'm one fo the more competant pilots on my platform. Actually my 1v1 win ratio is pretty damn solid seeing as I fly pretty much exclusively small ships. I just don't particularly enjoy having to deal with the little fighters being 99.9%r accurate as it feels like an aimbot. How many times do I gotta say it?

Have fun, o7

That's cute. You pick one part, act offended, and ignore the rest. Did you pick that tactic up in preschool debate club?

You STILL want to buzz around and pick apart ships larger than you, evading their fire and shooting them. Yet, when a smaller ship does the EXACT same thing to you, it's an aimbot and you want them nerfed.
 
thier accuracy is utterly inhumane

inhumane
ɪnhjʊˈmeɪn/
adjective
adjective: inhumane
without compassion for misery or suffering; cruel.

Is this really what you meant?

People, please. This is not a chat room. Take time to compose your submissions and ensure they make sense!
 
inhumane
ɪnhjʊˈmeɪn/
adjective
adjective: inhumane
without compassion for misery or suffering; cruel.

Is this really what you meant?

People, please. This is not a chat room. Take time to compose your submissions and ensure they make sense!

We've got a pedant over here!

That's cute. You pick one part, act offended, and ignore the rest. Did you pick that tactic up in preschool debate club?

You STILL want to buzz around and pick apart ships larger than you, evading their fire and shooting them. Yet, when a smaller ship does the EXACT same thing to you, it's an aimbot and you want them nerfed.

I don't have a hit ratio of 99% fella xD You'll have to do better than that.

Somone is phobic of loosing thier ability to kill small ships by the sound of it ahahahaha

EDIT: I will say once again. I don't want to be forced into leaving CZ's/RES'/Fights because someone can't shoot and needs an aimbot AI to do it for them. Not like killing small ships in a big one is hard if you can actually fly said big ship. They are a crutch for talentless pilots. I won't ever support them being more accurate than players.

EDIT2: Moreover. You claim I only take one point and argue it, you have'nt argued a single point whatsoever mate. So try harder yeah?
 
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Lestat

Banned
We don't need a Nerf hammer. You need to practice more. Why don't you make some video of what you claim is the problem and have people point out what You are doing wrong?
 
Pedant? Potato tomato. Personally I take the time to make sure my posts are saying what I think they're saying but whatever, I wish you well...
 
We don't need a Nerf hammer. You need to practice more. Why don't you make some video of what you claim is the problem and have people point out what You are doing wrong?

Ahaha, nooooo problem.

I'll post one up int morning.

Let's see what you can pull out of it.

My bets.. Not a lot.
 
erm, back to the point ...

Aimbots are frowned upon in every other game, why is it acceptable in this one?

because ed is a pvp game as much as a slice of bread with ketchup is a pizza. most serious pvpers would avoid it, the pvp community you see is a minority of diehard lovers of the game pvping against all odds. while that's admirable it is a lost battle. consequently there is no real significant pvp culture and frontier gets away with the pretense that they care, while actually just providing an environment attractive for gankers and griefers to have fun showing off their pink paints and poshl kits in their hard pve-grinded ships, which are of course far more abundant and are perfectly happy with this crap. that doesn't mean it is impossible to have the ocassional good experience, but skill based pvp in elite is mostly restricted to encounters where players abide to avoid (via prearrangement or tacit honor code) the truckload of nonsense sandro and his team have vomited over what was, at its core, an attractive and promising design, and that's if they are lucky with the network. that's why you have magic spells and potions, inflatable shields, ship class restrictions down the drain, etc ... and aimbots.

i'm surprised you haven't noticed this already. you should have seen this e.g. a year ago, this mess has even taken two full years to at least not be completely broken. it's still a superb game, but frontier is a theme park company. they lack the experience required for pvp networking and balance and they haven't bothered to hire it, it's good enough for them. ofc they also lack the experience in sensible combat ai (forumz having enshrined one particular developer is just local folklore and fandom, total nonsense). aimbotting is not only restricted to slf. any npc eagle, viper or asp can rail you on the head at 90 degrees. which is cheap but somehow still acceptable in pve where bluntly raising the bar is far more common and players can always adjust to a lower tier 'zone' and be happy.

sorry to bring these sad news but you'll have to adapt to what it is.
 
erm, back to the point ...



because ed is a pvp game as much as a slice of bread with ketchup is a pizza. most serious pvpers would avoid it, the pvp community you see is a minority of diehard lovers of the game pvping against all odds. while that's admirable it is a lost battle. consequently there is no real significant pvp culture and frontier gets away with the pretense that they care, while actually just providing an environment attractive for gankers and griefers to have fun showing off their pink paints and poshl kits in their hard pve-grinded ships, which are of course far more abundant and are perfectly happy with this crap. that doesn't mean it is impossible to have the ocassional good experience, but skill based pvp in elite is mostly restricted to encounters where players abide to avoid (via prearrangement or tacit honor code) the truckload of nonsense sandro and his team have vomited over what was, at its core, an attractive and promising design, and that's if they are lucky with the network. that's why you have magic spells and potions, inflatable shields, ship class restrictions down the drain, etc ... and aimbots.

i'm surprised you haven't noticed this already. you should have seen this e.g. a year ago, this mess has even taken two full years to at least not be completely broken. it's still a superb game, but frontier is a theme park company. they lack the experience required for pvp networking and balance and they haven't bothered to hire it, it's good enough for them. ofc they also lack the experience in sensible combat ai (forumz having enshrined one particular developer is just local folklore and fandom, total nonsense). aimbotting is not only restricted to slf. any npc eagle, viper or asp can rail you on the head at 90 degrees. which is cheap but somehow still acceptable in pve where bluntly raising the bar is far more common and players can always adjust to a lower tier 'zone' and be happy.

sorry to bring these sad news but you'll have to adapt to what it is.

Yeah, you know what, pretty bang on the marker there to be frank. Well put. Unfotunatly, You are right. I was hoping a post would make at least a little difference. However deaf ears indeed.

Yeah I noticed it, maybe I just deluded myself into thinking things would change, I guess not. FDev really could'nt go wrong with looking at other games with PvP elements and take a few notes really.
Yeah, not to mention shoot dumbfires at barrel rollling targets at 90* off thier starboard.

Personally after this hoohaa, I think I'll be unlikely to voice my opinions on here again seeing as the majority of responses from a few now have been nout more than antagonistic.

Thank you for a constructive response. Guess I'll go back to spunking shots on the little gants instead of the player. *Sigh*

o7 mate. Right on.
 
More than welcome, I got a few good videos tonight, Try pick all the holes you like boys.

EDIT: If you're on M+K, I will scoff. No vehicles are flown with them, unless the are preprogrammed.
 
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Higher ranked NPC crew are certainly advantageous, but they are categorically inferior that a half-way decent CMDR in the same SLF. Crew rank is also generally less important than SLF selection itself. For example, an Elite fixed beam Taipan will lose to an Expert fixed beam GU-97 about 75% of the time, and any non-fixed beam SLF will lose to a fixed beam SLF, assuming both are piloted by NPCs of at least basic profificency (expert) nearly every time, when pitted against each other.

I am much better at flying and dealing damage with an SLF than even Elite NPCs are.

Anyway, SLFs cannot be ignored and when ships/pilots are roughly comparable otherwise, the one with the SLF, or the better SLF, or the better SLF crew, usually in that order, has a very distinct advantage.
 
I don't think you're telling the truth here.

You don't just want to stay alive. You want to kill the big ship. The SLF is doing to you EXACTLY what you want to do to the big ship. But it's not in your favor, so it's not okay?

Not gonna read the entire rest of this, but I think this is the point of the SLF, The small ship to the small ship the larger ship can't ignore. I can say from the sound of it, that SLF may only have 99.9% accuracy, but he's got 100% of your attention.

Thank You, btw, Now I know why they stop at expert, are hard to level, and die and erased when you loose your main ship, that 99.9% accuracy has to be earned and the commander has to spend the time leveling them up, they earned that rating.
 
Hate to say it (cos I think my Elite SLF jockey is terrific) but I think the main way Elite SLF jockeys can be "exploited" is by flying the SLF yourself and letting them fly the ship.
Fit something like an FGS with a heap of PAs/Rails, jump in the SLF, retreat to a safe distance and then watch while your SLF jockey mows down everything in the area with supernatural skill.

Course, with your SLF pilot in charge of the ship, if they screw up you're going to lose them permanently so that's a risk, and maybe that's enough to offset the advantage they provide?

If they ever change the game so that SLF pilots can be saved, somehow, in the event of ship destruction, they're probably going to need to nerf the SLF pilots, themselves, to prevent people doing this more often.
 
Yeah, you know what, pretty bang on the marker there to be frank. Well put. Unfotunatly, You are right. I was hoping a post would make at least a little difference. However deaf ears indeed.

Yeah I noticed it, maybe I just deluded myself into thinking things would change, I guess not. FDev really could'nt go wrong with looking at other games with PvP elements and take a few notes really.
Yeah, not to mention shoot dumbfires at barrel rollling targets at 90* off thier starboard.

Personally after this hoohaa, I think I'll be unlikely to voice my opinions on here again seeing as the majority of responses from a few now have been nout more than antagonistic.

Thank you for a constructive response. Guess I'll go back to spunking shots on the little gants instead of the player. *Sigh*

o7 mate. Right on.

Yea, your learning what I learned a long time ago, no one here cares, and they hand out free passes to Frontier on crap in this "game" left and right.

I've since quit playing, and now spend my time discussing this game when it suits me, and take the extreme opposite stance on these issues in order to highlight the stupidity in totality. TheYamiks style, with a dash of CinemaSins. All in the very vain hope that a miracle will someday happen and things will get fixed, tho, I don't hold my breath on this either, I value my consciousness!

Tho, I do gotta say, they are too timid around here, they need to look at how rough it gets over in CIG's forums, These guys are armatures!
 
These guys are armatures!

"Armatures"? [where is it]

1482761028718_boscharmature.jpg
 
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